#ifndef UI_STRUCTS_H #define UI_STRUCTS_H #include struct UIPoint { uint16_t x; uint16_t y; UIPoint() : x(0), y(0) {;} UIPoint(uint16_t x, uint16_t y) : x(x), y(y) {;} }; struct UIRect { uint16_t x; uint16_t y; uint16_t w; uint16_t h; UIRect() : x(0), y(0), w(0), h(0) {;} UIRect(const uint16_t x, const uint16_t y, const uint16_t w, const uint16_t h) : x(x), y(y), w(w), h(h) {;} bool contains(const uint16_t x, const uint16_t y) const { return (this->x <= x) && (this->y <= y) && (x <= this->x+this->w) && (y <= this->y+this->h); } }; #endif // UI_STRUCTS_H