new walker (control+path)
added new sanity checks fixed minor errors added corresponding test-cases added moving-median
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@@ -199,7 +199,7 @@ public:
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void buildStairLine(T& _n1, T& _n2) {
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// half the grid size = small steps
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const int gridSize_cm = grid.getGridSize_cm() / 2;
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const int gridSize_cm = grid.getGridSize_cm();// / std::sqrt(2);
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// local copies, needed for std::swap to work
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T n1 = _n1; T n2 = _n2;
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@@ -216,7 +216,7 @@ public:
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const int idx3 = n2.getIdx(); // final node
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// move upards in gridSize steps
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for (int _z = gridSize_cm; _z < zDiff; _z+= gridSize_cm) {
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for (int _z = gridSize_cm; _z < zDiff - gridSize_cm; _z+= gridSize_cm) {
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// calculate the percentage of reached upwards-distance
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const float percent = _z/zDiff;
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@@ -227,8 +227,8 @@ public:
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int z = n1.z_cm + _z;
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// snap (x,y) to the grid???
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x = std::round(x / gridSize_cm) * gridSize_cm;
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y = std::round(y / gridSize_cm) * gridSize_cm;
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//x = std::round(x / gridSize_cm) * gridSize_cm;
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//y = std::round(y / gridSize_cm) * gridSize_cm;
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// create a new node add it to the grid, and connect it with the previous one
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idx2 = grid.addUnaligned(T(x,y,z));
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