This repository has been archived on 2020-04-08. You can view files and clone it, but cannot push or open issues or pull requests.
Files
Indoor/geo/Point3.h
kazu cdf97322f8 added new data-structures
added new test-cases
added flexible dijkstra calculation
added debugging log
modified: plotting, grid-generation, grid-importance,
refactoring
2016-01-22 18:47:06 +01:00

42 lines
820 B
C++

#ifndef POINT3_H
#define POINT3_H
/**
* 3D Point
*/
struct Point3 {
float x;
float y;
float z;
/** ctor */
Point3() : x(0), y(0), z(0) {;}
/** ctor */
Point3(const float x, const float y, const float z) : x(x), y(y), z(z) {;}
Point3 operator + (const Point3& o) const {return Point3(x+o.x, y+o.y, z+o.z);}
Point3 operator - (const Point3& o) const {return Point3(x-o.x, y-o.y, z-o.z);}
Point3 operator * (const float v) const {return Point3(v*x, v*y, v*z);}
Point3& operator /= (const float v) {x/=v; y/=v; z/=v; return *this;}
float length() const {return std::sqrt(x*x + y*y + z*z);}
float length(const float norm) const {
return std::pow(
(std::pow(std::abs(x),norm) +
std::pow(std::abs(y),norm) +
std::pow(std::abs(z),norm)
), 1.0f/norm);
}
};
#endif // POINT3_H