# Usage: # Create build folder, like RC-build next to RobotControl and WifiScan folder # CD into build folder and execute 'cmake -DCMAKE_BUILD_TYPE=Debug ../RobotControl' # make CMAKE_MINIMUM_REQUIRED(VERSION 2.8) # select build type SET( CMAKE_BUILD_TYPE "${CMAKE_BUILD_TYPE}" ) PROJECT(HandyGames) IF(NOT CMAKE_BUILD_TYPE) MESSAGE(STATUS "No build type selected. Default to Debug") SET(CMAKE_BUILD_TYPE "Debug") ENDIF() INCLUDE_DIRECTORIES( ../ /apps/workspaces ) FILE(GLOB HEADERS ./*.h ./*/*.h ./*/*/*.h ./*/*/*/*.h ./*/*/*/*/*.h ./*/*/*/*/*/*.h ) FILE(GLOB SOURCES ./*.cpp ) if(${CMAKE_GENERATOR} MATCHES "Visual Studio") SET(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /D_X86_ /D_USE_MATH_DEFINES") SET(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /Zi /Oi /GL /Ot /Ox /D_X86_ /D_USE_MATH_DEFINES") SET(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /DEBUG") SET(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} /LTCG /INCREMENTAL:NO") set(CMAKE_CONFIGURATION_TYPES Release Debug) else() # system specific compiler flags ADD_DEFINITIONS( -g -std=gnu++11 -Wall -Werror=return-type -Wextra #-O2 ) endif() find_package(OpenMP) if (OPENMP_FOUND) set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${OpenMP_C_FLAGS}") set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${OpenMP_CXX_FLAGS}") endif() # build a binary file ADD_EXECUTABLE( ${PROJECT_NAME} ${HEADERS} ${SOURCES} ) # needed external libraries TARGET_LINK_LIBRARIES( ${PROJECT_NAME} ) SET(CMAKE_C_COMPILER ${CMAKE_CXX_COMPILER})