Files
RothenburgAR/Assets/AssetBundleManager/Editor/AssetbundlesMenuItems.cs

30 lines
739 B
C#

using UnityEngine;
using UnityEditor;
using System.Collections;
namespace AssetBundles
{
public class AssetBundlesMenuItems
{
const string kSimulationMode = "Assets/AssetBundles/Simulation Mode";
[MenuItem(kSimulationMode)]
public static void ToggleSimulationMode ()
{
AssetBundleManager.SimulateAssetBundleInEditor = !AssetBundleManager.SimulateAssetBundleInEditor;
}
[MenuItem(kSimulationMode, true)]
public static bool ToggleSimulationModeValidate ()
{
Menu.SetChecked(kSimulationMode, AssetBundleManager.SimulateAssetBundleInEditor);
return true;
}
[MenuItem ("Assets/AssetBundles/Build AssetBundles")]
static public void BuildAssetBundles ()
{
BuildScript.BuildAssetBundles();
}
}
}