refactored random subsystem
added compile-time seed support
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@@ -3,7 +3,7 @@
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#include <cmath>
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#include <random>
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#include "../Random.h"
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namespace Distribution {
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@@ -14,13 +14,13 @@ namespace Distribution {
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const T lambda;
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std::minstd_rand gen;
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RandomGenerator gen;
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std::exponential_distribution<T> dist;
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public:
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/** ctor */
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Exponential(const T lambda) : lambda(lambda), dist(lambda) {
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Exponential(const T lambda) : lambda(lambda), gen(RANDOM_SEED), dist(lambda) {
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;
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}
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@@ -3,6 +3,7 @@
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#include <cmath>
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#include <random>
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#include "../Random.h"
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namespace Distribution {
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@@ -15,14 +16,14 @@ namespace Distribution {
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const T sigma;
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const T _a;
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std::minstd_rand gen;
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RandomGenerator gen;
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std::normal_distribution<T> dist;
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public:
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/** ctor */
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Normal(const T mu, const T sigma) :
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mu(mu), sigma(sigma), _a(1.0 / (sigma * std::sqrt(2.0 * M_PI))), gen(1234), dist(mu,sigma) {
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mu(mu), sigma(sigma), _a(1.0 / (sigma * std::sqrt(2.0 * M_PI))), gen(RANDOM_SEED), dist(mu,sigma) {
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}
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@@ -3,6 +3,9 @@
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#include <cmath>
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#include <random>
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#include "../Random.h"
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#include <type_traits>
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namespace Distribution {
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@@ -11,14 +14,17 @@ namespace Distribution {
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private:
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std::minstd_rand gen;
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std::uniform_real_distribution<T> dist;
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RandomGenerator gen;
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/** depending on T, Dist is either a uniform_real or uniform_int distribution */
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typedef typename std::conditional< std::is_floating_point<T>::value, std::uniform_real_distribution<T>, std::uniform_int_distribution<T> >::type Dist;
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Dist dist;
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public:
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/** ctor */
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Uniform(const T min, const T max) :
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gen(1234), dist(min, max) {
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Uniform(const T min, const T max) : gen(RANDOM_SEED), dist(min, max) {
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}
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/** get a uniformaly distributed random number */
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