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IndoorMap/mapview/elements/MV2DElementFloorOutlinePolygon.h
2016-05-24 16:55:19 +02:00

153 lines
3.8 KiB
C++

#ifndef MV2DELEMENTFLOOROUTLINEPOLYGON_H
#define MV2DELEMENTFLOOROUTLINEPOLYGON_H
#include "MV2DElement.h"
#include "MapViewElementHelper.h"
#include <Indoor/floorplan/v2/Floorplan.h>
class MV2DElementFloorOutlinePolygon : public MV2DElement {
private:
int selPoint = -1;
Floorplan::FloorOutlinePolygon& fo;
public:
/** ctor */
MV2DElementFloorOutlinePolygon(Floorplan::FloorOutlinePolygon& fo) : fo(fo) {;}
/** get the element's 3D bounding box */
BBox2 getBoundingBox() const override {
BBox2 bbox;
for (const Point2 p : fo.poly.points) { bbox.add(p); }
return bbox;
}
/** get the element's minimal distance (nearest whatsoever) to the given point */
float getMinDistanceXY(const Point2 p) const override {
float min = 999999;
for (int i = 0; i < (int)fo.poly.points.size()-1; ++i) {
const Point2 p1 = fo.poly.points[i];
const Point2 p2 = fo.poly.points[i+1];
const float dst = MapElementHelper::getLineDistanceXY(p1, p2, p);
if (dst < min) {min = dst;}
}
return min;
}
virtual void onFocus() override {
}
virtual void onUnfocus() override {
selPoint = -1; // clear selection
}
void paint(Painter& p) override {
QBrush brush;
// fill-style (depends on the mode)
switch (fo.method) {
case Floorplan::OutlineMethod::ADD:
brush.setStyle(Qt::BrushStyle::SolidPattern);
brush.setColor(QColor(0,0,0,24));
break;
case Floorplan::OutlineMethod::REMOVE:
brush.setStyle(Qt::BrushStyle::DiagCrossPattern);
brush.setColor(QColor(0,0,0));
break;
default:
brush.setStyle(Qt::BrushStyle::SolidPattern);
brush.setColor(QColor(255,0,0));
}
// outline + filled area
p.setPenBrush(Qt::black, brush);
p.drawPolygon(fo.poly.points);
// selected endpoints?
if (hasFocus() && selPoint != -1) {
p.setPenBrush(Qt::NoPen, CFG::SEL_COLOR);
p.drawCircle(fo.poly.points[selPoint]);
}
// available endpoints
if (hasFocus()) {
p.setPenBrush(Qt::black, Qt::NoBrush);
for (const Point2 pt : fo.poly.points) {
p.drawCircle(pt);
}
}
}
virtual void mousePressed(MapView2D* v, const Point2 p) override {
(void) v;
(void) p;
}
virtual void mouseMove(MapView2D* v, const Point2 _p) override {
(void) v;
if (selPoint == -1) {return;}
const Point2 p = Scaler::snap(_p, CFG::MOVE_SNAP_SIZE_M);
fo.poly.points[selPoint].x = p.x;
fo.poly.points[selPoint].y = p.y;
}
virtual void mouseReleased(MapView2D* v, const Point2 _p) override {
(void) v;
// if (selPoint != -1) {
// const Point3 p = Scaler::snap(_p, CFG::MOVE_SNAP_SIZE_M);
// fo.poly.points[selPoint].x = p.x;
// fo.poly.points[selPoint].y = p.y;
// }
// select a new point on mouse-release (more robust than on mouse-press)
const float t = v->getScaler().sm(CFG::SEL_THRESHOLD_SIZE_PX);
auto comp = [&] (const Point2 a, const Point2 b) {return a.getDistance(_p) < b.getDistance(_p);};
auto it = std::min_element(fo.poly.points.begin(), fo.poly.points.end(), comp);
if (it == fo.poly.points.end()) {selPoint = -1;} // none found -> skip
else if ((*it).getDistance(_p) > t) {selPoint = -1;} // nearest distance is above threshold -> skip
else {selPoint = it - fo.poly.points.begin();}
}
virtual bool keyPressEvent(MapView2D* v, QKeyEvent *e) override {
(void) v;
if (e->key() == Qt::Key_Delete) {
// delete the currently selected vertex?
if (selPoint != -1) {
fo.poly.points.erase(fo.poly.points.begin() + selPoint);
selPoint = -1;
return true;
}
} else if (e->key() == Qt::Key_Plus && selPoint != -1) {
int idx1 = selPoint;
int idx2 = (selPoint + 1) % fo.poly.points.size();
int idxNew = idx2;
Point2 pNew = (fo.poly.points[idx1] + fo.poly.points[idx2]) / 2.0f;
fo.poly.points.insert(fo.poly.points.begin() + idxNew, pNew);
selPoint = idxNew;
return true;
}
// not consumed
return false;
}
};
#endif // MV2DELEMENTFLOOROUTLINEPOLYGON_H