From 43ced994454125ea0c949fac483583cb795d6f82 Mon Sep 17 00:00:00 2001 From: Matt Date: Thu, 27 Sep 2018 15:45:21 +0200 Subject: [PATCH] fixed bug in 3d model data keeping --- Assets/RothenburgAR/Scripts/PointOfInterest/PoiData.cs | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) diff --git a/Assets/RothenburgAR/Scripts/PointOfInterest/PoiData.cs b/Assets/RothenburgAR/Scripts/PointOfInterest/PoiData.cs index 0f9aaa4..742468c 100644 --- a/Assets/RothenburgAR/Scripts/PointOfInterest/PoiData.cs +++ b/Assets/RothenburgAR/Scripts/PointOfInterest/PoiData.cs @@ -27,14 +27,20 @@ namespace RothenburgAR.PointOfInterest return null; if (_modelPrefab != null) return _modelPrefab; - return _modelPrefab = new PoiModelLoader().LoadModel(ModelDescription); + + _modelPrefab = new PoiModelLoader().LoadModel(ModelDescription); + _modelPrefab.SetActive(false); + return _modelPrefab; } public GameObject InstantiateModelPrefab() { if (!HasModelDescription) return null; - var gameObject = GetModelPrefab(); + var modelPrefab = GetModelPrefab(); + var gameObject = UnityEngine.Object.Instantiate(modelPrefab); + + gameObject.SetActive(true); gameObject.transform.localRotation = Quaternion.identity; gameObject.transform.localScale = ModelDescription.Scale;