worked on windows

This commit is contained in:
k-a-z-u
2018-07-25 18:12:25 +02:00
parent 8017241c6e
commit 0b7c8756a9
3 changed files with 54 additions and 18 deletions

View File

@@ -78,16 +78,19 @@ void drawDoor(const Floorplan::FloorObstacleWall* line, const Floorplan::FloorOb
void drawWindow(const Floorplan::FloorObstacleWall* wall, const Floorplan::FloorObstacleWallWindow* win, Painter& p) { void drawWindow(const Floorplan::FloorObstacleWall* wall, const Floorplan::FloorObstacleWallWindow* win, Painter& p) {
QPen pen; const Point2 ps = win->getStart(wall);
pen.setColor(QColor(0.5,0.5,0.5)); const Point2 pe = win->getEnd(wall);
pen.setWidth(3); const Point2 perp = (pe-ps).perpendicular().normalized();
pen.setStyle(Qt::PenStyle::DotLine);
p.setPenBrush(pen, Qt::NoBrush);
const Point2 p1 = win->getStart(wall); const float s = 0.06;
const Point2 p2 = win->getEnd(wall); const Point2 p1 = ps - perp*s;
const Point2 p2 = pe - perp*s;
const Point2 p3 = pe + perp*s;
const Point2 p4 = ps + perp*s;
p.drawLine(p1, p2); std::vector<Point2> pts = {p1, p2, p3, p4, p1};
p.setPenBrush(QColor(0,0,0), QColor(255,255,255));
p.drawPolygon(pts);
} }
@@ -135,20 +138,30 @@ void MV2DElementFloorObstacleWall::paint(Painter& p) {
// draw the wall itself // draw the wall itself
// sort all doors by position on the line // sort all doors by position on the line
std::vector<Floorplan::FloorObstacleWallDoor*> doors = fo->doors; // std::vector<Floorplan::FloorObstacleWallDoor*> doors = fo->doors;
auto comp = [] (const Floorplan::FloorObstacleWallDoor* d1, const Floorplan::FloorObstacleWallDoor* d2) { // auto comp = [] (const Floorplan::FloorObstacleWallDoor* d1, const Floorplan::FloorObstacleWallDoor* d2) {
return d1->atLinePos < d2->atLinePos; // return d1->atLinePos < d2->atLinePos;
}; // };
std::sort(doors.begin(), doors.end(), comp); // std::sort(doors.begin(), doors.end(), comp);
std::vector<Point2> pts; std::vector<Point2> pts;
pts.push_back(fo->from); pts.push_back(fo->from);
for (const Floorplan::FloorObstacleWallDoor* door : doors) { for (const Floorplan::FloorObstacleWallDoor* door : fo->doors) {
pts.push_back(door->getStart(fo)); pts.push_back(door->getStart(fo));
pts.push_back(door->getEnd(fo)); pts.push_back(door->getEnd(fo));
} }
for (const Floorplan::FloorObstacleWallWindow* win : fo->windows) {
pts.push_back(win->getStart(fo));
pts.push_back(win->getEnd(fo));
}
pts.push_back(fo->to); pts.push_back(fo->to);
auto comp = [&] (const Point2 p1, const Point2 p2) {
return pts.front().getDistance(p1) < pts.front().getDistance(p2);
};
std::sort(pts.begin(), pts.end(), comp);
for (size_t i = 0; i < pts.size(); i+=2) { for (size_t i = 0; i < pts.size(); i+=2) {
p.drawLine(pts[i], pts[i+1]); p.drawLine(pts[i], pts[i+1]);
} }
@@ -276,7 +289,7 @@ bool MV2DElementFloorObstacleWall::keyPressEvent(MapView2D* v, QKeyEvent* e) {
fo->doors.push_back(door); fo->doors.push_back(door);
return true; return true;
} else if (e->key() == Qt::Key_W) { } else if (e->key() == Qt::Key_W) {
Floorplan::FloorObstacleWallWindow* win = new Floorplan::FloorObstacleWallWindow(Floorplan::WindowType::UNKNOWN, Floorplan::Material::WOOD, 0.5, 0.5, 1.0, 1.0); Floorplan::FloorObstacleWallWindow* win = new Floorplan::FloorObstacleWallWindow(Floorplan::WindowType::UNKNOWN, Floorplan::Material::WOOD, 0.5, 1, 1.0, 1.0);
fo->windows.push_back(win); fo->windows.push_back(win);
return true; return true;
} else if (e->key() == Qt::Key_Delete && getSelectedNode() >= 1000) { } else if (e->key() == Qt::Key_Delete && getSelectedNode() >= 1000) {

View File

@@ -134,14 +134,14 @@ void Painter::drawPolygon(const std::vector<Point2>& points) {
for (const Point2 p : points) { for (const Point2 p : points) {
vec.push_back(QPointF(s.xms(p.x), s.yms(p.y))); vec.push_back(QPointF(s.xms(p.x), s.yms(p.y)));
} }
p->drawPolygon(vec.data(), vec.size()); p->drawConvexPolygon(vec.data(), vec.size());
} }
void Painter::drawPolygon(const std::vector<Point3>& points) { void Painter::drawPolygon(const std::vector<Point3>& points) {
std::vector<QPointF> vec; std::vector<QPointF> vec;
for (const Point3 p : points) { for (const Point3 p : points) {
vec.push_back(QPointF(s.xms(p.x), s.yms(p.y))); vec.push_back(QPointF(s.xms(p.x), s.yms(p.y)));
} }
p->drawPolygon(vec.data(), vec.size()); p->drawConvexPolygon(vec.data(), vec.size());
} }
void Painter::drawPixmap(const Point2 pt, const QPixmap& img) { void Painter::drawPixmap(const Point2 pt, const QPixmap& img) {

View File

@@ -53,11 +53,16 @@ public:
return wall->doors[idx]; return wall->doors[idx];
} }
Floorplan::FloorObstacleWallWindow* getCurWindow() const {
const int idx = mv2d.getSelectedNode()-2000;
return wall->windows[idx];
}
int getNumParams() const override { int getNumParams() const override {
switch(getType()) { switch(getType()) {
case 0: return 3; case 0: return 3;
case 1: return 4; case 1: return 4;
case 2: return 0; case 2: return 4;
} }
throw 1; throw 1;
} }
@@ -75,6 +80,12 @@ public:
case 2: return Param("left/right", ParamType::BOOL); case 2: return Param("left/right", ParamType::BOOL);
case 3: return Param("in/out", ParamType::BOOL); case 3: return Param("in/out", ParamType::BOOL);
} }
case 2: switch(idx) {
case 0: return Param("above ground (m)", ParamType::FLOAT);
case 1: return Param("width (m)", ParamType::FLOAT);
case 2: return Param("height (m)", ParamType::FLOAT);
case 3: return Param("in/out", ParamType::BOOL);
}
} }
throw 1; throw 1;
} }
@@ -92,6 +103,12 @@ public:
case 2: return getCurDoor()->leftRight; case 2: return getCurDoor()->leftRight;
case 3: return getCurDoor()->inOut; case 3: return getCurDoor()->inOut;
} }
case 2 : switch(idx) {
case 0: return getCurWindow()->startsAtHeight;
case 1: return getCurWindow()->width;
case 2: return getCurWindow()->height;
case 3: return getCurWindow()->inOut;
}
} }
throw 1; throw 1;
} }
@@ -109,6 +126,12 @@ public:
case 2: getCurDoor()->leftRight = val.toBool(); return; case 2: getCurDoor()->leftRight = val.toBool(); return;
case 3: getCurDoor()->inOut = val.toBool(); return; case 3: getCurDoor()->inOut = val.toBool(); return;
} }
case 2: switch(idx) {
case 0: getCurWindow()->startsAtHeight = val.toFloat(); return;
case 1: getCurWindow()->width = val.toFloat(); return;
case 2: getCurWindow()->height = val.toFloat(); return;
case 3: getCurWindow()->inOut = val.toBool(); return;
}
} }
} }
}; };