changed 3D rendering
added pan/zoom gesture
This commit is contained in:
85
mapview/3D/navMesh/NavMeshModel.h
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85
mapview/3D/navMesh/NavMeshModel.h
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#ifndef NAVMESHMODEL_H
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#define NAVMESHMODEL_H
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#include <Indoor/floorplan/v2/Floorplan.h>
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#include <Indoor/navMesh/NavMesh.h>
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#include <Indoor/navMesh/NavMeshFactory.h>
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#include <Indoor/navMesh/NavMeshFactoryListener.h>
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#include <QProgressDialog>
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#include <QApplication>
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#include <QVBoxLayout>
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#include <QLabel>
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#include <QProgressBar>
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#include "QNavMeshSettings.h"
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/**
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* used for 3D NavMesh rendering
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*/
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class NavMeshModel {
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private:
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NM::NavMesh<NM::NavMeshTriangle> navMesh;
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NM::NavMeshSettings settings;
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Floorplan::IndoorMap* im;
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public:
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NavMeshModel() : navMesh() {
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;
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}
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NM::NavMesh<NM::NavMeshTriangle>* getNavMesh() {return &navMesh;}
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class Listener : public NM::NavMeshFactoryListener {
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private:
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QDialog dlg;
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QLabel* lbl1;
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QProgressBar* bar1;
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public:
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Listener() {
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QVBoxLayout* lay = new QVBoxLayout(&dlg);
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lbl1 = new QLabel(); lay->addWidget(lbl1);
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bar1 = new QProgressBar(); lay->addWidget(bar1);
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dlg.resize(350, 90);
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dlg.setWindowTitle("NavMesh building");
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dlg.show();
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}
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~Listener() {
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dlg.close();
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}
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void onNavMeshBuildUpdateMajor(const std::string& what) override {
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lbl1->setText(what.c_str());
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QApplication::processEvents();
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}
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void onNavMeshBuildUpdateMajor(const int cnt, const int cur) override {
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bar1->setValue(cur*100/cnt);
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QApplication::processEvents();
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}
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};
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void rebuild(Floorplan::IndoorMap* im) {
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Listener l;
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QNavMeshSettings qs(&settings);
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qs.exec();
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if (qs.ok) {
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NM::NavMeshFactory<NM::NavMeshTriangle> fac(&navMesh, settings);
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fac.build(im, &l);
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}
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}
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};
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#endif // NAVMESHMODEL_H
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157
mapview/3D/navMesh/NavMeshRenderer.h
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157
mapview/3D/navMesh/NavMeshRenderer.h
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#ifndef NAVMESHRENDERER_H
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#define NAVMESHRENDERER_H
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#include <unordered_set>
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#include <Indoor/navMesh/NavMesh.h>
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#include <Indoor/navMesh/NavMeshTriangle.h>
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#include <Indoor/navMesh/NavMeshType.h>
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#include <QPainter>
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#include <QOpenGLWidget>
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#include "../misc/Renderable3D.h"
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#include "../misc/Shader.h"
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#include "../misc/TriangleData.h"
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class NavMeshRenderer {
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private:
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// settings
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//GridRendererColorMode colorMode = GridRendererColorMode::SHOW_NODE_IMPORTANCE;
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bool showEdges = false;
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struct Color {
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float r,g,b;
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Color() : r(1), g(0), b(0) {;}
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Color(float r, float g, float b) : r(r), g(g), b(b) {;}
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};
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/** node color depending on the node's type. see ctor */
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Color colors[200];
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public:
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/** ctor */
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NavMeshRenderer() {
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colors[GridNode::TYPE_FLOOR] = Color(0.4, 0.4, 0.4);
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colors[GridNode::TYPE_STAIR] = Color(0,0,1);
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colors[GridNode::TYPE_ELEVATOR] = Color(0,0,1);
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colors[GridNode::TYPE_DOOR] = Color(0.0, 0.0, 0.0);
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colors[GridNode::TYPE_OUTDOOR] = Color(0.0, 0.5, 0.0);
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}
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// void setNodeColorMode(const GridRendererColorMode mode) {this->colorMode = mode;}
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void setShowEdges(const bool show) {this->showEdges = show;}
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/** render the given grid using GL commands */
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void render(const RenderSettings& rs, NM::NavMesh<NM::NavMeshTriangle>* navMesh, QOpenGLWidget* dst) {
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if (navMesh == nullptr) {return;}
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rs.shader->bind();
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rs.shader->setModelMatrix(QMatrix4x4());
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TriangleData data;
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for (const NM::NavMeshTriangle* tria : *navMesh) {
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Point3 color;
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switch (tria->getType()) {
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case (int) NM::NavMeshType::FLOOR_INDOOR: color = Point3(0.8, 0.8, 0.8); break;
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case (int) NM::NavMeshType::FLOOR_OUTDOOR: color = Point3(0.1, 0.8, 0.1); break;
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case (int) NM::NavMeshType::DOOR: color = Point3(0.7, 0.7, 0.8); break;
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case (int) NM::NavMeshType::STAIR_LEVELED: color = Point3(0.5, 0.5, 0.5); break;
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case (int) NM::NavMeshType::STAIR_SKEWED: color = Point3(0.6, 0.6, 0.6); break;
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}
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data.addTriangle(tria->getP1(), tria->getP3(), tria->getP2(), Point3(0,0,1), color.x, color.y, color.z, 1.0f);
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// vertices.insert(vertices.end(), {tria->getP1().x, tria->getP1().y, tria->getP1().z});
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// vertices.insert(vertices.end(), {tria->getP3().x, tria->getP3().y, tria->getP3().z});
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// vertices.insert(vertices.end(), {tria->getP2().x, tria->getP2().y, tria->getP2().z});
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// colors.insert(colors.end(), {color.x, color.y, color.z, 1});
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// colors.insert(colors.end(), {color.x, color.y, color.z, 1});
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// colors.insert(colors.end(), {color.x, color.y, color.z, 1});
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}
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rs.shader->setVertices(data.getVertices().data());
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rs.shader->setVertexColor(data.getRGBA().data());
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glDrawArrays(GL_TRIANGLES, 0, data.getVertices().size()/3);
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rs.shader->unsetVertices();
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rs.shader->unsetVertexColor();
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data.clear();
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for (const NM::NavMeshTriangle* tria : *navMesh) {
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Point3 color;
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switch (tria->getType()) {
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case (int) NM::NavMeshType::FLOOR_INDOOR: color = Point3(0.6, 0.6, 0.6); break;
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case (int) NM::NavMeshType::FLOOR_OUTDOOR: color = Point3(0.0, 0.6, 0.0); break;
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case (int) NM::NavMeshType::DOOR: color = Point3(0.5, 0.5, 0.6); break;
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case (int) NM::NavMeshType::STAIR_LEVELED: color = Point3(0.4, 0.4, 0.4); break;
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case (int) NM::NavMeshType::STAIR_SKEWED: color = Point3(0.4, 0.4, 0.4); break;
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}
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const float o = 0.001f;
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data.addLine(tria->getP1(), tria->getP2(), color.x, color.y, color.z, 1);
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data.addLine(tria->getP2(), tria->getP3(), color.x, color.y, color.z, 1);
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data.addLine(tria->getP3(), tria->getP1(), color.x, color.y, color.z, 1);
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// vertices.insert(vertices.end(), {tria->getP1().x, tria->getP1().y, tria->getP1().z+o});
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// vertices.insert(vertices.end(), {tria->getP2().x, tria->getP2().y, tria->getP2().z+o});
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// vertices.insert(vertices.end(), {tria->getP2().x, tria->getP2().y, tria->getP2().z+o});
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// vertices.insert(vertices.end(), {tria->getP3().x, tria->getP3().y, tria->getP3().z+o});
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// vertices.insert(vertices.end(), {tria->getP3().x, tria->getP3().y, tria->getP3().z+o});
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// vertices.insert(vertices.end(), {tria->getP1().x, tria->getP1().y, tria->getP1().z+o});
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// colors.insert(colors.end(), {color.x, color.y, color.z, 1});
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// colors.insert(colors.end(), {color.x, color.y, color.z, 1});
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// colors.insert(colors.end(), {color.x, color.y, color.z, 1});
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// colors.insert(colors.end(), {color.x, color.y, color.z, 1});
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// colors.insert(colors.end(), {color.x, color.y, color.z, 1});
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// colors.insert(colors.end(), {color.x, color.y, color.z, 1});
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}
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rs.shader->setVertices(data.getVertices().data());
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rs.shader->setVertexColor(data.getRGBA().data());
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glDrawArrays(GL_LINES, 0, data.getVertices().size()/3);
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rs.shader->unsetVertices();
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rs.shader->unsetVertexColor();
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rs.shader->release();
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}
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// std::vector<MyNode> lint() {
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// std::vector<MyNode> vec;
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// lintStair(vec);
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// return vec;
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// }
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// void lintStair(std::vector<MyNode>& vec) {
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// for (MyNode& n1 : *grid) {
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// if (n1.getNumNeighbors() <= 5) { vec.push_back(n1);}
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// }
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// }
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};
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#endif // NAVMESHRENDERER_H
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102
mapview/3D/navMesh/QNavMeshSettings.cpp
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102
mapview/3D/navMesh/QNavMeshSettings.cpp
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#include "QNavMeshSettings.h"
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#include <Indoor/navMesh/NavMeshSettings.h>
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#include <QGridLayout>
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#include <QLabel>
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#include <QSlider>
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#include <QSlider>
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#include <QDialogButtonBox>
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QNavMeshSettings::QNavMeshSettings(NM::NavMeshSettings* settings, QWidget* parent) : QDialog(parent) {
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QGridLayout* lay = new QGridLayout(this);
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this->setLayout(lay);
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int row = 0;
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this->setWindowTitle("NavMesh Settings");
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this->setMinimumWidth(350);
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// MAX QUALITY
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{
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lay->addWidget(new QLabel("smallest element"), row, 0);
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QLabel* lblQuality = new QLabel("");
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lay->addWidget(lblQuality, row, 2);
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QSlider* sldQuality = new QSlider(Qt::Orientation::Horizontal); sldQuality->setMinimum(10); sldQuality->setMaximum(30);
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connect(sldQuality, &QSlider::valueChanged, [settings, sldQuality, lblQuality] () {
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settings->maxQuality_m = sldQuality->value() / 100.0f;
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lblQuality->setText(QString("%1 m").arg(settings->maxQuality_m, 5, 'f', 2, 0));
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});
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sldQuality->setValue(settings->maxQuality_m * 100.0f);
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lay->addWidget(sldQuality, row, 1);
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++row;
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}
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// AGENT HEIGHT
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{
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lay->addWidget(new QLabel("agent height"), row, 0);
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QLabel* lblHeight = new QLabel("");
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lay->addWidget(lblHeight, row, 2);
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QSlider* sldHeight = new QSlider(Qt::Orientation::Horizontal); sldHeight->setMinimum(10); sldHeight->setMaximum(200);
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connect(sldHeight, &QSlider::valueChanged, [settings, sldHeight, lblHeight] () {
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settings->agentHeight = sldHeight->value() / 100.0f;
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lblHeight->setText(QString("%1 m").arg(settings->agentHeight, 5, 'f', 2, 0));
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});
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sldHeight->setValue(settings->agentHeight * 100.0f);
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lay->addWidget(sldHeight, row, 1);
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++row;
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}
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// AGENT RADIUS
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{
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lay->addWidget(new QLabel("agent radius"), row, 0);
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QLabel* lblRadius = new QLabel("");
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lay->addWidget(lblRadius, row, 2);
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QSlider* sldRadius = new QSlider(Qt::Orientation::Horizontal); sldRadius->setMinimum(5); sldRadius->setMaximum(60);
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connect(sldRadius, &QSlider::valueChanged, [settings, sldRadius, lblRadius] () {
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settings->agentRadius = sldRadius->value() / 100.0f;
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lblRadius->setText(QString("%1 m").arg(settings->agentRadius, 5, 'f', 2, 0));
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});
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sldRadius->setValue(settings->agentRadius * 100.0f);
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lay->addWidget(sldRadius, row, 1);
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++row;
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}
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// MAX EDGE LENGTH
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{
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lay->addWidget(new QLabel("max edge length"), row, 0);
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QLabel* lblMaxEdgeLength = new QLabel("");
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lay->addWidget(lblMaxEdgeLength, row, 2);
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QSlider* sdlMaxEdgeLength = new QSlider(Qt::Orientation::Horizontal); sdlMaxEdgeLength->setMinimum(300); sdlMaxEdgeLength->setMaximum(2000);
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connect(sdlMaxEdgeLength, &QSlider::valueChanged, [settings, sdlMaxEdgeLength, lblMaxEdgeLength] () {
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settings->edgeMaxLen = sdlMaxEdgeLength->value() / 100.0f;
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lblMaxEdgeLength->setText(QString("%1 m").arg(settings->edgeMaxLen, 5, 'f', 2, 0));
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});
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sdlMaxEdgeLength->setValue(settings->edgeMaxLen * 100.0f);
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lay->addWidget(sdlMaxEdgeLength, row, 1);
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++row;
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}
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// MIN REGION SIZE
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{
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lay->addWidget(new QLabel("min region size"), row, 0);
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QLabel* lblMinRegionSize = new QLabel("");
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lay->addWidget(lblMinRegionSize, row, 2);
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QSlider* sldRegionMinSize = new QSlider(Qt::Orientation::Horizontal); sldRegionMinSize->setMinimum(400); sldRegionMinSize->setMaximum(10000);
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connect(sldRegionMinSize, &QSlider::valueChanged, [settings, sldRegionMinSize, lblMinRegionSize] () {
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settings->regionMinSize = sldRegionMinSize->value() / 100.0f;
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lblMinRegionSize->setText(QString("%1 m").arg(settings->regionMinSize, 5, 'f', 2, 0));
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});
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sldRegionMinSize->setValue(settings->regionMinSize * 100.0f);
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lay->addWidget(sldRegionMinSize, row, 1);
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++row;
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}
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QDialogButtonBox* box = new QDialogButtonBox(QDialogButtonBox::StandardButton::Ok | QDialogButtonBox::StandardButton::Close);
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lay->addWidget(box, row, 0, 1, 3);
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connect(box, &QDialogButtonBox::accepted, [&] () {ok = true; close();});
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connect(box, &QDialogButtonBox::rejected, [&] () {ok = false; close();});
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}
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24
mapview/3D/navMesh/QNavMeshSettings.h
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24
mapview/3D/navMesh/QNavMeshSettings.h
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@@ -0,0 +1,24 @@
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#ifndef QNAVMESHSETTINGS_H
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#define QNAVMESHSETTINGS_H
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#include <QObject>
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#include <QDialog>
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namespace NM {
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class NavMeshSettings;
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}
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class QNavMeshSettings : public QDialog {
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Q_OBJECT
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public:
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QNavMeshSettings(NM::NavMeshSettings* settings, QWidget* parent = nullptr);
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bool ok = false;
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};
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#endif // QNAVMESHSETTINGS_H
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Reference in New Issue
Block a user