new grid walkers + fixes new test-cases worked on step/and turn detection android offline-data-reader worked on vap-grouping
144 lines
3.4 KiB
C++
Executable File
144 lines
3.4 KiB
C++
Executable File
#ifndef LINE2D_H
|
|
#define LINE2D_H
|
|
|
|
//#include <KLib/geo/Line.h>
|
|
#include "Point2.h"
|
|
|
|
class Line2 {
|
|
|
|
public:
|
|
|
|
Point2 p1;
|
|
|
|
Point2 p2;
|
|
|
|
public:
|
|
|
|
/** empty ctor */
|
|
Line2() : p1(), p2() {;}
|
|
|
|
/** value ctor */
|
|
Line2(const Point2 p1, const Point2 p2) : p1(p1), p2(p2) {;}
|
|
|
|
/** value ctor */
|
|
Line2(const float x1, const float y1, const float x2, const float y2) : p1(x1,y1), p2(x2,y2) {;}
|
|
|
|
// bool getSegmentIntersection(const Line& other) const {
|
|
// static K::Point p;
|
|
// return K::Line::getSegmentIntersection(other, p);
|
|
// }
|
|
|
|
|
|
/** get intersection between these two lines (unlimited length!) */
|
|
bool getLineIntersection(const Line2& other, Point2& result) const {
|
|
|
|
double bx = p2.x - p1.x;
|
|
double by = p2.y - p1.y;
|
|
|
|
double dx = other.p2.x - other.p1.x;
|
|
double dy = other.p2.y - other.p1.y;
|
|
|
|
double b_dot_d_perp = bx*dy - by*dx;
|
|
|
|
if(b_dot_d_perp == 0) {return false;}
|
|
|
|
double cx = other.p1.x - p1.x;
|
|
double cy = other.p1.y - p1.y;
|
|
double t = (cx*dy - cy*dx) / b_dot_d_perp;
|
|
|
|
result.x = p1.x + t * bx;
|
|
result.y = p1.y + t * by;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
bool getSegmentIntersection(const Line2& other) const {
|
|
|
|
const float p0_x = p1.x, p1_x = p2.x, p2_x = other.p1.x, p3_x = other.p2.x;
|
|
const float p0_y = p1.y, p1_y = p2.y, p2_y = other.p1.y, p3_y = other.p2.y;
|
|
|
|
const float s1_x = p1_x - p0_x;
|
|
const float s1_y = p1_y - p0_y;
|
|
const float s2_x = p3_x - p2_x;
|
|
const float s2_y = p3_y - p2_y;
|
|
|
|
const float s = (-s1_y * (p0_x - p2_x) + s1_x * (p0_y - p2_y)) / (-s2_x * s1_y + s1_x * s2_y);
|
|
const float t = ( s2_x * (p0_y - p2_y) - s2_y * (p0_x - p2_x)) / (-s2_x * s1_y + s1_x * s2_y);
|
|
|
|
if (s >= 0 && s <= 1 && t >= 0 && t <= 1) {
|
|
// Collision detected
|
|
// if (i_x != NULL)
|
|
// *i_x = p0_x + (t * s1_x);
|
|
// if (i_y != NULL)
|
|
// *i_y = p0_y + (t * s1_y);
|
|
return true;
|
|
}
|
|
|
|
return false; // No collision
|
|
|
|
|
|
|
|
// const double delta = 0.0000001;
|
|
|
|
// const double bx = p2.x - p1.x;
|
|
// const double by = p2.y - p1.y;
|
|
|
|
// const double dx = other.p2.x - other.p1.x;
|
|
// const double dy = other.p2.y - other.p1.y;
|
|
|
|
// const double b_dot_d_perp = bx*dy - by*dx;
|
|
|
|
// if (std::abs(b_dot_d_perp) == 0) {return false;}
|
|
|
|
// const double cx = other.p1.x - p1.x;
|
|
// const double cy = other.p1.y - p1.y;
|
|
|
|
// const double t = (cx * dy - cy * dx) / b_dot_d_perp;
|
|
// if(t < 0+delta || t > 1-delta) {
|
|
// return false;}
|
|
|
|
// const double u = (cx * by - cy * bx) / b_dot_d_perp;
|
|
// if(u < 0+delta || u > 1-delta) {
|
|
// return false;}
|
|
|
|
// return true;
|
|
|
|
}
|
|
|
|
bool getSegmentIntersection(const Line2& other, Point2& result) const {
|
|
|
|
const float delta = 0.000001;
|
|
|
|
const float bx = p2.x - p1.x;
|
|
const float by = p2.y - p1.y;
|
|
|
|
const float dx = other.p2.x - other.p1.x;
|
|
const float dy = other.p2.y - other.p1.y;
|
|
|
|
const float b_dot_d_perp = bx*dy - by*dx;
|
|
|
|
if(b_dot_d_perp == 0) {return false;}
|
|
|
|
const float cx = other.p1.x - p1.x;
|
|
const float cy = other.p1.y - p1.y;
|
|
|
|
const float t = (cx * dy - cy * dx) / b_dot_d_perp;
|
|
if(t < 0+delta || t > 1-delta) {
|
|
return false;}
|
|
|
|
const float u = (cx * by - cy * bx) / b_dot_d_perp;
|
|
if(u < 0+delta || u > 1-delta) {
|
|
return false;}
|
|
|
|
result.x = p1.x + t * bx;
|
|
result.y = p1.y + t * by;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
#endif // LINE2D_H
|