Files
RothenburgAR/Assets/RothenburgAR/Scripts/UI/InputManager.cs

83 lines
2.5 KiB
C#

using System;
using System.Collections.Generic;
using RothenburgAR.Common;
using UnityEngine;
namespace RothenburgAR.UI
{
internal class InputManager : Singleton<InputManager>
{
internal void Initialize()
{
Input.simulateMouseWithTouches = false;
}
private void Update()
{
HandleInputs();
}
private void HandleInputs()
{
List<Vector2> screenPoints = GatherScreenPoints();
foreach (Vector2 screenPoint in screenPoints)
{
DoRaycast(screenPoint);
}
}
public void DoRaycast(Vector2 screenPoint, bool denyBlockedHits = true)
{
RaycastHit hitInfo = new RaycastHit();
Ray ray = Camera.main.ScreenPointToRay(screenPoint);
Physics.Raycast(ray, out hitInfo);
if (hitInfo.transform == null) return;
GameObject go = hitInfo.transform.gameObject;
var bb = go.GetComponent<PoiRaycastReceiverBehaviour>();
if (bb == null) return;
if (denyBlockedHits && DenyBlockedHits(screenPoint)) return;
bb.OnClick.Invoke();
}
private bool DenyBlockedHits(Vector2 screenPoint)
{
if (!UIManager.Instance.IsARViewVisible) return true;
var pointer = new UnityEngine.EventSystems.PointerEventData(UnityEngine.EventSystems.EventSystem.current);
pointer.position = screenPoint;
List<UnityEngine.EventSystems.RaycastResult> results = new List<UnityEngine.EventSystems.RaycastResult>();
var _raycaster = UIManager.Instance.ARViewBehaviour.GetComponent<UnityEngine.UI.GraphicRaycaster>();
_raycaster.Raycast(pointer, results);
return results.Count != 0;
}
public void ActivateCrosshairs()
{
Vector2 center = new Vector2(Camera.main.pixelWidth / 2, Camera.main.pixelHeight / 2);
DoRaycast(center, false);
}
private List<Vector2> GatherScreenPoints()
{
List<Vector2> screenPoint = new List<Vector2>();
foreach (Touch t in Input.touches)
{
if (t.phase != TouchPhase.Began) continue;
screenPoint.Add(t.position);
}
if (Input.GetMouseButtonDown(0))
{
screenPoint.Add(Input.mousePosition);
}
return screenPoint;
}
}
}