worked on grid-walker
This commit is contained in:
@@ -6,10 +6,146 @@
|
||||
|
||||
#include "Structs.h"
|
||||
|
||||
#include <vector>
|
||||
#include <set>
|
||||
|
||||
#include <KLib/math/random/RandomIterator.h>
|
||||
|
||||
//#define SHOW_DEBUG_PLOT
|
||||
|
||||
#ifdef SHOW_DEBUG_PLOT
|
||||
#include <KLib/misc/gnuplot/Gnuplot.h>
|
||||
#include <KLib/misc/gnuplot/GnuplotPlot.h>
|
||||
#include <KLib/misc/gnuplot/GnuplotPlotElementColorPoints.h>
|
||||
#endif
|
||||
|
||||
namespace GW3 {
|
||||
|
||||
|
||||
/** get an iterator over all nodes reachable from the given start */
|
||||
template <typename Node> class ReachableIteratorSorted {
|
||||
|
||||
const Grid<Node>& grid;
|
||||
const Node& start;
|
||||
|
||||
struct Next {
|
||||
|
||||
uint32_t idx;
|
||||
float distToStart;
|
||||
|
||||
Next(uint32_t idx, float distToStart) : idx(idx), distToStart(distToStart) {;}
|
||||
|
||||
/** compare by weight. same weight? : compare by pointer */
|
||||
bool operator < (const Next& o) const {
|
||||
return (distToStart != o.distToStart) ? (distToStart < o.distToStart) : (idx < o.idx);
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
Node* curNode = nullptr;
|
||||
std::unordered_set<uint32_t> visited;
|
||||
std::set<Next> toVisit;
|
||||
|
||||
public:
|
||||
|
||||
ReachableIteratorSorted(const Grid<Node>& grid, const Node& start) : grid(grid), start(start) {
|
||||
toVisit.insert(Next(start.getIdx(),0));
|
||||
}
|
||||
|
||||
bool hasNext() const {
|
||||
return !toVisit.empty();
|
||||
}
|
||||
|
||||
const Node& next() {
|
||||
|
||||
const Next cur = *(toVisit.begin()); // visit from inside out (needed for correct distance)
|
||||
toVisit.erase(toVisit.begin());
|
||||
visited.insert(cur.idx);
|
||||
|
||||
const Node& curNode = grid[cur.idx];
|
||||
|
||||
for (int i = 0; i < curNode.getNumNeighbors(); ++i) {
|
||||
|
||||
const int neighborIdx = curNode.getNeighborIdx(i);
|
||||
const Node& neighbor = grid[neighborIdx];
|
||||
const float newDist = cur.distToStart + curNode.getDistanceInMeter(neighbor);
|
||||
|
||||
// not yet reached -> store distance
|
||||
if (visited.find(neighborIdx) == visited.end()) {
|
||||
toVisit.insert(Next(neighborIdx, newDist));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// done
|
||||
return curNode;
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
/** get an iterator over all nodes reachable from the given start */
|
||||
template <typename Node> class ReachableIteratorUnsorted {
|
||||
|
||||
const Grid<Node>& grid;
|
||||
const Node& start;
|
||||
|
||||
Node* curNode = nullptr;
|
||||
std::unordered_set<uint32_t> visited;
|
||||
std::vector<uint32_t> toVisit;
|
||||
|
||||
public:
|
||||
|
||||
ReachableIteratorUnsorted(const Grid<Node>& grid, const Node& start) : grid(grid), start(start) {
|
||||
toVisit.push_back(start.getIdx());
|
||||
}
|
||||
|
||||
bool hasNext() const {
|
||||
return !toVisit.empty();
|
||||
}
|
||||
|
||||
const Node& next(const std::function<bool(const Node&)>& skip) {
|
||||
|
||||
const uint32_t curIdx = toVisit.front(); //visit from inside out (needed for correct distance)
|
||||
toVisit.erase(toVisit.begin());
|
||||
visited.insert(curIdx);
|
||||
|
||||
const Node& curNode = grid[curIdx];
|
||||
|
||||
for (int i = 0; i < curNode.getNumNeighbors(); ++i) {
|
||||
|
||||
const int neighborIdx = curNode.getNeighborIdx(i);
|
||||
const Node& neighbor = grid[neighborIdx];
|
||||
|
||||
// not yet reached -> store distance
|
||||
if (!skip(neighbor)) {
|
||||
if (visited.find(neighborIdx) == visited.end()) {
|
||||
toVisit.push_back(neighborIdx);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// done
|
||||
return curNode;
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
|
||||
struct ReachableSettings {
|
||||
|
||||
float dist_m;
|
||||
bool limitDistance = true;
|
||||
|
||||
Heading heading = Heading(0);
|
||||
float maxHeadingDiff_rad;
|
||||
bool limitHeading = false;
|
||||
|
||||
};
|
||||
|
||||
|
||||
template <typename Node> class Helper {
|
||||
|
||||
public:
|
||||
@@ -74,54 +210,80 @@ namespace GW3 {
|
||||
|
||||
return walks;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
/** get all reachable nodes that are within a given range */
|
||||
static Nodes<Node> getAllReachableNodes(Grid<Node>& grid, const Node* start, const float dist_m) {
|
||||
static Nodes<Node> getAllReachableNodes(Grid<Node>& grid, const Node* start, const ReachableSettings& set ) {
|
||||
|
||||
//auto tStart = std::chrono::system_clock::now();
|
||||
|
||||
Nodes<Node> res;
|
||||
std::unordered_map<uint32_t, float> distances;
|
||||
std::vector<uint32_t> toVisit;
|
||||
std::vector<uint32_t> toVisit; // std::queue was only barely faster: 900 vs 880 microseconds
|
||||
|
||||
toVisit.push_back(start->getIdx());
|
||||
distances[start->getIdx()] = 0.0f;
|
||||
|
||||
#ifdef SHOW_DEBUG_PLOT
|
||||
static K::Gnuplot gp;
|
||||
K::GnuplotPlot plot;
|
||||
K::GnuplotPlotElementColorPoints pts1; pts1.setPointType(7); pts1.setPointSize(1);
|
||||
plot.add(&pts1);
|
||||
#endif
|
||||
|
||||
while (!toVisit.empty()) {
|
||||
|
||||
int curIdx = toVisit.front();
|
||||
const int curIdx = toVisit.front(); // visit from inside out (needed for correct distance)
|
||||
toVisit.erase(toVisit.begin());
|
||||
|
||||
const Node& curNode = grid[curIdx];
|
||||
const float curDistance = distances[curIdx];
|
||||
res.push_back(&curNode); // remember for output
|
||||
res.push_back(&curNode); // remember for output
|
||||
|
||||
if (curDistance <= dist_m) {
|
||||
for (int i = 0; i < curNode.getNumNeighbors(); ++i) {
|
||||
#ifdef SHOW_DEBUG_PLOT
|
||||
pts1.add(K::GnuplotPoint2(curNode.x_cm, curNode.y_cm), curDistance);
|
||||
gp.draw(plot);
|
||||
gp.flush();
|
||||
#endif
|
||||
|
||||
const int neighborIdx = curNode.getNeighborIdx(i);
|
||||
const Node& neighbor = grid[neighborIdx];
|
||||
const float addDist = neighbor.inMeter().getDistance(curNode.inMeter());
|
||||
const float totalDist = curDistance + addDist;
|
||||
for (int i = 0; i < curNode.getNumNeighbors(); ++i) {
|
||||
|
||||
// this is like in dijkstra. keep the smallest distance to reach a node:
|
||||
const int neighborIdx = curNode.getNeighborIdx(i);
|
||||
const Node& neighbor = grid[neighborIdx];
|
||||
const float addDist = neighbor.getDistanceInMeter(curNode);
|
||||
const float totalDist = curDistance + addDist;
|
||||
|
||||
// not yet reached -> store distance
|
||||
if (distances.find(neighborIdx) == distances.end()) {
|
||||
toVisit.push_back(neighborIdx);
|
||||
distances[neighborIdx] = totalDist;
|
||||
// this is like in dijkstra. keep the smallest distance to reach a node:
|
||||
|
||||
// reached earlier but found shorter way
|
||||
} else {
|
||||
if (distances[neighborIdx] > totalDist) {
|
||||
distances[neighborIdx] = totalDist;
|
||||
}
|
||||
// not yet reached -> store distance
|
||||
if (distances.find(neighborIdx) == distances.end()) {
|
||||
distances[neighborIdx] = totalDist;
|
||||
|
||||
if (set.limitDistance) {
|
||||
if (totalDist > set.dist_m) {continue;}
|
||||
}
|
||||
if (set.limitHeading) {
|
||||
const Heading head(start->x_cm, start->y_cm, neighbor.x_cm, neighbor.y_cm); // angle between start and current node
|
||||
const float diff = head.getDiffHalfRAD(set.heading); // difference between above angle and requested angle
|
||||
if (diff > set.maxHeadingDiff_rad) {continue;} // more than 90 degree difference? -> ignore
|
||||
}
|
||||
toVisit.push_back(neighborIdx); // needs a visit? (still some distance left)
|
||||
|
||||
|
||||
// reached earlier but found shorter way
|
||||
} else if (distances[neighborIdx] > totalDist) {
|
||||
distances[neighborIdx] = totalDist;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//auto tEnd = std::chrono::system_clock::now();
|
||||
//auto elapsed = std::chrono::duration_cast<std::chrono::milliseconds>(tEnd - tStart);
|
||||
//std::cout << elapsed.count() << std::endl;
|
||||
|
||||
return res;
|
||||
|
||||
}
|
||||
|
||||
@@ -9,9 +9,13 @@ namespace GW3 {
|
||||
|
||||
/** paremters for the walk */
|
||||
struct WalkParams {
|
||||
|
||||
Point3 start;
|
||||
float distance_m;
|
||||
Heading heading = Heading(0);
|
||||
|
||||
float lookFurther_m = 1.5;
|
||||
|
||||
};
|
||||
|
||||
/** result of the random walk */
|
||||
|
||||
@@ -50,8 +50,12 @@ namespace GW3 {
|
||||
/** evaluate the difference between head(start,end) and the requested heading */
|
||||
template <typename Node> class WalkEvalHeadingStartEnd : public WalkEvaluator<Node> {
|
||||
|
||||
const double sigma;
|
||||
|
||||
public:
|
||||
|
||||
WalkEvalHeadingStartEnd(const double sigma = 0.04) : sigma(sigma) {;}
|
||||
|
||||
virtual double getProbability(const Point3 pStart, const Point3 pEnd, const WalkParams& params) const override {
|
||||
|
||||
(void) params;
|
||||
@@ -64,7 +68,7 @@ namespace GW3 {
|
||||
const Heading head(pStart.xy(), pEnd.xy());
|
||||
const float diff = head.getDiffHalfRAD(params.heading);
|
||||
//const float diff = Heading::getSignedDiff(params.heading, head);
|
||||
return Distribution::Normal<double>::getProbability(0, 0.04, diff);
|
||||
return Distribution::Normal<double>::getProbability(0, sigma, diff);
|
||||
|
||||
}
|
||||
|
||||
@@ -73,10 +77,12 @@ namespace GW3 {
|
||||
/** evaluate the difference between distance(start, end) and the requested distance */
|
||||
template <typename Node> class WalkEvalDistance : public WalkEvaluator<Node> {
|
||||
|
||||
const double sigma = 0.1f;
|
||||
const double sigma;
|
||||
|
||||
public:
|
||||
|
||||
WalkEvalDistance(const double sigma = 0.1) : sigma(sigma) {;}
|
||||
|
||||
virtual double getProbability(const Point3 pStart, const Point3 pEnd, const WalkParams& params) const override {
|
||||
|
||||
const float walkedDistance_m = pStart.getDistance(pEnd);
|
||||
|
||||
@@ -52,24 +52,30 @@ namespace GW3 {
|
||||
/** perform the walk based on the configured setup */
|
||||
const WalkResult getDestination(Grid<Node>& grid, const WalkParams& params) const override {
|
||||
|
||||
Assert::isNot0(params.distance_m, "walking distance must be > 0");
|
||||
|
||||
static std::mt19937 rndGen;
|
||||
|
||||
const GridPoint gpStart = Helper::p3ToGp(params.start);
|
||||
const Node* startNode = grid.getNodePtrFor(gpStart);
|
||||
|
||||
// include one additional grid-cell (increased distance)
|
||||
const float secBuffer_m = grid.getGridSize_cm() / 100.0f;
|
||||
const float range_m = params.distance_m + secBuffer_m;
|
||||
const Nodes reachableNodes = Helper::getAllReachableNodes(grid, startNode, range_m);
|
||||
const float secBuffer_m = (grid.getGridSize_cm() / 100.0f) + (params.distance_m * 0.1);
|
||||
ReachableSettings set;
|
||||
set.limitDistance = true;
|
||||
set.dist_m = params.distance_m + secBuffer_m;
|
||||
set.limitHeading = false;
|
||||
set.heading = params.heading;
|
||||
set.maxHeadingDiff_rad = M_PI/2;
|
||||
const Nodes reachableNodes = Helper::getAllReachableNodes(grid, startNode, set);
|
||||
|
||||
WalkResult res;
|
||||
res.heading = params.heading;
|
||||
res.position = params.start;
|
||||
float realDist_m = params.distance_m;
|
||||
|
||||
|
||||
const Point2 dir = res.heading.asVector();
|
||||
const Point2 dst = params.start.xy() + (dir * realDist_m);
|
||||
const Point2 dst = params.start.xy() + (dir * params.distance_m);
|
||||
|
||||
// is dst reachable?
|
||||
const Node* n = Helper::contains(grid, reachableNodes, dst);
|
||||
@@ -80,12 +86,14 @@ namespace GW3 {
|
||||
|
||||
if (grid.hasNodeFor(gp)) {
|
||||
res.position = p3; // update position
|
||||
res.heading; // keep as-is
|
||||
res.probability; // keep as-is
|
||||
//res.heading; // keep as-is
|
||||
//res.probability; // keep as-is
|
||||
return res; // done
|
||||
|
||||
} else {
|
||||
std::cout << "WARN dst not found" << std::endl;
|
||||
//throw "should not happen";
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -150,61 +158,99 @@ namespace GW3 {
|
||||
/** perform the walk based on the configured setup */
|
||||
const WalkResult getDestination(Grid<Node>& grid, const WalkParams& params) const override {
|
||||
|
||||
Assert::isNot0(params.distance_m, "walking distance must be > 0");
|
||||
|
||||
static std::minstd_rand rndGen;
|
||||
|
||||
const GridPoint gpStart = Helper::p3ToGp(params.start);
|
||||
const Node* startNode = grid.getNodePtrFor(gpStart);
|
||||
|
||||
// include one additional grid-cell (increased distance)
|
||||
const float secBuffer_m = grid.getGridSize_cm() / 100.0f;
|
||||
const float range_m = params.distance_m + secBuffer_m;
|
||||
const Nodes reachableNodes = Helper::getAllReachableNodes(grid, startNode, range_m);
|
||||
// // include one additional grid-cell (increased distance)
|
||||
// const float secBuffer_m = params.lookFurther_m + (grid.getGridSize_cm() / 100.0f) + (params.distance_m * 1.05);
|
||||
|
||||
// ReachableSettings set;
|
||||
// set.limitDistance = true;
|
||||
// set.limitHeading = true;
|
||||
// set.dist_m = params.distance_m + secBuffer_m;
|
||||
// set.heading = params.heading;
|
||||
// set.maxHeadingDiff_rad = M_PI/2;
|
||||
// const Nodes reachableNodes = Helper::getAllReachableNodes(grid, startNode, set);
|
||||
|
||||
// not found -> try random pick among all reachable nodes
|
||||
const float gridSize_m = grid.getGridSize_cm() / 100.0f;
|
||||
std::uniform_int_distribution<int> dNode(0, (int)reachableNodes.size() - 1);
|
||||
//std::uniform_int_distribution<int> dNode(0, (int)reachableNodes.size() - 1);
|
||||
|
||||
|
||||
Point3 best;
|
||||
double bestP = 0;
|
||||
// DrawList<Point3> drawer;
|
||||
|
||||
const Point3 start = params.start;
|
||||
|
||||
// try X random destinations, evaluate them, remember the best one (reduces the number of "stupid particles")
|
||||
for (int i = 0; i < 25; ++i) {
|
||||
// try X random destinations, evaluate them, draw one of em according to probability (reduces the number of "stupid particles")
|
||||
//for (int i = 0; i < 500; ++i) {
|
||||
|
||||
const Node* dstNode = reachableNodes[dNode(rndGen)];
|
||||
// const Node* dstNode = reachableNodes[dNode(rndGen)];
|
||||
|
||||
// random position within destination-node
|
||||
std::uniform_real_distribution<float> dFinal(-gridSize_m*0.485f, +gridSize_m*0.4585f);
|
||||
const Point3 dstOffset(dFinal(rndGen), dFinal(rndGen), 0);
|
||||
std::uniform_real_distribution<float> dFinal(-gridSize_m*0.49f, +gridSize_m*0.49f);
|
||||
|
||||
// destination = node-center + offset (within the node's bbox)
|
||||
const Point3 end = Helper::gpToP3(*dstNode) + dstOffset;
|
||||
|
||||
// sanity check
|
||||
Assert::isTrue(grid.hasNodeFor(Helper::p3ToGp(end)), "random destination is not part of the grid");
|
||||
|
||||
if (start == end) {continue;}
|
||||
ReachableIteratorUnsorted<Node> ri(grid, *startNode);
|
||||
const float maxDist = params.distance_m * 1.25 + gridSize_m;
|
||||
|
||||
auto skip = [&] (const Node& n) {
|
||||
const float dist_m = n.getDistanceInMeter(gpStart);
|
||||
return dist_m > maxDist;
|
||||
};
|
||||
|
||||
//for (const Node* dstNode : reachableNodes) {
|
||||
while(ri.hasNext()) {
|
||||
|
||||
const Node* dstNode = &ri.next(skip);
|
||||
// const float dist_m = dstNode->getDistanceInMeter(gpStart);
|
||||
|
||||
// if (dist_m > maxDist) {
|
||||
// break;
|
||||
// }
|
||||
|
||||
for (int i = 0; i < 25; ++i) {
|
||||
|
||||
// random position within destination-node
|
||||
const Point3 dstOffset(dFinal(rndGen), dFinal(rndGen), 0);
|
||||
|
||||
// destination = node-center + offset (within the node's bbox)
|
||||
const Point3 end = Helper::gpToP3(*dstNode) + dstOffset;
|
||||
|
||||
// sanity check
|
||||
if (start == end) {continue;}
|
||||
if (!grid.hasNodeFor(Helper::p3ToGp(end))) {
|
||||
std::cout << "random destination is not part of the grid" << std::endl;
|
||||
continue;
|
||||
}
|
||||
|
||||
//Assert::isTrue(grid.hasNodeFor(Helper::p3ToGp(end)), "random destination is not part of the grid");
|
||||
|
||||
double p = 1;
|
||||
for (const WalkEvaluator<Node>* eval : evals) {
|
||||
const double p1 = eval->getProbability(start, end, params);
|
||||
p *= p1;
|
||||
}
|
||||
|
||||
if (p > bestP) {bestP = p; best = end;}
|
||||
//drawer.add(end, p);
|
||||
|
||||
double p = 1;
|
||||
for (const WalkEvaluator<Node>* eval : evals) {
|
||||
const double p1 = eval->getProbability(start, end, params);
|
||||
p *= p1;
|
||||
}
|
||||
|
||||
if (p > bestP) {bestP = p; best = end;}
|
||||
|
||||
}
|
||||
|
||||
//const Point3 end = lst.get();
|
||||
//const Point3 end = drawer.get();
|
||||
const Point3 end = best;
|
||||
WalkResult res;
|
||||
if (start == end) {
|
||||
res.probability = 0;
|
||||
} else {
|
||||
res.heading = Heading(start.xy(), end.xy());
|
||||
res.probability = bestP; // 1
|
||||
res.probability = bestP;
|
||||
}
|
||||
res.position = end;
|
||||
return res;
|
||||
|
||||
Reference in New Issue
Block a user