added several grid-walks

added new helper methods/classes (e.g. for heading)
new test cases
optimize the dijkstra
cleanups/refactoring
added timed-benchmarks to the log
many more...
This commit is contained in:
2016-01-24 18:59:06 +01:00
parent cdf97322f8
commit 9947dced15
30 changed files with 1406 additions and 94 deletions

127
tests/grid/TestWalk.cpp Normal file
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#ifdef WITH_TESTS
#include "../Tests.h"
#include "Plot.h"
#include "../../grid/factory/GridImportance.h"
#include "../../grid/factory/GridFactory.h"
#include "../../floorplan/FloorplanFactorySVG.h"
#include "../../nav/dijkstra/Dijkstra.h"
#include "../../grid/walk/GridWalkState.h"
#include "../../grid/walk/GridWalkWeighted.h"
#include "../../grid/walk/GridWalkLightAtTheEndOfTheTunnel.h"
TEST(Walk, plot) {
Grid<20, GP> g;
GridFactory<20, GP> gf(g);
bool use3D = true;
// load floorplan
FloorplanFactorySVG fpf(getDataFile("fp1.svg"), 6);
Floor f1 = fpf.getFloor("1");
Floor f2 = fpf.getFloor("2");
Stairs s1_2 = fpf.getStairs("1_2");
// build the grid
gf.addFloor(f1, 20);
if (use3D) {
gf.addFloor(f2, 340);
gf.addStairs(s1_2, 20, 340);
}
gf.removeIsolated();
// calculate node importance based on the floorplan (walls, ...)
GridImportance gi;
gi.addImportance(g, 20);
gi.addImportance(g, 340);
// dijkstra mapper
class TMP {
Grid<20, GP>& grid;
public:
TMP(Grid<20, GP>& grid) : grid(grid) {;}
int getNumNeighbors(const GP& node) const {return node.getNumNeighbors();}
const GP* getNeighbor(const GP& node, const int idx) const {return &grid.getNeighbor(node, idx);}
float getWeightBetween(const GP& n1, const GP& n2) const {
float d = ((Point3)n1 - (Point3)n2).length(2.0);
//if (d > 20) {d*= 1.30;}
return d / std::pow(n2.imp, 3);
}
} tmp(g);
// // calculate shortest path
// Dijkstra<GP> d;
const GP* start = &g.getNodeFor(GridPoint(700,200,20));
const GP* end;
if (use3D) {
end = &g.getNodeFor(GridPoint(1200,200,340));
} else {
end = &g.getNodeFor(GridPoint(1300,1300,20));
}
// d.build(end, start, tmp);
// gi.addDistanceToTarget(g, d);
// // add the path's importance to the grid
// gi.addImportance(g, d.getNode(start), d.getNode(end));
// // plot path
// K::GnuplotSplotElementLines path; path.setColorHex("#0000ff"); path.setLineWidth(2);
// DijkstraNode<GP>* dn = d.getNode(start);
// while (dn->previous != nullptr) {
// path.add(K::GnuplotPoint3(dn->element->x_cm, dn->element->y_cm, dn->element->z_cm+50));
// dn = dn->previous;
// }
// walk
GridWalkLightAtTheEndOfTheTunnel<GP> walk(g, tmp, *end);
std::minstd_rand gen;
std::normal_distribution<float> dist(0.3, 0.3);
K::GnuplotSplotElementPoints pStates; pStates.setColorHex("#880000");
// setup starting states
std::vector<GridWalkState<GP>> states;
for (int i = 0; i < 1000; ++i) {
states.push_back( GridWalkState<GP>( start, Headings::UP ) );
}
Plot p;
//p.build(g);
p.addFloor(f1, 20);
if (use3D) {
p.addFloor(f2, 340);
}
//p.splot.add(&path);
p.splot.add(&pStates);
p.nodes.setPointSize(0.2);
if (!use3D) {
p.gp << "set view 0,0\n";
}
p.gp << "set view equal xy\n";
// walk random distances
for (int i = 0; i < 5000; ++i) {
pStates.clear();
for (GridWalkState<GP>& state : states) {
state = walk.getDestination(g, state, std::abs(dist(gen)));
pStates.add(K::GnuplotPoint3(state.node->x_cm, state.node->y_cm, state.node->z_cm+10));
}
p.gp.draw(p.splot);
p.gp.flush();
usleep(1000*80);
}
}
#endif