worked on grid-walker and synthetic steps/turns
This commit is contained in:
@@ -193,10 +193,22 @@ namespace GW3 {
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return bbox.contains(pt);
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}
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// /** does one of the given grid-nodes contains the provided point-in-question? */
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// static const Node* contains(const Grid<Node>& grid, const Nodes<Node>& nodes, Point2 pt) {
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// for (const Node* n : nodes) {
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// if (contains(grid, n, pt)) {
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// return n;
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// }
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// }
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// return nullptr;
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// }
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/** does one of the given grid-nodes contains the provided point-in-question? */
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static const Node* contains(const Grid<Node>& grid, const Nodes<Node>& nodes, Point2 pt) {
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static const Node* contains(const Grid<Node>& grid, const std::vector<const Node*>& nodes, Point2 pt) {
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for (const Node* n : nodes) {
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if (contains(grid, n, pt)) {return n;}
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if (contains(grid, n, pt)) {
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return n;
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}
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}
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return nullptr;
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}
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@@ -7,250 +7,333 @@
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namespace GW3 {
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#define likely(x) __builtin_expect((x),1)
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#define unlikely(x) __builtin_expect((x),0)
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#define likely(x) __builtin_expect((x),1)
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#define unlikely(x) __builtin_expect((x),0)
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/**
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* get all grid nodes that are reachable within x-edges (depth)
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*/
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template <typename Node> class ReachableByDepthUnsorted {
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/**
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* get all grid nodes that are reachable within x-edges (depth)
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*/
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template <typename Node> class ReachableByDepthUnsorted {
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struct VisitEntry {
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const Node* gn;
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int depth;
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VisitEntry() {;}
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VisitEntry(const Node* gn, const int depth) : gn(gn), depth(depth) {;}
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};
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struct VisitEntry {
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const Node* gn;
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int depth;
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VisitEntry() {;}
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VisitEntry(const Node* gn, const int depth) : gn(gn), depth(depth) {;}
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};
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struct Visits {
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VisitEntry visits[512];// __attribute__((aligned(16)));
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size_t head = 0;
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size_t tail = 0;
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VisitEntry& getNext() {
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return visits[tail++];
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}
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void add(const VisitEntry& e) {
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visits[head++] = e;
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assert(head < 512);
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//if (head >= 512) {throw std::runtime_error("too many visits");} / COSTLY AS HELL?!
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}
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bool hasMore() const {
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return head > tail;
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}
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};
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struct Visits {
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VisitEntry visits[512];// __attribute__((aligned(16)));
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size_t head = 0;
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size_t tail = 0;
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VisitEntry& getNext() {
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return visits[tail++];
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}
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void add(const VisitEntry& e) {
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visits[head++] = e;
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assert(head < 512);
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//if (head >= 512) {throw std::runtime_error("too many visits");} / COSTLY AS HELL?!
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}
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bool hasMore() const {
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return head > tail;
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}
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};
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const Grid<Node>& grid;
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const Grid<Node>& grid;
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public:
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public:
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ReachableByDepthUnsorted(const Grid<Node>& grid) : grid(grid) {
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;
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}
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/** get all nodes reachable from start using maxDepth steps */
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std::unordered_set<const Node*> get(const Node& start, const int maxDepth) {
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std::unordered_set<const Node*> checked;
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// assuming max 8 neighbors per node, we need
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// we need 1 + 8 + 16 + 24 + 32 + ... entries (increments for each depth)
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// which is 1 + (1+2+3+4+5)*neighbors
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// which is 1 + (n*n + n)/2*neighbors
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// however this seems to be slow?!
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//const int n = maxDepth + 1;
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//const int maxEntries = (n * n + n) / 2 * 10 + 1;
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//const int toAlloc = 4096 / sizeof(VisitEntry);
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//if ( unlikely(toAlloc < maxEntries) ) {return checked;}
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//if (maxDepth > 9) {throw Exception("will not fit!");}
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Visits toVisit;
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// directly start with the node itself and all its neighbors
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checked.insert(&start);
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for (int i = 0; likely(i < start.getNumNeighbors()); ++i) {
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const int nIdx = start.getNeighborIdx(i);
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const Node& gnNext = grid[nIdx];
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checked.insert(&gnNext);
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toVisit.add(VisitEntry(&gnNext, 1));
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ReachableByDepthUnsorted(const Grid<Node>& grid) : grid(grid) {
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;
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}
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// check all to-be-visited nodes
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while ( likely(toVisit.hasMore()) ) {
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/** get all nodes reachable from start using maxDepth steps */
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std::unordered_set<const Node*> get(const Node& start, const int maxDepth) {
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const VisitEntry& e = toVisit.getNext();
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std::unordered_set<const Node*> checked;
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if ( likely(e.depth <= maxDepth) ) {
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// assuming max 8 neighbors per node, we need
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// we need 1 + 8 + 16 + 24 + 32 + ... entries (increments for each depth)
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// which is 1 + (1+2+3+4+5)*neighbors
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// which is 1 + (n*n + n)/2*neighbors
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// however this seems to be slow?!
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//const int n = maxDepth + 1;
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//const int maxEntries = (n * n + n) / 2 * 10 + 1;
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//const int toAlloc = 4096 / sizeof(VisitEntry);
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//if ( unlikely(toAlloc < maxEntries) ) {return checked;}
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//if (maxDepth > 9) {throw Exception("will not fit!");}
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const Node* gnCur = e.gn;
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for (int i = 0; likely(i < gnCur->getNumNeighbors()); ++i) {
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const int nIdx = gnCur->getNeighborIdx(i);
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const Node& gnNext = grid[nIdx];
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if ( unlikely(checked.find(&gnNext) == checked.end()) ) {
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toVisit.add(VisitEntry(&gnNext, e.depth+1));
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checked.insert(&gnNext);
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Visits toVisit;
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// directly start with the node itself and all its neighbors
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checked.insert(&start);
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for (int i = 0; likely(i < start.getNumNeighbors()); ++i) {
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const int nIdx = start.getNeighborIdx(i);
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const Node& gnNext = grid[nIdx];
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checked.insert(&gnNext);
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toVisit.add(VisitEntry(&gnNext, 1));
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}
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// check all to-be-visited nodes
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while ( likely(toVisit.hasMore()) ) {
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const VisitEntry& e = toVisit.getNext();
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if ( likely(e.depth <= maxDepth) ) {
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const Node* gnCur = e.gn;
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for (int i = 0; likely(i < gnCur->getNumNeighbors()); ++i) {
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const int nIdx = gnCur->getNeighborIdx(i);
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const Node& gnNext = grid[nIdx];
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if ( unlikely(checked.find(&gnNext) == checked.end()) ) {
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toVisit.add(VisitEntry(&gnNext, e.depth+1));
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checked.insert(&gnNext);
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}
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}
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}
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}
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}
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return checked;
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return checked;
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}
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};
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/**
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* get all grid nodes that are reachable within x-edges (depth)
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* additionally returns the needed walking distance in meter
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*/
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template <typename Node> class ReachableByDepthWithDistanceSorted {
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struct VisitEntry {
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const Node* gn;
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int depth;
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float dist_m;
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int myIdx;
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VisitEntry() {;}
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VisitEntry(const Node* gn, const int depth, const float dist_m, const int myIdx) :
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gn(gn), depth(depth), dist_m(dist_m), myIdx(myIdx) {;}
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};
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struct Visits {
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VisitEntry visits[1024];// __attribute__((aligned(16)));
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size_t head = 0;
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size_t tail = 0;
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VisitEntry& getNext() {
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return visits[tail++];
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}
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void add(const VisitEntry& e) {
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visits[head++] = e;
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assert(head < 1024);
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//if (head >= 512) {throw std::runtime_error("too many visits");} / COSTLY AS HELL?!
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}
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bool hasMore() const {
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return head > tail;
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}
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void sort() {
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const auto comp = [] (const VisitEntry& e1, const VisitEntry& e2) {
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return e1.dist_m < e2.dist_m;
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};
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std::sort(&visits[tail], &visits[head], comp);
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}
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};
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const Grid<Node>& grid;
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public:
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/** result */
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struct Entry {
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const Node* node;
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const float walkDistToStart_m;
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const int prevIdx;
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Entry(const Node* node, const float dist, const size_t prevIdx) :
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node(node), walkDistToStart_m(dist), prevIdx(prevIdx) {;}
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bool hasPrev() const {
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return prevIdx >= 0;
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}
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};
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ReachableByDepthWithDistanceSorted(const Grid<Node>& grid) : grid(grid) {
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;
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}
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/** get all nodes reachable from start using maxDepth steps */
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std::vector<Entry> get(const Node& start, const int maxDepth) {
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/**
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* get all grid nodes that are reachable within x-edges (depth)
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* additionally returns the needed walking distance in meter
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*/
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template <typename Node> class ReachableByDepthWithDistanceSorted {
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std::unordered_set<const Node*> checked;
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std::vector<Entry> res;
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struct VisitEntry {
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const Node* gn;
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int depth;
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float dist_m;
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int myIdx;
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VisitEntry() {;}
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VisitEntry(const Node* gn, const int depth, const float dist_m, const int myIdx) :
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gn(gn), depth(depth), dist_m(dist_m), myIdx(myIdx) {;}
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};
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Visits toVisit;
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// directly start with the node itself and all its neighbors
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checked.insert(&start);
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res.push_back(Entry(&start, 0, -1));
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for (int i = 0; likely(i < start.getNumNeighbors()); ++i) {
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const int nIdx = start.getNeighborIdx(i);
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const Node& gnNext = grid[nIdx];
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const float dist_m = gnNext.getDistanceInMeter(start);
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toVisit.add(VisitEntry(&gnNext, 1, dist_m, res.size()));
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res.push_back(Entry(&gnNext, dist_m, 0));
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checked.insert(&gnNext);
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}
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toVisit.sort();
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// check all to-be-visited nodes
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while ( likely(toVisit.hasMore()) ) {
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const VisitEntry& e = toVisit.getNext();
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if ( likely(e.depth <= maxDepth) ) {
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const Node* gnCur = e.gn;
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// for (int i = 0; likely(i < gnCur->getNumNeighbors()); ++i) {
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// const int nIdx = gnCur->getNeighborIdx(i);
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// const Node& gnNext = grid[nIdx];
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// if ( unlikely(checked.find(&gnNext) == checked.end()) ) {
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// const float nodeNodeDist_m = gnCur->getDistanceInMeter(gnNext);
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// const float dist_m = e.dist_m + nodeNodeDist_m;
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// toVisit.add(VisitEntry(&gnNext, e.depth+1, dist_m, res.size()));
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// res.push_back(Entry(&gnNext, dist_m, e.myIdx));
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// checked.insert(&gnNext);
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// }
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// }
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// const float gridSize_m = grid.getGridSize_cm() / 100 * 1.01;
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std::vector<VisitEntry> sub;
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for (int i = 0; likely(i < gnCur->getNumNeighbors()); ++i) {
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const int nIdx = gnCur->getNeighborIdx(i);
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const Node& gnNext = grid[nIdx];
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if ( unlikely(checked.find(&gnNext) == checked.end()) ) {
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const float nodeNodeDist_m = gnCur->getDistanceInMeter(gnNext);
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const float dist_m = e.dist_m + nodeNodeDist_m;
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//toVisit.add(VisitEntry(&gnNext, e.depth+1, dist_m, res.size()));
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sub.push_back(VisitEntry(&gnNext, e.depth+1, dist_m, res.size()));
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res.push_back(Entry(&gnNext, dist_m, e.myIdx));
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checked.insert(&gnNext);
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}
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}
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// dijkstra.. sort the new nodes by destination to start
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// only sorting the 8 new nodes seems enough due to the graph's layout
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struct Visits {
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VisitEntry visits[1024];// __attribute__((aligned(16)));
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size_t head = 0;
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size_t tail = 0;
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VisitEntry& getNext() {
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return visits[tail++];
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}
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void add(const VisitEntry& e) {
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visits[head++] = e;
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assert(head < 1024);
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//if (head >= 512) {throw std::runtime_error("too many visits");} / COSTLY AS HELL?!
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}
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bool hasMore() const {
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return head > tail;
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}
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void sort() {
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const auto comp = [] (const VisitEntry& e1, const VisitEntry& e2) {
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return e1.dist_m < e2.dist_m;
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};
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std::sort(&visits[tail], &visits[head], comp);
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}
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};
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std::sort(sub.begin(), sub.end(), comp);
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const Grid<Node>& grid;
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public:
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/** result */
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struct Entry {
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const Node* node;
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const float walkDistToStart_m;
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const int prevIdx;
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Entry(const Node* node, const float dist, const size_t prevIdx) :
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node(node), walkDistToStart_m(dist), prevIdx(prevIdx) {;}
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bool hasPrev() const {
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return prevIdx >= 0;
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}
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};
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ReachableByDepthWithDistanceSorted(const Grid<Node>& grid) : grid(grid) {
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;
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}
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/** get all nodes reachable from start using maxDepth steps */
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std::vector<Entry> get(const Node& start, const int maxDepth) {
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std::unordered_set<const Node*> checked;
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std::vector<Entry> res;
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Visits toVisit;
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// directly start with the node itself and all its neighbors
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checked.insert(&start);
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res.push_back(Entry(&start, 0, -1));
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for (int i = 0; likely(i < start.getNumNeighbors()); ++i) {
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const int nIdx = start.getNeighborIdx(i);
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const Node& gnNext = grid[nIdx];
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const float dist_m = gnNext.getDistanceInMeter(start);
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toVisit.add(VisitEntry(&gnNext, 1, dist_m, res.size()));
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res.push_back(Entry(&gnNext, dist_m, 0));
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checked.insert(&gnNext);
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}
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toVisit.sort();
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// check all to-be-visited nodes
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while ( likely(toVisit.hasMore()) ) {
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const VisitEntry& e = toVisit.getNext();
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if ( likely(e.depth <= maxDepth) ) {
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const Node* gnCur = e.gn;
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// for (int i = 0; likely(i < gnCur->getNumNeighbors()); ++i) {
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// const int nIdx = gnCur->getNeighborIdx(i);
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// const Node& gnNext = grid[nIdx];
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// if ( unlikely(checked.find(&gnNext) == checked.end()) ) {
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// const float nodeNodeDist_m = gnCur->getDistanceInMeter(gnNext);
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// const float dist_m = e.dist_m + nodeNodeDist_m;
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// toVisit.add(VisitEntry(&gnNext, e.depth+1, dist_m, res.size()));
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// res.push_back(Entry(&gnNext, dist_m, e.myIdx));
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// checked.insert(&gnNext);
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// }
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// }
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// const float gridSize_m = grid.getGridSize_cm() / 100 * 1.01;
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std::vector<VisitEntry> sub;
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for (int i = 0; likely(i < gnCur->getNumNeighbors()); ++i) {
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const int nIdx = gnCur->getNeighborIdx(i);
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const Node& gnNext = grid[nIdx];
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if ( unlikely(checked.find(&gnNext) == checked.end()) ) {
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const float nodeNodeDist_m = gnCur->getDistanceInMeter(gnNext);
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const float dist_m = e.dist_m + nodeNodeDist_m;
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//toVisit.add(VisitEntry(&gnNext, e.depth+1, dist_m, res.size()));
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sub.push_back(VisitEntry(&gnNext, e.depth+1, dist_m, res.size()));
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res.push_back(Entry(&gnNext, dist_m, e.myIdx));
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checked.insert(&gnNext);
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}
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}
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// dijkstra.. sort the new nodes by destination to start
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// only sorting the 8 new nodes seems enough due to the graph's layout
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const auto comp = [] (const VisitEntry& e1, const VisitEntry& e2) {
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return e1.dist_m < e2.dist_m;
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};
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std::sort(sub.begin(), sub.end(), comp);
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for (const VisitEntry& e : sub) {
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toVisit.add(e);
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}
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}
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// slower with same result ;)
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//toVisit.sort();
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}
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return res;
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}
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};
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/**
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* data-structure to track to-be-visited nodes
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* push_back, pop_front
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* as pop_front is costly, we omit the pop and use a head-index instead
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* memory-consumption vs speed
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*/
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struct _ToVisit {
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size_t nextIdx = 0;
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std::vector<uint32_t> vec;
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_ToVisit() {vec.reserve(256);}
|
||||
void add(const uint32_t nodeIdx) {vec.push_back(nodeIdx);}
|
||||
uint32_t next() {return vec[nextIdx++];}
|
||||
bool empty() const {return nextIdx >= vec.size();}
|
||||
};
|
||||
|
||||
|
||||
|
||||
/** get a list of all nodes that are reachable after checking several conditions */
|
||||
template <typename Node, typename Conditions> class ReachableByConditionUnsorted {
|
||||
|
||||
|
||||
public:
|
||||
|
||||
|
||||
static std::vector<const Node*> get(const Grid<Node>& grid, const Node& start, const Conditions cond) {
|
||||
|
||||
//Node* curNode = nullptr;
|
||||
std::unordered_set<uint32_t> scheduled;
|
||||
_ToVisit toVisit;
|
||||
toVisit.add(start.getIdx());
|
||||
|
||||
std::vector<const Node*> res;
|
||||
|
||||
while(!toVisit.empty()) {
|
||||
|
||||
// get the next to-be-visited node
|
||||
const uint32_t curIdx = toVisit.next(); //visit from inside out (needed for correct distance)
|
||||
const Node& curNode = grid[curIdx];
|
||||
|
||||
// process current node
|
||||
res.push_back(&curNode);
|
||||
scheduled.insert(curIdx);
|
||||
|
||||
// get all neighbors
|
||||
const int numNeighbors = curNode.getNumNeighbors();
|
||||
for (int i = 0; i < numNeighbors; ++i) {
|
||||
|
||||
const uint32_t neighborIdx = curNode.getNeighborIdx(i);
|
||||
|
||||
// already visited?
|
||||
if (scheduled.find(neighborIdx) != scheduled.end()) {continue;}
|
||||
scheduled.insert(neighborIdx);
|
||||
|
||||
// matches the used condition?
|
||||
const Node& neighbor = grid[neighborIdx];
|
||||
if (!cond.visit(neighbor)) {continue;}
|
||||
|
||||
// OK!
|
||||
toVisit.add(neighborIdx);
|
||||
|
||||
for (const VisitEntry& e : sub) {
|
||||
toVisit.add(e);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// slower with same result ;)
|
||||
//toVisit.sort();
|
||||
// done
|
||||
return res;
|
||||
|
||||
}
|
||||
|
||||
return res;
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
//const Node& next(const std::function<bool(const Node&)>& skip) {
|
||||
//template <typename Skip> const Node& next(const Skip skip) {
|
||||
const Node& next() {
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -65,35 +65,63 @@ namespace GW3 {
|
||||
const GridPoint gpStart = Helper::p3ToGp(params.start);
|
||||
const Node* startNode = grid.getNodePtrFor(gpStart);
|
||||
|
||||
// calculate a walk's probability
|
||||
auto getP = [&] (const Point3 dst) {
|
||||
double p = 1;
|
||||
for (const WalkEvaluator<Node>* eval : evals) {
|
||||
const double p1 = eval->getProbability(params.start, dst, params.start.getDistance(dst), params);
|
||||
p *= p1;
|
||||
}
|
||||
return p;
|
||||
};
|
||||
|
||||
// include one additional grid-cell (increased distance)
|
||||
const float secBuffer_m = (grid.getGridSize_cm() / 100.0f) + (params.distance_m * 0.1);
|
||||
ReachableSettings set;
|
||||
set.limitDistance = true;
|
||||
set.dist_m = params.distance_m + secBuffer_m;
|
||||
set.limitHeading = false;
|
||||
set.heading = params.heading;
|
||||
set.maxHeadingDiff_rad = M_PI/2;
|
||||
const Nodes reachableNodes = Helper::getAllReachableNodes(grid, startNode, set);
|
||||
//const float secBuffer_m = (grid.getGridSize_cm() * 2/ 100.0f);// + (params.distance_m * 0.1);
|
||||
const float secBuffer_m = (grid.getGridSize_cm() * 1.15 / 100.0f);// + (params.distance_m * 0.15);
|
||||
|
||||
// ReachableSettings set;
|
||||
// set.limitDistance = true;
|
||||
// set.dist_m = params.distance_m + secBuffer_m;
|
||||
// set.limitHeading = false;
|
||||
// set.heading = params.heading;
|
||||
// set.maxHeadingDiff_rad = M_PI/2;
|
||||
|
||||
// // get all nodes that satisfy above constraints
|
||||
// const Nodes reachableNodes = Helper::getAllReachableNodes(grid, startNode, set);
|
||||
|
||||
struct Cond {
|
||||
const float maxDist_m;
|
||||
const Node* startNode;
|
||||
Cond(float maxDist_m, const Node* startNode) : maxDist_m(maxDist_m), startNode(startNode) {;}
|
||||
bool visit(const Node& n) const {
|
||||
return (startNode->getDistanceInMeter(n)) < maxDist_m;
|
||||
}
|
||||
};
|
||||
Cond cond(params.distance_m+secBuffer_m, startNode);
|
||||
std::vector<const Node*> reachableNodes = ReachableByConditionUnsorted<Node, Cond>::get(grid, *startNode, cond);
|
||||
|
||||
WalkResult res;
|
||||
res.heading = params.heading;
|
||||
res.position = params.start;
|
||||
|
||||
|
||||
// get the to-be-reached destination's position (using start+distance+heading)
|
||||
const Point2 dir = res.heading.asVector();
|
||||
const Point2 dst = params.start.xy() + (dir * params.distance_m);
|
||||
|
||||
// is dst reachable?
|
||||
// is above destination reachable?
|
||||
const Node* n = Helper::contains(grid, reachableNodes, dst);
|
||||
//const Node* n = ri.contains(dst);
|
||||
if (n) {
|
||||
|
||||
const Point3 p3(dst.x, dst.y, n->z_cm / 100.0f);
|
||||
const GridPoint gp = Helper::p3ToGp(p3);
|
||||
|
||||
|
||||
|
||||
if (grid.hasNodeFor(gp)) {
|
||||
res.position = p3; // update position
|
||||
//res.heading; // keep as-is
|
||||
//res.probability; // keep as-is
|
||||
res.probability *= getP(p3); // keep as-is
|
||||
return res; // done
|
||||
|
||||
} else {
|
||||
@@ -129,7 +157,7 @@ namespace GW3 {
|
||||
}
|
||||
|
||||
res.heading = Heading(start.xy(), end.xy());
|
||||
res.probability = p;
|
||||
res.probability *= getP(end);
|
||||
res.position = end;
|
||||
return res;
|
||||
|
||||
|
||||
@@ -37,14 +37,22 @@ private:
|
||||
Distribution::Normal<float> dY = Distribution::Normal<float>(0, 0.3);
|
||||
Distribution::Normal<float> dZ = Distribution::Normal<float>(0, 0.4);
|
||||
|
||||
|
||||
int stepPatternPos = -1;
|
||||
|
||||
std::vector<Listener*> listeners;
|
||||
|
||||
//float stepSize_m;
|
||||
//float stepSizeSigma_m;
|
||||
float noiseLevel;
|
||||
Distribution::Normal<float> dNextStep;
|
||||
|
||||
public:
|
||||
|
||||
/** ctor with the walker to follow */
|
||||
SyntheticSteps(SyntheticWalker* walker) {
|
||||
SyntheticSteps(SyntheticWalker* walker, const float stepSize_m = 0.7, const float stepSizeSigma_m = 0.1, const float noiseLevel = 0.33) :
|
||||
//stepSize_m(stepSize_m), drift(drift), stepSizeSigma_m(stepSizeSigma_m),
|
||||
noiseLevel(noiseLevel), dNextStep(stepSize_m, stepSizeSigma_m) {
|
||||
|
||||
walker->addListener(this);
|
||||
dX.setSeed(1);
|
||||
@@ -82,15 +90,15 @@ protected:
|
||||
void onWalk(const Timestamp walkedTime, float walkedDistance, const Point3 curPos) override {
|
||||
|
||||
(void) curPos;
|
||||
const float nextStepAt = (lastStepAtDistance + stepSize_m);
|
||||
const float nextStepAt = lastStepAtDistance + dNextStep.draw();
|
||||
|
||||
// 1st, start with random noise on the accelerometer
|
||||
const float x = dX.draw();
|
||||
const float y = dY.draw();
|
||||
const float z = dZ.draw();
|
||||
const AccelerometerData base(0, 4, 9.7);
|
||||
const AccelerometerData noise(x, y, z);
|
||||
AccelerometerData acc = base + noise;
|
||||
const AccelerometerData aBase(0, 4, 9.7);
|
||||
const AccelerometerData aNoise(x, y, z);
|
||||
AccelerometerData acc = aBase + aNoise * noiseLevel;
|
||||
|
||||
// is it time to inject a "step" into the accelerometer data?
|
||||
if (walkedDistance > nextStepAt) {
|
||||
@@ -105,7 +113,7 @@ protected:
|
||||
refStepPattern = Timestamp::fromMS(0);
|
||||
} else {
|
||||
const AccelerometerData step = stepPattern.get(curPatPos);
|
||||
acc = base + noise*2.5f + step;
|
||||
acc = aBase + (aNoise * noiseLevel) + step;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -39,17 +39,23 @@ private:
|
||||
|
||||
Distribution::Normal<float> dMaxChange = Distribution::Normal<float>(0.011, 0.003);
|
||||
Distribution::Normal<float> dChange = Distribution::Normal<float>(1.0, 0.25);
|
||||
Distribution::Normal<float> dHeadErr = Distribution::Normal<float>(0.15, 0.10); // heading error, slightly biased
|
||||
|
||||
Distribution::Uniform<float> dRadDiff = Distribution::Uniform<float>(40,100);
|
||||
|
||||
//float headingDrift_rad;
|
||||
//float headingSigma_rad;
|
||||
float noiseLevel;
|
||||
Distribution::Normal<float> dHeadErr;
|
||||
|
||||
std::vector<Listener*> listeners;
|
||||
|
||||
public:
|
||||
|
||||
/** ctor with the walker to follow */
|
||||
SyntheticTurns(SyntheticWalker* walker) {
|
||||
SyntheticTurns(SyntheticWalker* walker, const float headingDrift_rad = 0, const float headingSigma_rad = 0, const float noiseLevel = 0) :
|
||||
//headingDrift_rad(headingDrift_rad), headingSigma_rad(headingSigma_rad),
|
||||
noiseLevel(noiseLevel + 0.00001f), dHeadErr(headingDrift_rad, headingSigma_rad) {
|
||||
|
||||
walker->addListener(this);
|
||||
dAccX.setSeed(1);
|
||||
dAccY.setSeed(3);
|
||||
@@ -57,6 +63,7 @@ public:
|
||||
dGyroX.setSeed(7);
|
||||
dGyroY.setSeed(9);
|
||||
dGyroZ.setSeed(11);
|
||||
|
||||
}
|
||||
|
||||
/** attach a listener to this provider */
|
||||
@@ -116,14 +123,14 @@ protected:
|
||||
// convert to gyro's radians-per-second
|
||||
const double radPerSec = change * 1000 / deltaTs.ms();;
|
||||
|
||||
const float accX = 0.00 + dAccX.draw();
|
||||
const float accY = 0.00 + dAccY.draw();
|
||||
const float accZ = 9.81 + dAccZ.draw();
|
||||
const float accX = 0.00 + dAccX.draw() * (noiseLevel);
|
||||
const float accY = 0.00 + dAccY.draw() * (noiseLevel);
|
||||
const float accZ = 9.81 + dAccZ.draw() * (noiseLevel);
|
||||
AccelerometerData acc(accX, accY, accZ);
|
||||
|
||||
const float gyroX = dGyroX.draw();
|
||||
const float gyroY = dGyroY.draw();
|
||||
const float gyroZ = dGyroZ.draw() + radPerSec;
|
||||
const float gyroX = dGyroX.draw() * (noiseLevel);
|
||||
const float gyroY = dGyroY.draw() * (noiseLevel);
|
||||
const float gyroZ = dGyroZ.draw() * (noiseLevel) + radPerSec;
|
||||
GyroscopeData gyro(gyroX, gyroY, gyroZ);
|
||||
|
||||
for (Listener* l : listeners) {l->onSyntheticTurnData(walkedTime, acc, gyro);}
|
||||
|
||||
Reference in New Issue
Block a user