using UnityEngine; using UnityEditor; using System.Collections; namespace AssetBundles { public class AssetBundlesMenuItems { const string kSimulationMode = "Assets/AssetBundles/Simulation Mode"; [MenuItem(kSimulationMode)] public static void ToggleSimulationMode () { AssetBundleManager.SimulateAssetBundleInEditor = !AssetBundleManager.SimulateAssetBundleInEditor; } [MenuItem(kSimulationMode, true)] public static bool ToggleSimulationModeValidate () { Menu.SetChecked(kSimulationMode, AssetBundleManager.SimulateAssetBundleInEditor); return true; } [MenuItem ("Assets/AssetBundles/Build AssetBundles")] static public void BuildAssetBundles () { BuildScript.BuildAssetBundles(); } } }