Second version of DetailsPanel rework
improved layout text now scrolls to top on beginning models are now children of their camera to simplify getting a good view of them increased render texture resolution and used a better blending function
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@@ -8,13 +8,13 @@ Material:
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m_PrefabInternal: {fileID: 0}
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m_Name: ObjectCameraMaterial
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m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
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m_ShaderKeywords: _ALPHATEST_ON
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m_ShaderKeywords: _ALPHABLEND_ON
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: 2450
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m_CustomRenderQueue: 3000
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stringTagMap:
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RenderType: TransparentCutout
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RenderType: Transparent
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disabledShaderPasses: []
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m_SavedProperties:
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serializedVersion: 3
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@@ -57,21 +57,21 @@ Material:
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m_Offset: {x: 0, y: 0}
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m_Floats:
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- _BumpScale: 1
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- _Cutoff: 1
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- _Cutoff: 0.301
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- _DetailNormalMapScale: 1
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- _DstBlend: 0
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- _DstBlend: 10
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- _GlossMapScale: 1
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- _Glossiness: 0.5
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- _GlossyReflections: 1
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- _Metallic: 0
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- _Mode: 1
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- _Mode: 2
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- _OcclusionStrength: 1
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- _Parallax: 0.02
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- _SmoothnessTextureChannel: 0
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- _SpecularHighlights: 1
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- _SrcBlend: 1
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- _SrcBlend: 5
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- _UVSec: 0
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- _ZWrite: 1
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- _ZWrite: 0
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m_Colors:
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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@@ -11,19 +11,19 @@ RenderTexture:
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Hash: 00000000000000000000000000000000
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m_ForcedFallbackFormat: 4
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m_DownscaleFallback: 0
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m_Width: 512
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m_Height: 512
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m_Width: 1024
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m_Height: 1024
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m_AntiAliasing: 1
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m_DepthFormat: 2
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m_ColorFormat: 0
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m_MipMap: 0
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m_MipMap: 1
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m_GenerateMips: 1
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m_SRGB: 1
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m_UseDynamicScale: 1
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m_BindMS: 0
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m_TextureSettings:
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serializedVersion: 2
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m_FilterMode: 1
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m_FilterMode: 2
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m_Aniso: 0
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m_MipBias: 0
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m_WrapU: 1
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