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museumLoc/Settings.h
2018-01-17 13:19:16 +01:00

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3.0 KiB
C++

#ifndef SETTINGS_H
#define SETTINGS_H
#include <Indoor/grid/GridPoint.h>
#include <Indoor/data/Timestamp.h>
#include <Indoor/sensors/radio/VAPGrouper.h>
namespace Settings {
bool useKLB = false;
const int numParticles = 6000;
const int numBSParticles = 50;
namespace IMU {
const float turnSigma = 2.5; // 3.5
const float stepLength = 1.00;
const float stepSigma = 0.15; //toni changed
}
const float smartphoneAboveGround = 1.3;
const float offlineSensorSpeedup = 2;
namespace Grid {
constexpr int gridSize_cm = 20;
}
namespace Smoothing {
const bool activated = true;
const double stepLength = 0.7;
const double stepSigma = 0.2;
const double headingSigma = 25.0;
const double zChange = 0.0; // mu change in height between two time steps
const double zSigma = 0.1;
const int lag = 5;
}
namespace KDE {
const Point2 bandwidth(100,100);
}
//const GridPoint destination = GridPoint(70*100, 35*100, 0*100); // use destination
const GridPoint destination = GridPoint(0,0,0); // do not use destination
namespace SensorDebug {
const Timestamp updateEvery = Timestamp::fromMS(200);
}
namespace WiFiModel {
constexpr float sigma = 8.0;
/** if the wifi-signal-strengths are stored on the grid-nodes, this needs a grid rebuild! */
constexpr float TXP = -40;
constexpr float EXP = 2.2;
constexpr float WAF = -8.0;
// how to perform VAP grouping. see
// - calibration in Controller.cpp
// - eval in Filter.h
// NOTE: maybe the UAH does not allow valid VAP grouping? delete the grid and rebuild without!
const VAPGrouper vg_calib = VAPGrouper(VAPGrouper::Mode::LAST_MAC_DIGIT_TO_ZERO, VAPGrouper::Aggregation::MAXIMUM, VAPGrouper::TimeAggregation::AVERAGE, 1);
const VAPGrouper vg_eval = VAPGrouper(VAPGrouper::Mode::LAST_MAC_DIGIT_TO_ZERO, VAPGrouper::Aggregation::MAXIMUM, VAPGrouper::TimeAggregation::AVERAGE, 1);
}
namespace BeaconModel {
constexpr float sigma = 8.0;
constexpr float TXP = -71;
constexpr float EXP = 1.5;
constexpr float WAF = -20.0; //-5 //20??
}
namespace MapView3D {
const int maxColorPoints = 1000;
constexpr int fps = 15;
const Timestamp msPerFrame = Timestamp::fromMS(1000/fps);
}
namespace Filter {
const Timestamp updateEvery = Timestamp::fromMS(500);
constexpr bool useMainThread = false; // perform filtering in the main thread
}
namespace Path_DongleTest {
const std::vector<int> path1 = {0, 1, 2, 3, 4, 5, 6};
const std::vector<int> path2 = {6, 5, 4, 7, 8, 9, 8, 10};
const std::vector<int> path3 = {10, 8, 7, 4, 11, 12, 13, 14, 6};
const std::vector<int> path4 = {0, 1, 2, 3, 4, 5, 6, 71, 7, 8, 9, 10};
const std::vector<int> path5 = {40, 41, 85, 117, 31, 32, 33, 34, 35, 36, 37, 12, 3, 4, 5, 6, 71};
const std::vector<int> path6 = {28, 27, 26, 25, 24, 23, 22, 21, 20, 1, 2, 3, 4, 6, 5};
}
}
#endif // SETTINGS_H