added nav-mesh support via demo
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184
navMesh/filter.h
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184
navMesh/filter.h
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#ifndef NAV_MESH_FILTER_H
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#define NAV_MESH_FILTER_H
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#include "mesh.h"
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#include <Indoor/geo/Heading.h>
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#include <Indoor/math/Distributions.h>
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#include <KLib/math/filter/particles/Particle.h>
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#include <KLib/math/filter/particles/ParticleFilter.h>
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#include <KLib/math/filter/particles/ParticleFilterEvaluation.h>
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#include <KLib/math/filter/particles/ParticleFilterInitializer.h>
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#include <KLib/math/filter/particles/resampling/ParticleFilterResamplingSimple.h>
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#include <KLib/math/filter/particles/estimation/ParticleFilterEstimationWeightedAverage.h>
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#include <Indoor/navMesh/walk/NavMeshWalkSimple.h>
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#include <Indoor/navMesh/walk/NavMeshWalkEval.h>
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struct MyState {
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/** the state's position (within the mesh) */
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MyNavMeshLocation pos;
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/** the state's heading */
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Heading heading;
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MyState() : pos(), heading(0) {;}
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MyState& operator += (const MyState& o) {
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pos.tria = nullptr; // impossible
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pos.pos += o.pos.pos;
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return *this;
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}
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MyState& operator /= (const double val) {
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pos.tria = nullptr; // impossible
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pos.pos /= val;
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return *this;
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}
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MyState operator * (const double val) const {
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MyState res;
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res.pos.pos = pos.pos * val;
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return res;
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}
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};
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struct MyControl {
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int numStepsSinceLastEval = 0;
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float headingChangeSinceLastEval = 0;
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void afterEval() {
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numStepsSinceLastEval = 0;
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headingChangeSinceLastEval = 0;
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}
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};
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struct MyObservation {
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};
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class MyPFInitUniform : public K::ParticleFilterInitializer<MyState> {
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const MyNavMesh* mesh;
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public:
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MyPFInitUniform(const MyNavMesh* mesh) : mesh(mesh) {
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;
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}
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virtual void initialize(std::vector<K::Particle<MyState>>& particles) override {
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/** random position and heading within the mesh */
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Distribution::Uniform<float> dHead(0, 2*M_PI);
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MyNavMeshRandom rnd = mesh->getRandom();
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for (K::Particle<MyState>& p : particles) {
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p.state.pos = rnd.draw();
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p.state.heading = dHead.draw();
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p.weight = 1.0 / particles.size();
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}
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}
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};
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class MyPFInitFixed : public K::ParticleFilterInitializer<MyState> {
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const MyNavMesh* mesh;
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const Point3 pos;
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public:
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MyPFInitFixed(const MyNavMesh* mesh, const Point3 pos) : mesh(mesh), pos(pos) {
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;
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}
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virtual void initialize(std::vector<K::Particle<MyState>>& particles) override {
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/** random position and heading within the mesh */
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Distribution::Uniform<float> dHead(0, 2*M_PI);
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for (K::Particle<MyState>& p : particles) {
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p.state.pos = mesh->getLocation(pos);
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p.state.heading = dHead.draw();
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p.weight = 1.0 / particles.size();
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}
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}
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};
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class MyPFTrans : public K::ParticleFilterTransition<MyState, MyControl> {
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using MyNavMeshWalk = NM::NavMeshWalkSimple<MyNavMeshTriangle>;
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MyNavMeshWalk walker;
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public:
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MyPFTrans(MyNavMesh& mesh) : walker(mesh) {
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// how to evaluate drawn points
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//walker.addEvaluator(new NM::WalkEvalHeadingStartEndNormal<MyNavMeshTriangle>(0.04));
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//walker.addEvaluator(new NM::WalkEvalDistance<MyNavMeshTriangle>(0.1));
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walker.addEvaluator(new NM::WalkEvalApproachesTarget<MyNavMeshTriangle>(0.9)); // 90% for particles moving towards the target
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}
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void transition(std::vector<K::Particle<MyState>>& particles, const MyControl* control) override {
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Distribution::Normal<float> dStepSizeFloor(0.70, 0.1);
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Distribution::Normal<float> dStepSizeStair(0.35, 0.1);
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Distribution::Normal<float> dHeading(0.0, 0.10);
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for (K::Particle<MyState>& p : particles) {
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// how to walk
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MyNavMeshWalkParams params;
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params.heading = p.state.heading + control->headingChangeSinceLastEval + dHeading.draw();
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params.numSteps = control->numStepsSinceLastEval;
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params.start = p.state.pos;
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params.stepSizes.stepSizeFloor_m = dStepSizeFloor.draw();
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params.stepSizes.stepSizeStair_m = dStepSizeStair.draw();
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// walk
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MyNavMeshWalk::ResultEntry res = walker.getOne(params);
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// assign back to particle's state
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p.weight *= res.probability;
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p.state.pos = res.location;
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p.state.heading = res.heading;
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}
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// reset the control (0 steps, 0 delta-heading)
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//control->afterEval();
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}
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};
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class MyPFEval : public K::ParticleFilterEvaluation<MyState, MyObservation> {
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public:
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virtual double evaluation(std::vector<K::Particle<MyState>>& particles, const MyObservation& observation) override {
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return 1.0;
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}
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};
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using MyFilter = K::ParticleFilter<MyState, MyControl, MyObservation>;
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#endif
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