geometry changes/fixes/new features
new grid walkers + fixes new test-cases worked on step/and turn detection android offline-data-reader worked on vap-grouping
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60
geo/Line2.h
60
geo/Line2.h
@@ -55,28 +55,54 @@ public:
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bool getSegmentIntersection(const Line2& other) const {
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const double delta = 0.0000001;
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const float p0_x = p1.x, p1_x = p2.x, p2_x = other.p1.x, p3_x = other.p2.x;
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const float p0_y = p1.y, p1_y = p2.y, p2_y = other.p1.y, p3_y = other.p2.y;
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const double bx = p2.x - p1.x;
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const double by = p2.y - p1.y;
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const float s1_x = p1_x - p0_x;
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const float s1_y = p1_y - p0_y;
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const float s2_x = p3_x - p2_x;
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const float s2_y = p3_y - p2_y;
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const double dx = other.p2.x - other.p1.x;
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const double dy = other.p2.y - other.p1.y;
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const float s = (-s1_y * (p0_x - p2_x) + s1_x * (p0_y - p2_y)) / (-s2_x * s1_y + s1_x * s2_y);
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const float t = ( s2_x * (p0_y - p2_y) - s2_y * (p0_x - p2_x)) / (-s2_x * s1_y + s1_x * s2_y);
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const double b_dot_d_perp = bx*dy - by*dx;
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if (s >= 0 && s <= 1 && t >= 0 && t <= 1) {
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// Collision detected
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// if (i_x != NULL)
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// *i_x = p0_x + (t * s1_x);
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// if (i_y != NULL)
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// *i_y = p0_y + (t * s1_y);
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return true;
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}
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if (std::abs(b_dot_d_perp) == 0) {return false;}
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return false; // No collision
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const double cx = other.p1.x - p1.x;
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const double cy = other.p1.y - p1.y;
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const double t = (cx * dy - cy * dx) / b_dot_d_perp;
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if(t < 0+delta || t > 1-delta) {return false;}
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const double u = (cx * by - cy * bx) / b_dot_d_perp;
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if(u < 0+delta || u > 1-delta) {return false;}
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// const double delta = 0.0000001;
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return true;
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// const double bx = p2.x - p1.x;
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// const double by = p2.y - p1.y;
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// const double dx = other.p2.x - other.p1.x;
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// const double dy = other.p2.y - other.p1.y;
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// const double b_dot_d_perp = bx*dy - by*dx;
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// if (std::abs(b_dot_d_perp) == 0) {return false;}
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// const double cx = other.p1.x - p1.x;
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// const double cy = other.p1.y - p1.y;
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// const double t = (cx * dy - cy * dx) / b_dot_d_perp;
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// if(t < 0+delta || t > 1-delta) {
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// return false;}
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// const double u = (cx * by - cy * bx) / b_dot_d_perp;
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// if(u < 0+delta || u > 1-delta) {
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// return false;}
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// return true;
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}
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@@ -98,10 +124,12 @@ public:
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const float cy = other.p1.y - p1.y;
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const float t = (cx * dy - cy * dx) / b_dot_d_perp;
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if(t < 0+delta || t > 1-delta) {return false;}
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if(t < 0+delta || t > 1-delta) {
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return false;}
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const float u = (cx * by - cy * bx) / b_dot_d_perp;
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if(u < 0+delta || u > 1-delta) {return false;}
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if(u < 0+delta || u > 1-delta) {
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return false;}
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result.x = p1.x + t * bx;
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result.y = p1.y + t * by;
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