Upgraded original RothenburgAR to Unity version 2017.4.5f1 (and upgrading from standalone vuforia to the version integrated in unity)
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170
Assets/Resources/Materials/UIBaseTransparent.mat
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170
Assets/Resources/Materials/UIBaseTransparent.mat
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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Material:
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serializedVersion: 6
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m_ObjectHideFlags: 0
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_Name: UIBaseTransparent
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m_Shader: {fileID: 4800000, guid: 3a1c68c8292caf046bd21158886c5e40, type: 3}
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m_ShaderKeywords: ETC1_EXTERNAL_ALPHA _ALPHAPREMULTIPLY_ON _SPECULARHIGHLIGHTS_OFF
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_SUNDISK_HIGH_QUALITY
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m_LightmapFlags: 4
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serializedVersion: 3
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m_Scale: {x: 1, y: 1}
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 0}
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m_Texture: {fileID: 0}
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m_Offset: {x: 0, y: 0}
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- _Glossiness: 0
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- _GlossyReflections: 1
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- _GlowInner: 0.05
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- _GlowOuter: 0.05
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- _Shininess: 0.078125
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m_Colors:
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- _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
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- _Color: {r: 0.011764706, g: 0.6627451, b: 0.95686275, a: 0.75}
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- _FaceColor: {r: 0.027383145, g: 0, b: 0.7941176, a: 1}
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- _Flip: {r: 1, g: 1, b: 1, a: 1}
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- _GlowColor: {r: 0, g: 1, b: 0, a: 0.5}
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- _GroundColor: {r: 0.369, g: 0.349, b: 0.341, a: 1}
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- _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
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- _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
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- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
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- _RendererColor: {r: 1, g: 1, b: 1, a: 1}
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- _SkyTint: {r: 0.5, g: 0.5, b: 0.5, a: 1}
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- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
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- _Tint: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
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- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
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