using UnityEngine;

namespace RothenburgAR.PointOfInterest
{
    public struct PoiModelDescription
    {
        // The path to the assetbundle containing this model
        public string ModelPath { get; set; }
        public string ModelPrefabName { get; set; }
        public Vector3 Scale { get; set; }
        public Vector3 Rotation { get; set; }
        public Vector3 Position { get; set; }
    }
}