added several grid-walks
added new helper methods/classes (e.g. for heading) new test cases optimize the dijkstra cleanups/refactoring added timed-benchmarks to the log many more...
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127
tests/grid/TestWalk.cpp
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127
tests/grid/TestWalk.cpp
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#ifdef WITH_TESTS
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#include "../Tests.h"
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#include "Plot.h"
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#include "../../grid/factory/GridImportance.h"
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#include "../../grid/factory/GridFactory.h"
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#include "../../floorplan/FloorplanFactorySVG.h"
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#include "../../nav/dijkstra/Dijkstra.h"
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#include "../../grid/walk/GridWalkState.h"
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#include "../../grid/walk/GridWalkWeighted.h"
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#include "../../grid/walk/GridWalkLightAtTheEndOfTheTunnel.h"
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TEST(Walk, plot) {
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Grid<20, GP> g;
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GridFactory<20, GP> gf(g);
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bool use3D = true;
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// load floorplan
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FloorplanFactorySVG fpf(getDataFile("fp1.svg"), 6);
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Floor f1 = fpf.getFloor("1");
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Floor f2 = fpf.getFloor("2");
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Stairs s1_2 = fpf.getStairs("1_2");
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// build the grid
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gf.addFloor(f1, 20);
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if (use3D) {
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gf.addFloor(f2, 340);
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gf.addStairs(s1_2, 20, 340);
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}
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gf.removeIsolated();
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// calculate node importance based on the floorplan (walls, ...)
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GridImportance gi;
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gi.addImportance(g, 20);
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gi.addImportance(g, 340);
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// dijkstra mapper
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class TMP {
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Grid<20, GP>& grid;
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public:
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TMP(Grid<20, GP>& grid) : grid(grid) {;}
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int getNumNeighbors(const GP& node) const {return node.getNumNeighbors();}
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const GP* getNeighbor(const GP& node, const int idx) const {return &grid.getNeighbor(node, idx);}
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float getWeightBetween(const GP& n1, const GP& n2) const {
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float d = ((Point3)n1 - (Point3)n2).length(2.0);
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//if (d > 20) {d*= 1.30;}
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return d / std::pow(n2.imp, 3);
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}
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} tmp(g);
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// // calculate shortest path
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// Dijkstra<GP> d;
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const GP* start = &g.getNodeFor(GridPoint(700,200,20));
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const GP* end;
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if (use3D) {
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end = &g.getNodeFor(GridPoint(1200,200,340));
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} else {
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end = &g.getNodeFor(GridPoint(1300,1300,20));
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}
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// d.build(end, start, tmp);
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// gi.addDistanceToTarget(g, d);
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// // add the path's importance to the grid
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// gi.addImportance(g, d.getNode(start), d.getNode(end));
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// // plot path
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// K::GnuplotSplotElementLines path; path.setColorHex("#0000ff"); path.setLineWidth(2);
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// DijkstraNode<GP>* dn = d.getNode(start);
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// while (dn->previous != nullptr) {
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// path.add(K::GnuplotPoint3(dn->element->x_cm, dn->element->y_cm, dn->element->z_cm+50));
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// dn = dn->previous;
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// }
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// walk
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GridWalkLightAtTheEndOfTheTunnel<GP> walk(g, tmp, *end);
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std::minstd_rand gen;
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std::normal_distribution<float> dist(0.3, 0.3);
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K::GnuplotSplotElementPoints pStates; pStates.setColorHex("#880000");
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// setup starting states
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std::vector<GridWalkState<GP>> states;
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for (int i = 0; i < 1000; ++i) {
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states.push_back( GridWalkState<GP>( start, Headings::UP ) );
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}
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Plot p;
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//p.build(g);
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p.addFloor(f1, 20);
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if (use3D) {
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p.addFloor(f2, 340);
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}
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//p.splot.add(&path);
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p.splot.add(&pStates);
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p.nodes.setPointSize(0.2);
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if (!use3D) {
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p.gp << "set view 0,0\n";
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}
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p.gp << "set view equal xy\n";
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// walk random distances
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for (int i = 0; i < 5000; ++i) {
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pStates.clear();
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for (GridWalkState<GP>& state : states) {
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state = walk.getDestination(g, state, std::abs(dist(gen)));
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pStates.add(K::GnuplotPoint3(state.node->x_cm, state.node->y_cm, state.node->z_cm+10));
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}
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p.gp.draw(p.splot);
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p.gp.flush();
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usleep(1000*80);
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}
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}
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#endif
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