using System.Collections.Generic; using RothenburgAR.Common; using UnityEngine; namespace RothenburgAR.Exhibition { public struct PreloadedExhibition { public string ID { get; set; } public string DatasetPath { get; set; } public TextElement Description { get; set; } public List ContainedExhibits { get; set; } } public struct PreloadedExhibit { public string ID { get; set; } public TextElement Description { get; set; } public List ReferencedPoiEntries { get; set; } public PreloadedExhibitTitle? Title { get; set; } } public struct PreloadedPoiReference { public string ReferencedId { get; set; } public Vector3? Scale { get; set; } public Vector3? Rotation { get; set; } public Vector3? Position { get; set; } } public struct PreloadedExhibitTitle { public TextElement Text { get; set; } public Vector3? Position { get; set; } } }