Added .obj media files to be loaded instead of asset bundle files
This commit is contained in:
BIN
media/mohrenkopf/Tex.png
Normal file
BIN
media/mohrenkopf/Tex.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1.5 MiB |
13
media/mohrenkopf/final.mtl
Normal file
13
media/mohrenkopf/final.mtl
Normal file
@@ -0,0 +1,13 @@
|
||||
# Blender MTL File: 'final.blend'
|
||||
# Material Count: 1
|
||||
|
||||
newmtl MaterialFinal
|
||||
Ns 96.078431
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 1.000000 1.000000 1.000000
|
||||
Ks 0.100000 0.100000 0.100000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd Tex.png
|
||||
33918
media/mohrenkopf/mohrenkopf.obj
Normal file
33918
media/mohrenkopf/mohrenkopf.obj
Normal file
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user