Upgraded original RothenburgAR to Unity version 2017.4.5f1 (and upgrading from standalone vuforia to the version integrated in unity)
5
Assets/Vuforia/Editor.meta
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9
Assets/Vuforia/Editor/Scripts.meta
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65
Assets/Vuforia/Editor/Scripts/OpenSourceInitializer.cs
Normal file
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/*===============================================================================
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Copyright (c) 2017 PTC Inc. All Rights Reserved.
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Confidential and Proprietary - Protected under copyright and other laws.
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Vuforia is a trademark of PTC Inc., registered in the United States and other
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countries.
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===============================================================================*/
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||||
using System.Linq;
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||||
using UnityEditor;
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||||
using UnityEngine;
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||||
using Vuforia;
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||||
using Vuforia.EditorClasses;
|
||||
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/// <summary>
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||||
/// Creates connection between open source files and the Vuforia library.
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||||
/// Do not modify.
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||||
/// </summary>
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[InitializeOnLoad]
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||||
public static class OpenSourceInitializer
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{
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static OpenSourceInitializer()
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{
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||||
GameObjectFactory.SetDefaultBehaviourTypeConfiguration(new DefaultBehaviourAttacher());
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ReplacePlaceHolders();
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}
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||||
static void ReplacePlaceHolders()
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{
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||||
var trackablePlaceholders = Object.FindObjectsOfType<DefaultTrackableBehaviourPlaceholder>().ToList();
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var initErrorsPlaceholders = Object.FindObjectsOfType<DefaultInitializationErrorHandlerPlaceHolder>().ToList();
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trackablePlaceholders.ForEach(ReplaceTrackablePlaceHolder);
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||||
initErrorsPlaceholders.ForEach(ReplaceInitErrorPlaceHolder);
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||||
}
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||||
static void ReplaceTrackablePlaceHolder(DefaultTrackableBehaviourPlaceholder placeHolder)
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{
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var go = placeHolder.gameObject;
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||||
go.AddComponent<DefaultTrackableEventHandler>();
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Object.DestroyImmediate(placeHolder);
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}
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||||
static void ReplaceInitErrorPlaceHolder(DefaultInitializationErrorHandlerPlaceHolder placeHolder)
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{
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var go = placeHolder.gameObject;
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||||
go.AddComponent<DefaultInitializationErrorHandler>();
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||||
Object.DestroyImmediate(placeHolder);
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||||
}
|
||||
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||||
class DefaultBehaviourAttacher : IDefaultBehaviourAttacher
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||||
{
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public void AddDefaultTrackableBehaviour(GameObject go)
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||||
{
|
||||
go.AddComponent<DefaultTrackableEventHandler>();
|
||||
}
|
||||
|
||||
public void AddDefaultInitializationErrorHandler(GameObject go)
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||||
{
|
||||
go.AddComponent<DefaultInitializationErrorHandler>();
|
||||
}
|
||||
}
|
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}
|
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12
Assets/Vuforia/Editor/Scripts/OpenSourceInitializer.cs.meta
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2
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Normal file
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BIN
Assets/Vuforia/Fonts/SourceSansPro.ttf
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14
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fontNames: []
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fontRenderingMode: 0
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2
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29
Assets/Vuforia/Materials/CloudRecoTarget.mat
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2
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27
Assets/Vuforia/Materials/ColoredLines.mat
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4
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30
Assets/Vuforia/Materials/DefaultTarget.mat
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2
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29
Assets/Vuforia/Materials/DepthMask.mat
Normal file
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2
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76
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237
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/*==============================================================================
|
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Copyright (c) 2017 PTC Inc. All Rights Reserved.
|
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|
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Copyright (c) 2010-2014 Qualcomm Connected Experiences, Inc.
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All Rights Reserved.
|
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Confidential and Proprietary - Protected under copyright and other laws.
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==============================================================================*/
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using UnityEngine;
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using Vuforia;
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/// <summary>
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/// A custom handler that registers for Vuforia initialization errors
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/// </summary>
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public class DefaultInitializationErrorHandler : MonoBehaviour
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{
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#region Vuforia_lifecycle_events
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public void OnVuforiaInitializationError(VuforiaUnity.InitError initError)
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{
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if (initError != VuforiaUnity.InitError.INIT_SUCCESS)
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{
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SetErrorCode(initError);
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SetErrorOccurred(true);
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}
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}
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#endregion // Vuforia_lifecycle_events
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#region PRIVATE_MEMBER_VARIABLES
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string mErrorText = "";
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||||
bool mErrorOccurred;
|
||||
|
||||
const string headerLabel = "Vuforia Initialization Error";
|
||||
|
||||
GUIStyle bodyStyle;
|
||||
GUIStyle headerStyle;
|
||||
GUIStyle footerStyle;
|
||||
|
||||
Texture2D bodyTexture;
|
||||
Texture2D headerTexture;
|
||||
Texture2D footerTexture;
|
||||
|
||||
#endregion // PRIVATE_MEMBER_VARIABLES
|
||||
|
||||
#region UNTIY_MONOBEHAVIOUR_METHODS
|
||||
|
||||
void Awake()
|
||||
{
|
||||
// Check for an initialization error on start.
|
||||
VuforiaRuntime.Instance.RegisterVuforiaInitErrorCallback(OnVuforiaInitializationError);
|
||||
}
|
||||
|
||||
void Start()
|
||||
{
|
||||
SetupGUIStyles();
|
||||
}
|
||||
|
||||
void OnGUI()
|
||||
{
|
||||
// On error, create a full screen window.
|
||||
if (mErrorOccurred)
|
||||
GUI.Window(0, new Rect(0, 0, Screen.width, Screen.height), DrawWindowContent, "");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// When this game object is destroyed, it unregisters itself as event handler
|
||||
/// </summary>
|
||||
void OnDestroy()
|
||||
{
|
||||
VuforiaRuntime.Instance.UnregisterVuforiaInitErrorCallback(OnVuforiaInitializationError);
|
||||
}
|
||||
|
||||
#endregion // UNTIY_MONOBEHAVIOUR_METHODS
|
||||
|
||||
#region PRIVATE_METHODS
|
||||
|
||||
void DrawWindowContent(int id)
|
||||
{
|
||||
var headerRect = new Rect(0, 0, Screen.width, Screen.height / 8);
|
||||
var bodyRect = new Rect(0, Screen.height / 8, Screen.width, Screen.height / 8 * 6);
|
||||
var footerRect = new Rect(0, Screen.height - Screen.height / 8, Screen.width, Screen.height / 8);
|
||||
|
||||
GUI.Label(headerRect, headerLabel, headerStyle);
|
||||
GUI.Label(bodyRect, mErrorText, bodyStyle);
|
||||
|
||||
if (GUI.Button(footerRect, "Close", footerStyle))
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
UnityEditor.EditorApplication.isPlaying = false;
|
||||
#else
|
||||
Application.Quit();
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
void SetErrorCode(VuforiaUnity.InitError errorCode)
|
||||
{
|
||||
switch (errorCode)
|
||||
{
|
||||
case VuforiaUnity.InitError.INIT_EXTERNAL_DEVICE_NOT_DETECTED:
|
||||
mErrorText =
|
||||
"Failed to initialize Vuforia because this " +
|
||||
"device is not docked with required external hardware.";
|
||||
break;
|
||||
case VuforiaUnity.InitError.INIT_LICENSE_ERROR_MISSING_KEY:
|
||||
mErrorText =
|
||||
"Vuforia App key is missing. Please get a valid key " +
|
||||
"by logging into your account at developer.vuforia.com " +
|
||||
"and creating a new project.";
|
||||
break;
|
||||
case VuforiaUnity.InitError.INIT_LICENSE_ERROR_INVALID_KEY:
|
||||
mErrorText =
|
||||
"Vuforia App key is invalid. " +
|
||||
"Please get a valid key by logging into your account at " +
|
||||
"developer.vuforia.com and creating a new project. \n\n" +
|
||||
getKeyInfo();
|
||||
break;
|
||||
case VuforiaUnity.InitError.INIT_LICENSE_ERROR_NO_NETWORK_TRANSIENT:
|
||||
mErrorText = "Unable to contact server. Please try again later.";
|
||||
break;
|
||||
case VuforiaUnity.InitError.INIT_LICENSE_ERROR_NO_NETWORK_PERMANENT:
|
||||
mErrorText = "No network available. Please make sure you are connected to the Internet.";
|
||||
break;
|
||||
case VuforiaUnity.InitError.INIT_LICENSE_ERROR_CANCELED_KEY:
|
||||
mErrorText =
|
||||
"This App license key has been cancelled and may no longer be used. " +
|
||||
"Please get a new license key. \n\n" +
|
||||
getKeyInfo();
|
||||
break;
|
||||
case VuforiaUnity.InitError.INIT_LICENSE_ERROR_PRODUCT_TYPE_MISMATCH:
|
||||
mErrorText =
|
||||
"Vuforia App key is not valid for this product. Please get a valid key " +
|
||||
"by logging into your account at developer.vuforia.com and choosing the " +
|
||||
"right product type during project creation. \n\n" +
|
||||
getKeyInfo() + " \n\n" +
|
||||
"Note that Universal Windows Platform (UWP) apps require " +
|
||||
"a license key created on or after August 9th, 2016.";
|
||||
break;
|
||||
case VuforiaUnity.InitError.INIT_NO_CAMERA_ACCESS:
|
||||
mErrorText =
|
||||
"User denied Camera access to this app.\n" +
|
||||
"To restore, enable Camera access in Settings:\n" +
|
||||
"Settings > Privacy > Camera > " + Application.productName + "\n" +
|
||||
"Also verify that the Camera is enabled in:\n" +
|
||||
"Settings > General > Restrictions.";
|
||||
break;
|
||||
case VuforiaUnity.InitError.INIT_DEVICE_NOT_SUPPORTED:
|
||||
mErrorText = "Failed to initialize Vuforia because this device is not supported.";
|
||||
break;
|
||||
case VuforiaUnity.InitError.INIT_ERROR:
|
||||
mErrorText = "Failed to initialize Vuforia.";
|
||||
break;
|
||||
}
|
||||
|
||||
// Prepend the error code in red
|
||||
mErrorText = "<color=red>" + errorCode.ToString().Replace("_", " ") + "</color>\n\n" + mErrorText;
|
||||
|
||||
// Remove rich text tags for console logging
|
||||
var errorTextConsole = mErrorText.Replace("<color=red>", "").Replace("</color>", "");
|
||||
|
||||
Debug.LogError("Vuforia initialization failed: " + errorCode + "\n\n" + errorTextConsole);
|
||||
}
|
||||
|
||||
void SetErrorOccurred(bool errorOccurred)
|
||||
{
|
||||
mErrorOccurred = errorOccurred;
|
||||
}
|
||||
|
||||
string getKeyInfo()
|
||||
{
|
||||
string key = VuforiaConfiguration.Instance.Vuforia.LicenseKey;
|
||||
string keyInfo;
|
||||
if (key.Length > 10)
|
||||
keyInfo =
|
||||
"Your current key is <color=red>" + key.Length + "</color> characters in length. " +
|
||||
"It begins with <color=red>" + key.Substring(0, 5) + "</color> " +
|
||||
"and ends with <color=red>" + key.Substring(key.Length - 5, 5) + "</color>.";
|
||||
else
|
||||
keyInfo =
|
||||
"Your current key is <color=red>" + key.Length + "</color> characters in length. \n" +
|
||||
"The key is: <color=red>" + key + "</color>.";
|
||||
return keyInfo;
|
||||
}
|
||||
|
||||
void SetupGUIStyles()
|
||||
{
|
||||
// Called from Start() to determine physical size of device for text sizing
|
||||
var shortSidePixels = Screen.width < Screen.height ? Screen.width : Screen.height;
|
||||
var shortSideInches = shortSidePixels / Screen.dpi;
|
||||
var physicalSizeMultiplier = shortSideInches > 4.0f ? 2 : 1;
|
||||
|
||||
// Create 1x1 pixel background textures for body, header, and footer
|
||||
bodyTexture = CreateSinglePixelTexture(Color.white);
|
||||
headerTexture = CreateSinglePixelTexture(new Color(
|
||||
Mathf.InverseLerp(0, 255, 220),
|
||||
Mathf.InverseLerp(0, 255, 220),
|
||||
Mathf.InverseLerp(0, 255, 220))); // RGB(220)
|
||||
footerTexture = CreateSinglePixelTexture(new Color(
|
||||
Mathf.InverseLerp(0, 255, 35),
|
||||
Mathf.InverseLerp(0, 255, 178),
|
||||
Mathf.InverseLerp(0, 255, 0))); // RGB(35,178,0)
|
||||
|
||||
// Create body style and set values
|
||||
bodyStyle = new GUIStyle();
|
||||
bodyStyle.normal.background = bodyTexture;
|
||||
bodyStyle.font = Resources.GetBuiltinResource<Font>("Arial.ttf");
|
||||
bodyStyle.fontSize = (int) (18 * physicalSizeMultiplier * Screen.dpi / 160);
|
||||
bodyStyle.normal.textColor = Color.black;
|
||||
bodyStyle.wordWrap = true;
|
||||
bodyStyle.alignment = TextAnchor.MiddleCenter;
|
||||
bodyStyle.padding = new RectOffset(40, 40, 0, 0);
|
||||
|
||||
// Duplicate body style and change necessary values
|
||||
headerStyle = new GUIStyle(bodyStyle);
|
||||
headerStyle.normal.background = headerTexture;
|
||||
headerStyle.fontSize = (int) (24 * physicalSizeMultiplier * Screen.dpi / 160);
|
||||
|
||||
// Duplicate body style and change necessary values
|
||||
footerStyle = new GUIStyle(bodyStyle);
|
||||
footerStyle.normal.background = footerTexture;
|
||||
footerStyle.normal.textColor = Color.white;
|
||||
footerStyle.fontSize = (int) (28 * physicalSizeMultiplier * Screen.dpi / 160);
|
||||
}
|
||||
|
||||
Texture2D CreateSinglePixelTexture(Color color)
|
||||
{
|
||||
// Called by SetupGUIStyles() to create 1x1 texture
|
||||
var texture = new Texture2D(1, 1, TextureFormat.ARGB32, false);
|
||||
texture.SetPixel(0, 0, color);
|
||||
texture.Apply();
|
||||
return texture;
|
||||
}
|
||||
|
||||
#endregion // PRIVATE_METHODS
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c47f92041efbb4b429a4eafca855ebe3
|
||||
timeCreated: 1493021435
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
116
Assets/Vuforia/Scripts/DefaultTrackableEventHandler.cs
Normal file
@@ -0,0 +1,116 @@
|
||||
/*==============================================================================
|
||||
Copyright (c) 2017 PTC Inc. All Rights Reserved.
|
||||
|
||||
Copyright (c) 2010-2014 Qualcomm Connected Experiences, Inc.
|
||||
All Rights Reserved.
|
||||
Confidential and Proprietary - Protected under copyright and other laws.
|
||||
==============================================================================*/
|
||||
|
||||
using UnityEngine;
|
||||
using Vuforia;
|
||||
|
||||
/// <summary>
|
||||
/// A custom handler that implements the ITrackableEventHandler interface.
|
||||
/// </summary>
|
||||
public class DefaultTrackableEventHandler : MonoBehaviour, ITrackableEventHandler
|
||||
{
|
||||
#region PROTECTED_MEMBER_VARIABLES
|
||||
|
||||
protected TrackableBehaviour mTrackableBehaviour;
|
||||
|
||||
#endregion // PROTECTED_MEMBER_VARIABLES
|
||||
|
||||
#region UNITY_MONOBEHAVIOUR_METHODS
|
||||
|
||||
protected virtual void Start()
|
||||
{
|
||||
mTrackableBehaviour = GetComponent<TrackableBehaviour>();
|
||||
if (mTrackableBehaviour)
|
||||
mTrackableBehaviour.RegisterTrackableEventHandler(this);
|
||||
}
|
||||
|
||||
protected virtual void OnDestroy()
|
||||
{
|
||||
if (mTrackableBehaviour)
|
||||
mTrackableBehaviour.UnregisterTrackableEventHandler(this);
|
||||
}
|
||||
|
||||
#endregion // UNITY_MONOBEHAVIOUR_METHODS
|
||||
|
||||
#region PUBLIC_METHODS
|
||||
|
||||
/// <summary>
|
||||
/// Implementation of the ITrackableEventHandler function called when the
|
||||
/// tracking state changes.
|
||||
/// </summary>
|
||||
public void OnTrackableStateChanged(
|
||||
TrackableBehaviour.Status previousStatus,
|
||||
TrackableBehaviour.Status newStatus)
|
||||
{
|
||||
if (newStatus == TrackableBehaviour.Status.DETECTED ||
|
||||
newStatus == TrackableBehaviour.Status.TRACKED ||
|
||||
newStatus == TrackableBehaviour.Status.EXTENDED_TRACKED)
|
||||
{
|
||||
Debug.Log("Trackable " + mTrackableBehaviour.TrackableName + " found");
|
||||
OnTrackingFound();
|
||||
}
|
||||
else if (previousStatus == TrackableBehaviour.Status.TRACKED &&
|
||||
newStatus == TrackableBehaviour.Status.NOT_FOUND)
|
||||
{
|
||||
Debug.Log("Trackable " + mTrackableBehaviour.TrackableName + " lost");
|
||||
OnTrackingLost();
|
||||
}
|
||||
else
|
||||
{
|
||||
// For combo of previousStatus=UNKNOWN + newStatus=UNKNOWN|NOT_FOUND
|
||||
// Vuforia is starting, but tracking has not been lost or found yet
|
||||
// Call OnTrackingLost() to hide the augmentations
|
||||
OnTrackingLost();
|
||||
}
|
||||
}
|
||||
|
||||
#endregion // PUBLIC_METHODS
|
||||
|
||||
#region PROTECTED_METHODS
|
||||
|
||||
protected virtual void OnTrackingFound()
|
||||
{
|
||||
var rendererComponents = GetComponentsInChildren<Renderer>(true);
|
||||
var colliderComponents = GetComponentsInChildren<Collider>(true);
|
||||
var canvasComponents = GetComponentsInChildren<Canvas>(true);
|
||||
|
||||
// Enable rendering:
|
||||
foreach (var component in rendererComponents)
|
||||
component.enabled = true;
|
||||
|
||||
// Enable colliders:
|
||||
foreach (var component in colliderComponents)
|
||||
component.enabled = true;
|
||||
|
||||
// Enable canvas':
|
||||
foreach (var component in canvasComponents)
|
||||
component.enabled = true;
|
||||
}
|
||||
|
||||
|
||||
protected virtual void OnTrackingLost()
|
||||
{
|
||||
var rendererComponents = GetComponentsInChildren<Renderer>(true);
|
||||
var colliderComponents = GetComponentsInChildren<Collider>(true);
|
||||
var canvasComponents = GetComponentsInChildren<Canvas>(true);
|
||||
|
||||
// Disable rendering:
|
||||
foreach (var component in rendererComponents)
|
||||
component.enabled = false;
|
||||
|
||||
// Disable colliders:
|
||||
foreach (var component in colliderComponents)
|
||||
component.enabled = false;
|
||||
|
||||
// Disable canvas':
|
||||
foreach (var component in canvasComponents)
|
||||
component.enabled = false;
|
||||
}
|
||||
|
||||
#endregion // PROTECTED_METHODS
|
||||
}
|
||||
12
Assets/Vuforia/Scripts/DefaultTrackableEventHandler.cs.meta
Normal file
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5a917f0af64a6423093132dab321c15f
|
||||
timeCreated: 1493021435
|
||||
licenseType: Pro
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
2
Assets/Vuforia/Shaders.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 1
|
||||
guid: 045174a3e0bdedf4a9c6bfc80ea9dcf2
|
||||
57
Assets/Vuforia/Shaders/BrightTexture.shader
Normal file
@@ -0,0 +1,57 @@
|
||||
//==============================================================================
|
||||
//Copyright (c) 2013-2014 Qualcomm Connected Experiences, Inc.
|
||||
//All Rights Reserved.
|
||||
//==============================================================================
|
||||
|
||||
Shader "Custom/BrightTexture" {
|
||||
Properties {
|
||||
_MainTex ("Base (RGB)", 2D) = "white" {}
|
||||
}
|
||||
SubShader {
|
||||
|
||||
Pass{
|
||||
|
||||
CGPROGRAM
|
||||
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
sampler2D _MainTex;
|
||||
|
||||
struct v2f {
|
||||
float4 pos : SV_POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
};
|
||||
|
||||
float4 _MainTex_ST;
|
||||
|
||||
v2f vert (appdata_base v)
|
||||
{
|
||||
v2f o;
|
||||
o.pos = UnityObjectToClipPos (v.vertex);
|
||||
o.uv = TRANSFORM_TEX(v.texcoord, _MainTex);
|
||||
return o;
|
||||
}
|
||||
|
||||
|
||||
half4 frag(v2f i) : COLOR
|
||||
{
|
||||
half4 c = tex2D (_MainTex, i.uv);
|
||||
|
||||
float scale = 0.2f;
|
||||
c.rgb = c.rgb * scale + 1.0f - scale;
|
||||
|
||||
return c;
|
||||
}
|
||||
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
FallBack "Diffuse"
|
||||
}
|
||||
2
Assets/Vuforia/Shaders/BrightTexture.shader.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7e6d3c0df88f3ab458512f8282e449af
|
||||
71
Assets/Vuforia/Shaders/CameraDiffuse.shader
Normal file
@@ -0,0 +1,71 @@
|
||||
//========================================================================
|
||||
// Copyright (c) 2017 PTC Inc. All Rights Reserved.
|
||||
//
|
||||
// Vuforia is a trademark of PTC Inc., registered in the United States and other
|
||||
// countries.
|
||||
//=========================================================================
|
||||
|
||||
Shader "Custom/CameraDiffuse"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
_MaterialColor ("Color", Color) = (1,1,1,1)
|
||||
}
|
||||
|
||||
CGINCLUDE
|
||||
|
||||
uniform float4 _MaterialColor;
|
||||
|
||||
ENDCG
|
||||
|
||||
SubShader
|
||||
{
|
||||
Pass
|
||||
{
|
||||
// indicate that our pass is the "base" pass in forward
|
||||
// rendering pipeline. It gets ambient and main directional
|
||||
// light data set up; light direction in _WorldSpaceLightPos0
|
||||
// and color in _LightColor0
|
||||
Tags {"LightMode"="ForwardBase"}
|
||||
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#include "UnityCG.cginc" // for UnityObjectToWorldNormal
|
||||
#include "UnityLightingCommon.cginc" // for _LightColor0
|
||||
|
||||
struct v2f
|
||||
{
|
||||
fixed4 diff : COLOR0; // diffuse lighting color
|
||||
float4 vertex : SV_POSITION;
|
||||
};
|
||||
|
||||
v2f vert (appdata_base v)
|
||||
{
|
||||
v2f o;
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
|
||||
|
||||
// get vertex normal in world space
|
||||
half3 worldNormal = UnityObjectToWorldNormal(v.normal);
|
||||
|
||||
float3 worldPos = mul(unity_ObjectToWorld, v.vertex).xyz;
|
||||
// compute world space view direction
|
||||
float3 worldViewDir = normalize(UnityWorldSpaceViewDir(worldPos));
|
||||
// dot product between normal and light direction for
|
||||
// standard diffuse (Lambert) lighting
|
||||
half nl = max(0, dot(worldNormal, worldViewDir));
|
||||
|
||||
// factor in the material color
|
||||
o.diff = lerp(_MaterialColor, nl * _MaterialColor, 0.2);
|
||||
return o;
|
||||
}
|
||||
|
||||
fixed4 frag (v2f i) : SV_Target
|
||||
{
|
||||
return i.diff;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
||||
9
Assets/Vuforia/Shaders/CameraDiffuse.shader.meta
Normal file
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1a890b01c666b2a4dbdfe1eb6a476078
|
||||
timeCreated: 1496997307
|
||||
licenseType: Pro
|
||||
ShaderImporter:
|
||||
defaultTextures: []
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
22
Assets/Vuforia/Shaders/ColoredLines.shader
Normal file
@@ -0,0 +1,22 @@
|
||||
//===============================================================================
|
||||
//Copyright (c) 2015-2016 PTC Inc. All Rights Reserved.
|
||||
//
|
||||
//Confidential and Proprietary - Protected under copyright and other laws.
|
||||
//Vuforia is a trademark of PTC Inc., registered in the United States and other
|
||||
//countries.
|
||||
//===============================================================================
|
||||
|
||||
Shader "Custom/ColoredLines" {
|
||||
Properties {
|
||||
_Color ("Main Color", Color) = (1,1,1,1)
|
||||
}
|
||||
|
||||
SubShader {
|
||||
Pass {
|
||||
Lighting Off
|
||||
Cull Off
|
||||
Blend SrcAlpha OneMinusSrcAlpha
|
||||
Color [_Color]
|
||||
}
|
||||
}
|
||||
}
|
||||
5
Assets/Vuforia/Shaders/ColoredLines.shader.meta
Normal file
@@ -0,0 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c3430c603e3a4f54c86671122d3dfa1c
|
||||
ShaderImporter:
|
||||
defaultTextures: []
|
||||
userData:
|
||||
78
Assets/Vuforia/Shaders/DepthContour.shader
Normal file
@@ -0,0 +1,78 @@
|
||||
/*========================================================================
|
||||
Copyright (c) 2017 PTC Inc. All Rights Reserved.
|
||||
|
||||
Vuforia is a trademark of PTC Inc., registered in the United States and other
|
||||
countries.
|
||||
=========================================================================*/
|
||||
Shader "Custom/DepthContour" {
|
||||
Properties{
|
||||
_ContourColor("Contour Color", Color) = (1,1,1,1)
|
||||
_SurfaceColor("Surface Color", Color) = (0.5,0.5,0.5,1)
|
||||
_DepthThreshold("Depth Threshold", Float) = 0.002
|
||||
}
|
||||
|
||||
SubShader {
|
||||
Tags { "Queue" = "Geometry" "RenderType" = "Transparent" }
|
||||
|
||||
Pass {
|
||||
Cull Back
|
||||
Blend SrcAlpha OneMinusSrcAlpha
|
||||
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
uniform sampler2D _CameraDepthTexture;
|
||||
uniform float4 _ContourColor;
|
||||
uniform float4 _SurfaceColor;
|
||||
uniform float _DepthThreshold;
|
||||
|
||||
struct v2f {
|
||||
float4 pos : SV_POSITION;
|
||||
float4 screenPos : TEXCOORD0;
|
||||
float depth : TEXCOORD1;
|
||||
};
|
||||
|
||||
v2f vert(appdata_base v)
|
||||
{
|
||||
v2f o;
|
||||
o.pos = UnityObjectToClipPos(v.vertex);
|
||||
o.screenPos = ComputeScreenPos(o.pos);
|
||||
|
||||
COMPUTE_EYEDEPTH(o.depth);
|
||||
o.depth = (o.depth - _ProjectionParams.y) / (_ProjectionParams.z - _ProjectionParams.y);
|
||||
return o;
|
||||
}
|
||||
|
||||
half4 frag(v2f i) : COLOR
|
||||
{
|
||||
float2 uv = i.screenPos.xy / i.screenPos.w;
|
||||
float du = 1.0 / _ScreenParams.x;
|
||||
float dv = 1.0 / _ScreenParams.y;
|
||||
float2 uv_X1 = uv + float2(du, 0.0);
|
||||
float2 uv_Y1 = uv + float2(0.0, dv);
|
||||
float2 uv_X2 = uv + float2(-du, 0.0);
|
||||
float2 uv_Y2 = uv + float2(0.0, -dv);
|
||||
|
||||
float depth0 = Linear01Depth(UNITY_SAMPLE_DEPTH(tex2D(_CameraDepthTexture, uv)));
|
||||
float depthX1 = Linear01Depth(UNITY_SAMPLE_DEPTH(tex2D(_CameraDepthTexture, uv_X1)));
|
||||
float depthY1 = Linear01Depth(UNITY_SAMPLE_DEPTH(tex2D(_CameraDepthTexture, uv_Y1)));
|
||||
float depthX2 = Linear01Depth(UNITY_SAMPLE_DEPTH(tex2D(_CameraDepthTexture, uv_X2)));
|
||||
float depthY2 = Linear01Depth(UNITY_SAMPLE_DEPTH(tex2D(_CameraDepthTexture, uv_Y2)));
|
||||
|
||||
float farDist = _ProjectionParams.z;
|
||||
float refDepthStep = _DepthThreshold / farDist;
|
||||
float depthStepX = max(abs(depth0 - depthX1), abs(depth0 - depthX2));
|
||||
float depthStepY = max(abs(depth0 - depthY1), abs(depth0 - depthY2));
|
||||
float maxDepthStep = length(float2(depthStepX, depthStepY));
|
||||
half contour = (maxDepthStep > refDepthStep) ? 1.0 : 0.0;
|
||||
return _SurfaceColor * (1.0 - contour) + _ContourColor * contour;
|
||||
}
|
||||
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
|
||||
Fallback "Diffuse"
|
||||
}
|
||||
10
Assets/Vuforia/Shaders/DepthContour.shader.meta
Normal file
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
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guid: c1ded68d068051d4f92650fcddaae5c7
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||||
timeCreated: 1510068460
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licenseType: Pro
|
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ShaderImporter:
|
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externalObjects: {}
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defaultTextures: []
|
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userData:
|
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assetBundleName:
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assetBundleVariant:
|
||||
43
Assets/Vuforia/Shaders/DepthMask.shader
Normal file
@@ -0,0 +1,43 @@
|
||||
//===============================================================================
|
||||
//Copyright (c) 2015 PTC Inc. All Rights Reserved.
|
||||
//
|
||||
//Confidential and Proprietary - Protected under copyright and other laws.
|
||||
//Vuforia is a trademark of PTC Inc., registered in the United States and other
|
||||
//countries.
|
||||
//===============================================================================
|
||||
//===============================================================================
|
||||
//Copyright (c) 2010-2014 Qualcomm Connected Experiences, Inc.
|
||||
//All Rights Reserved.
|
||||
//Confidential and Proprietary - Qualcomm Connected Experiences, Inc.
|
||||
//===============================================================================
|
||||
|
||||
Shader "DepthMask" {
|
||||
|
||||
SubShader {
|
||||
// Render the mask after regular geometry, but before masked geometry and
|
||||
// transparent things.
|
||||
|
||||
Tags {"Queue" = "Geometry-10" }
|
||||
|
||||
// Turn off lighting, because it's expensive and the thing is supposed to be
|
||||
// invisible anyway.
|
||||
|
||||
Lighting Off
|
||||
|
||||
// Draw into the depth buffer in the usual way. This is probably the default,
|
||||
// but it doesn't hurt to be explicit.
|
||||
|
||||
ZTest LEqual
|
||||
ZWrite On
|
||||
|
||||
// Don't draw anything into the RGBA channels. This is an undocumented
|
||||
// argument to ColorMask which lets us avoid writing to anything except
|
||||
// the depth buffer.
|
||||
|
||||
ColorMask 0
|
||||
|
||||
// Do nothing specific in the pass:
|
||||
|
||||
Pass {}
|
||||
}
|
||||
}
|
||||
2
Assets/Vuforia/Shaders/DepthMask.shader.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 1
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||||
guid: 1ce7eb78425fb1540838bc9d5d95857a
|
||||
86
Assets/Vuforia/Shaders/OutlineOpaque.shader
Normal file
@@ -0,0 +1,86 @@
|
||||
//===============================================================================
|
||||
//Copyright (c) 2017 PTC Inc. All Rights Reserved.
|
||||
//
|
||||
//Confidential and Proprietary - Protected under copyright and other laws.
|
||||
//Vuforia is a trademark of PTC Inc., registered in the United States and other
|
||||
//countries.
|
||||
//===============================================================================
|
||||
//==============================================================================
|
||||
//Copyright (c) 2013-2014 Qualcomm Connected Experiences, Inc.
|
||||
//All Rights Reserved.
|
||||
//==============================================================================
|
||||
|
||||
Shader "Custom/OutlineOpaque"
|
||||
{
|
||||
Properties
|
||||
{
|
||||
_SilhouetteSize ("Size", Float) = 0.0
|
||||
_SilhouetteColor ("Color", Color) = (1,1,1,1)
|
||||
}
|
||||
|
||||
CGINCLUDE
|
||||
#include "UnityCG.cginc"
|
||||
|
||||
struct v2f
|
||||
{
|
||||
float4 position : POSITION;
|
||||
float4 color : COLOR;
|
||||
};
|
||||
|
||||
struct vertIn
|
||||
{
|
||||
float4 position : POSITION;
|
||||
float3 normal : NORMAL;
|
||||
};
|
||||
|
||||
uniform float _SilhouetteSize;
|
||||
uniform float4 _SilhouetteColor;
|
||||
|
||||
ENDCG
|
||||
|
||||
SubShader
|
||||
{
|
||||
Tags { "Queue" = "Geometry" }
|
||||
|
||||
Pass
|
||||
{
|
||||
Cull Back
|
||||
Blend Zero One
|
||||
}
|
||||
|
||||
Pass
|
||||
{
|
||||
Cull Front
|
||||
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
|
||||
v2f vert(vertIn input)
|
||||
{
|
||||
v2f output;
|
||||
// unmodified projected position of the vertex
|
||||
output.position = UnityObjectToClipPos(input.position);
|
||||
output.color = _SilhouetteColor;
|
||||
|
||||
// calculate silhouette in image space
|
||||
float2 silhouette = TransformViewToProjection(mul((float3x3)UNITY_MATRIX_IT_MV, input.normal).xy) * _SilhouetteSize;
|
||||
|
||||
// add silhouette offset
|
||||
output.position.xy += output.position.z * silhouette;
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
half4 frag(v2f input) :COLOR
|
||||
{
|
||||
return input.color;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
Fallback "Diffuse"
|
||||
}
|
||||
9
Assets/Vuforia/Shaders/OutlineOpaque.shader.meta
Normal file
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
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guid: a81568144a775094bb6b92c7df9fcebe
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timeCreated: 1484752106
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licenseType: Pro
|
||||
ShaderImporter:
|
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defaultTextures: []
|
||||
userData:
|
||||
assetBundleName:
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assetBundleVariant:
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26
Assets/Vuforia/Shaders/Text3D.shader
Normal file
@@ -0,0 +1,26 @@
|
||||
//========================================================================
|
||||
//Copyright (c) 2013-2014 Qualcomm Connected Experiences, Inc.
|
||||
//All Rights Reserved.
|
||||
//Confidential and Proprietary - Protected under copyright and other laws.
|
||||
//========================================================================
|
||||
|
||||
Shader "Custom/Text3D" {
|
||||
Properties {
|
||||
_MainTex ("Base (RGB)", 2D) = "white" {}
|
||||
_Color ("Text Color", Color) = (1,1,1,1)
|
||||
}
|
||||
|
||||
SubShader {
|
||||
Tags { "Queue"="Geometry+1" "IgnoreProjector"="True" }
|
||||
Lighting Off Offset -1, -1 ZTest LEqual ZWrite On Fog { Mode Off }
|
||||
Blend SrcAlpha OneMinusSrcAlpha
|
||||
Pass {
|
||||
Color [_Color]
|
||||
SetTexture [_MainTex] {
|
||||
combine primary, texture * primary
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
2
Assets/Vuforia/Shaders/Text3D.shader.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1291d28f0c885a84d8c9a67bc6ca0c82
|
||||
33
Assets/Vuforia/Shaders/VertexLitWithZ.shader
Normal file
@@ -0,0 +1,33 @@
|
||||
//==============================================================================
|
||||
//Copyright (c) 2013-2014 Qualcomm Connected Experiences, Inc.
|
||||
//All Rights Reserved.
|
||||
//==============================================================================
|
||||
|
||||
Shader "Transparent/VertexLit with Z" {
|
||||
Properties {
|
||||
_Color ("Main Color", Color) = (1,1,1,1)
|
||||
_MainTex ("Base (RGB) Trans (A)", 2D) = "white" {}
|
||||
}
|
||||
|
||||
SubShader {
|
||||
Tags {"RenderType"="Transparent" "Queue"="Transparent"}
|
||||
// Render into depth buffer only
|
||||
Pass {
|
||||
ColorMask 0
|
||||
}
|
||||
// Render normally
|
||||
Pass {
|
||||
ZWrite On
|
||||
Blend SrcAlpha OneMinusSrcAlpha
|
||||
ColorMask RGB
|
||||
Material {
|
||||
Diffuse [_Color]
|
||||
Ambient [_Color]
|
||||
}
|
||||
Lighting On
|
||||
SetTexture [_MainTex] {
|
||||
Combine texture * primary DOUBLE, texture * primary
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
4
Assets/Vuforia/Shaders/VertexLitWithZ.shader.meta
Normal file
@@ -0,0 +1,4 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c158ceb104c238944a4daf52327953f9
|
||||
ShaderImporter:
|
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userData:
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2
Assets/Vuforia/Textures.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 1
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||||
guid: 5974f532865442942bd739871e9c63c3
|
||||
BIN
Assets/Vuforia/Textures/CloudRecoTarget.png
Normal file
|
After Width: | Height: | Size: 21 KiB |
33
Assets/Vuforia/Textures/CloudRecoTarget.png.meta
Normal file
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fileFormatVersion: 2
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linearTexture: 0
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correctGamma: 0
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||||
fadeOut: 0
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||||
borderMipMap: 0
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||||
mipMapFadeDistanceStart: 1
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||||
mipMapFadeDistanceEnd: 3
|
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bumpmap:
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||||
convertToNormalMap: 0
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externalNormalMap: 0
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||||
heightScale: .25
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normalMapFilter: 0
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isReadable: 0
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grayScaleToAlpha: 0
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generateCubemap: 0
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textureFormat: -1
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||||
maxTextureSize: 1024
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textureSettings:
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filterMode: 2
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aniso: -1
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mipBias: -1
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wrapMode: -1
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nPOTScale: 1
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lightmap: 0
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||||
compressionQuality: 50
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textureType: -1
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buildTargetSettings: []
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BIN
Assets/Vuforia/Textures/GroundPlaneReference.png
Normal file
|
After Width: | Height: | Size: 431 KiB |
76
Assets/Vuforia/Textures/GroundPlaneReference.png.meta
Normal file
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fileFormatVersion: 2
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fileIDToRecycleName: {}
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mipmaps:
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mipMapMode: 0
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enableMipMap: 1
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sRGBTexture: 1
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linearTexture: 0
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fadeOut: 0
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borderMipMap: 0
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mipMapsPreserveCoverage: 0
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alphaTestReferenceValue: 0.5
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mipMapFadeDistanceStart: 1
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mipMapFadeDistanceEnd: 3
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bumpmap:
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||||
convertToNormalMap: 0
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||||
externalNormalMap: 0
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heightScale: 0.25
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normalMapFilter: 0
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isReadable: 0
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grayScaleToAlpha: 0
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generateCubemap: 6
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cubemapConvolution: 0
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seamlessCubemap: 0
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textureFormat: 1
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maxTextureSize: 2048
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textureSettings:
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mipBias: -1
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wrapU: -1
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nPOTScale: 1
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lightmap: 0
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compressionQuality: 50
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spriteMode: 0
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spriteExtrude: 1
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spritePixelsToUnits: 100
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alphaUsage: 1
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alphaIsTransparency: 0
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spriteTessellationDetail: -1
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textureType: 0
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textureShape: 1
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maxTextureSizeSet: 0
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compressionQualitySet: 0
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textureFormatSet: 0
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platformSettings:
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- buildTarget: DefaultTexturePlatform
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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overridden: 0
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spriteSheet:
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sprites: []
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outline: []
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physicsShape: []
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spritePackingTag:
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userData:
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assetBundleName:
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BIN
Assets/Vuforia/Textures/MidAirReference.png
Normal file
|
After Width: | Height: | Size: 307 KiB |
76
Assets/Vuforia/Textures/MidAirReference.png.meta
Normal file
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fileFormatVersion: 2
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guid: e21dffdcc7917472c9827aa5e2387fe8
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timeCreated: 1509395292
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fileIDToRecycleName: {}
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externalObjects: {}
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serializedVersion: 4
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mipmaps:
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mipMapMode: 0
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enableMipMap: 1
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sRGBTexture: 1
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linearTexture: 0
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fadeOut: 0
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borderMipMap: 0
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mipMapsPreserveCoverage: 0
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alphaTestReferenceValue: 0.5
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mipMapFadeDistanceStart: 1
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mipMapFadeDistanceEnd: 3
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bumpmap:
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convertToNormalMap: 0
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externalNormalMap: 0
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heightScale: 0.25
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normalMapFilter: 0
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isReadable: 0
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grayScaleToAlpha: 0
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generateCubemap: 6
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cubemapConvolution: 0
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seamlessCubemap: 0
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textureFormat: 1
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maxTextureSize: 2048
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textureSettings:
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lightmap: 0
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compressionQuality: 50
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spriteExtrude: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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alphaUsage: 1
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alphaIsTransparency: 0
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spriteTessellationDetail: -1
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