#ifndef POINT3_H #define POINT3_H /** * 3D Point */ struct Point3 { float x; float y; float z; /** ctor */ Point3() : x(0), y(0), z(0) {;} /** ctor */ Point3(const float x, const float y, const float z) : x(x), y(y), z(z) {;} Point3 operator + (const Point3& o) const {return Point3(x+o.x, y+o.y, z+o.z);} Point3 operator - (const Point3& o) const {return Point3(x-o.x, y-o.y, z-o.z);} Point3 operator * (const float v) const {return Point3(v*x, v*y, v*z);} Point3& operator /= (const float v) {x/=v; y/=v; z/=v; return *this;} float length() const {return std::sqrt(x*x + y*y + z*z);} float length(const float norm) const { return std::pow( (std::pow(std::abs(x),norm) + std::pow(std::abs(y),norm) + std::pow(std::abs(z),norm) ), 1.0f/norm); } }; #endif // POINT3_H