changed 3D rendering

added pan/zoom gesture
This commit is contained in:
2018-02-04 17:02:14 +01:00
parent 3b62f23c0e
commit 076c0e9157
32 changed files with 446 additions and 484 deletions

View File

@@ -1,3 +1,5 @@
#include "../../../fixC11.h"
#include "Outline.h"
#include <QMatrix4x4>
@@ -19,17 +21,15 @@ void Outline::render(const RenderSettings& rs) {
// show both sides
//glDisable(GL_CULL_FACE);
glEnable(GL_CULL_FACE);
//glEnable(GL_CULL_FACE);
rs.shader->setColor(color.x, color.y, color.z);
rs.shader->setVertices(vertices.data());
rs.shader->setNormals(normals.data());
glDrawArrays(GL_TRIANGLES, 0, vertices.size() / 3);
rs.shader->setVertices(triangles.getVertices().data());
rs.shader->setNormals(triangles.getNormals().data());
glDrawArrays(GL_TRIANGLES, 0, triangles.getVertices().size() / 3);
rs.shader->unsetVertices();
rs.shader->unsetNormals();
rs.shader->release();
}
@@ -39,8 +39,7 @@ void Outline::setColor(float r, float g, float b) {
}
void Outline::clear() {
normals.clear();
vertices.clear();
triangles.clear();
}
void Outline::add(std::vector<std::vector<Point3>>& triangles) {
@@ -54,18 +53,22 @@ void Outline::add(std::vector<std::vector<Point3>>& triangles) {
const Point3 n = cross(p2-p1, p3-p1);
if (n.z < 0) {
vertices.push_back(p1.x); vertices.push_back(p1.y); vertices.push_back(p1.z);
vertices.push_back(p3.x); vertices.push_back(p3.y); vertices.push_back(p3.z);
vertices.push_back(p2.x); vertices.push_back(p2.y); vertices.push_back(p2.z);
} else {
vertices.push_back(p1.x); vertices.push_back(p1.y); vertices.push_back(p1.z);
vertices.push_back(p2.x); vertices.push_back(p2.y); vertices.push_back(p2.z);
vertices.push_back(p3.x); vertices.push_back(p3.y); vertices.push_back(p3.z);
}
normals.push_back(0); normals.push_back(0); normals.push_back(1);
normals.push_back(0); normals.push_back(0); normals.push_back(1);
normals.push_back(0); normals.push_back(0); normals.push_back(1);
// upper side (floor)
this->triangles.addTriangle(p1, p3, p2, Point3(0,0,+1));
// facing downwards (ceiling)
this->triangles.addTriangle(p1, p2, p3, Point3(0,0,-1));
} else {
// upper side (floor)
this->triangles.addTriangle(p1, p2, p3, Point3(0,0,+1));
// facing downwards (ceiling)
this->triangles.addTriangle(p1, p3, p2, Point3(0,0,-1));
}
}
}