\section{Related Work} \label{sec:relatedWork} % 3/4 Seite ca. %kurze einleitung zum smoothing Filtering algorithm, like aforementioned particle filter, use all observations $\mObsVec_{1:t}$ until the current time $t$ for computing an estimation of the state $\mStateVec_t$. In a Bayesian setting, this can be formalized as the computation of the posterior distribution $p(\mStateVec_t \mid \mObsVec_{1:t})$. By considering a situation given all observations $\vec{o}_{1:T}$ until a time step $T$, where $t \ll T$, standard filtering methods are not able to make use of this additional data for computing $p(\mStateVec_t \mid \mObsVec_{1:T})$. This problem can be solved with a smoothing algorithm. Within this work we utilise two types of smoothing: fixed-lag and fixed-interval smoothing. In fixed-lag smoothing, one tries to estimate the current state, given measurements up to a time $t + \tau$, where $\tau$ is a predefined lag. This makes the fixed-lag smoother able to run online. On the other hand, fixed-interval smoothing requires all observations until time $T$ and therefore only runs offline, after the filtering procedure is finished \cite{chen2003bayesian}. %historie des smoothings und entwicklung der methoden. The origin of MC smoothing can be traced back to Genshiro Kitagawa. In his work \cite{kitagawa1996monte} he presented the simplest form of smoothing as an extension to the particle filter. This algorithm is often called the filter-smoother since it runs online and a smoothing is provided while filtering. This approach uses the particle filter steps to update weighted paths $\{(\vec{q}_{1:t}^i , w^i_t)\}^N_{i=1}$, producing an accurate approximation of the filtering posterior $p(\vec{q}_{t} \mid \vec{o}_{1:t})$ with a computational complexity of only $\mathcal{O}(N)$. However, it gives a poor representation of previous states due a monotonic decrease of distinct particles caused by resampling of each weighted path \cite{Doucet11:ATO}. Based on this, more advanced methods like the forward-backward smoother \cite{doucet2000} and backward simulation \cite{Godsill04:MCS} were developed. Both methods are running backwards in time to reweight a set of particles recursively by using future observations. Algorithmic details will be shown in section \ref{sec:smoothing}. %wo werden diese eingesetzt, paar beispiele. offline, online In recent years, smoothing gets attention mainly in other areas as indoor localisation. The early work of \cite{isard1998smoothing} demonstrates the possibilities of smoothing for visual tracking. They used a combination of the CONDENSATION particle filter with a forward-backward smoother. Based on this pioneering approach, many different solutions for visual and multi-target tracking have been developed \cite{Perez2004}. For example, in \cite{Platzer:2008} a particle smoother is used to reduce multimodalities in a blood flow simulation for human vessels. Or \cite{} Nevertheless, their are some promising approach for indoor localisation systems as well. For example ... %smoothing im bezug auf indoor Smoothing solutions in indoor localisation werden bisher nicht wirklich behandelt. das liegt hauptsächlich daran das es sehr langsam ist \cite{}. es gibt ansätze von ... und ... diese benutzen blah und blah. wir machen das genauso/besser.