Upgraded original RothenburgAR to Unity version 2017.4.5f1 (and upgrading from standalone vuforia to the version integrated in unity)
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57
Assets/Vuforia/Shaders/BrightTexture.shader
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57
Assets/Vuforia/Shaders/BrightTexture.shader
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//==============================================================================
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//Copyright (c) 2013-2014 Qualcomm Connected Experiences, Inc.
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//All Rights Reserved.
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//==============================================================================
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Shader "Custom/BrightTexture" {
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Properties {
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_MainTex ("Base (RGB)", 2D) = "white" {}
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}
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SubShader {
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Pass{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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sampler2D _MainTex;
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struct v2f {
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float4 pos : SV_POSITION;
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float2 uv : TEXCOORD0;
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};
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float4 _MainTex_ST;
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v2f vert (appdata_base v)
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{
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v2f o;
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o.pos = UnityObjectToClipPos (v.vertex);
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o.uv = TRANSFORM_TEX(v.texcoord, _MainTex);
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return o;
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}
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half4 frag(v2f i) : COLOR
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{
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half4 c = tex2D (_MainTex, i.uv);
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float scale = 0.2f;
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c.rgb = c.rgb * scale + 1.0f - scale;
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return c;
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}
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ENDCG
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}
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}
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FallBack "Diffuse"
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}
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