added nav-mesh support via demo
This commit is contained in:
184
navMesh/filter.h
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184
navMesh/filter.h
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#ifndef NAV_MESH_FILTER_H
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#define NAV_MESH_FILTER_H
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#include "mesh.h"
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#include <Indoor/geo/Heading.h>
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#include <Indoor/math/Distributions.h>
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#include <KLib/math/filter/particles/Particle.h>
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#include <KLib/math/filter/particles/ParticleFilter.h>
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#include <KLib/math/filter/particles/ParticleFilterEvaluation.h>
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#include <KLib/math/filter/particles/ParticleFilterInitializer.h>
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#include <KLib/math/filter/particles/resampling/ParticleFilterResamplingSimple.h>
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#include <KLib/math/filter/particles/estimation/ParticleFilterEstimationWeightedAverage.h>
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#include <Indoor/navMesh/walk/NavMeshWalkSimple.h>
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#include <Indoor/navMesh/walk/NavMeshWalkEval.h>
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struct MyState {
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/** the state's position (within the mesh) */
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MyNavMeshLocation pos;
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/** the state's heading */
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Heading heading;
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MyState() : pos(), heading(0) {;}
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MyState& operator += (const MyState& o) {
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pos.tria = nullptr; // impossible
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pos.pos += o.pos.pos;
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return *this;
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}
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MyState& operator /= (const double val) {
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pos.tria = nullptr; // impossible
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pos.pos /= val;
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return *this;
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}
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MyState operator * (const double val) const {
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MyState res;
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res.pos.pos = pos.pos * val;
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return res;
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}
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};
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struct MyControl {
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int numStepsSinceLastEval = 0;
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float headingChangeSinceLastEval = 0;
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void afterEval() {
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numStepsSinceLastEval = 0;
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headingChangeSinceLastEval = 0;
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}
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};
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struct MyObservation {
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};
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class MyPFInitUniform : public K::ParticleFilterInitializer<MyState> {
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const MyNavMesh* mesh;
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public:
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MyPFInitUniform(const MyNavMesh* mesh) : mesh(mesh) {
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;
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}
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virtual void initialize(std::vector<K::Particle<MyState>>& particles) override {
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/** random position and heading within the mesh */
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Distribution::Uniform<float> dHead(0, 2*M_PI);
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MyNavMeshRandom rnd = mesh->getRandom();
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for (K::Particle<MyState>& p : particles) {
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p.state.pos = rnd.draw();
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p.state.heading = dHead.draw();
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p.weight = 1.0 / particles.size();
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}
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}
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};
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class MyPFInitFixed : public K::ParticleFilterInitializer<MyState> {
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const MyNavMesh* mesh;
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const Point3 pos;
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public:
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MyPFInitFixed(const MyNavMesh* mesh, const Point3 pos) : mesh(mesh), pos(pos) {
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;
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}
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virtual void initialize(std::vector<K::Particle<MyState>>& particles) override {
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/** random position and heading within the mesh */
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Distribution::Uniform<float> dHead(0, 2*M_PI);
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for (K::Particle<MyState>& p : particles) {
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p.state.pos = mesh->getLocation(pos);
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p.state.heading = dHead.draw();
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p.weight = 1.0 / particles.size();
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}
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}
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};
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class MyPFTrans : public K::ParticleFilterTransition<MyState, MyControl> {
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using MyNavMeshWalk = NM::NavMeshWalkSimple<MyNavMeshTriangle>;
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MyNavMeshWalk walker;
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public:
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MyPFTrans(MyNavMesh& mesh) : walker(mesh) {
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// how to evaluate drawn points
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//walker.addEvaluator(new NM::WalkEvalHeadingStartEndNormal<MyNavMeshTriangle>(0.04));
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//walker.addEvaluator(new NM::WalkEvalDistance<MyNavMeshTriangle>(0.1));
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walker.addEvaluator(new NM::WalkEvalApproachesTarget<MyNavMeshTriangle>(0.9)); // 90% for particles moving towards the target
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}
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void transition(std::vector<K::Particle<MyState>>& particles, const MyControl* control) override {
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Distribution::Normal<float> dStepSizeFloor(0.70, 0.1);
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Distribution::Normal<float> dStepSizeStair(0.35, 0.1);
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Distribution::Normal<float> dHeading(0.0, 0.10);
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for (K::Particle<MyState>& p : particles) {
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// how to walk
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MyNavMeshWalkParams params;
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params.heading = p.state.heading + control->headingChangeSinceLastEval + dHeading.draw();
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params.numSteps = control->numStepsSinceLastEval;
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params.start = p.state.pos;
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params.stepSizes.stepSizeFloor_m = dStepSizeFloor.draw();
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params.stepSizes.stepSizeStair_m = dStepSizeStair.draw();
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// walk
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MyNavMeshWalk::ResultEntry res = walker.getOne(params);
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// assign back to particle's state
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p.weight *= res.probability;
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p.state.pos = res.location;
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p.state.heading = res.heading;
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}
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// reset the control (0 steps, 0 delta-heading)
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//control->afterEval();
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}
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};
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class MyPFEval : public K::ParticleFilterEvaluation<MyState, MyObservation> {
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public:
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virtual double evaluation(std::vector<K::Particle<MyState>>& particles, const MyObservation& observation) override {
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return 1.0;
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}
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};
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using MyFilter = K::ParticleFilter<MyState, MyControl, MyObservation>;
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#endif
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94
navMesh/main.h
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94
navMesh/main.h
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#ifndef NAV_MESH_MAIN_H
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#define NAV_MESH_MAIN_H
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#include "mesh.h"
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#include "filter.h"
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#include <memory>
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#include <thread>
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#include <Indoor/floorplan/v2/FloorplanReader.h>
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void navMeshMain() {
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std::string mapFile = "/apps/paper/diss/data/maps/museum31.xml";
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Floorplan::IndoorMap* map = Floorplan::Reader::readFromFile(mapFile);
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NM::NavMeshSettings set;
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MyNavMesh mesh;
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MyNavMeshFactory fac(&mesh, set);
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fac.build(map);
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const Point3 src(26, 43, 7.5);
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// add shortest-path to destination
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//const Point3 dst(51, 45, 1.7);
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const Point3 dst(25, 45, 0);
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NM::NavMeshDijkstra::stamp<MyNavMeshTriangle>(mesh, dst);
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// debug show
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NM::NavMeshDebug dbg;
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dbg.addMesh(mesh);
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//dbg.addDijkstra(mesh);
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dbg.draw();
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// particle-filter
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const int numParticles = 1000;
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auto init = std::make_unique<MyPFInitFixed>(&mesh, src); // known position
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//auto init = std::make_unique<MyPFInitUniform>(&mesh); // uniform distribution
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auto eval = std::make_unique<MyPFEval>();
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auto trans = std::make_unique<MyPFTrans>(mesh);
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auto resample = std::make_unique<K::ParticleFilterResamplingSimple<MyState>>();
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auto estimate = std::make_unique<K::ParticleFilterEstimationWeightedAverage<MyState>>();
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// setup
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MyFilter pf(numParticles, std::move(init));
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pf.setEvaluation(std::move(eval));
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pf.setTransition(std::move(trans));
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pf.setResampling(std::move(resample));
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pf.setEstimation(std::move(estimate));
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pf.setNEffThreshold(1);
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MyControl ctrl;
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MyObservation obs;
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//Distribution::Uniform<float> dHead(0, 2*M_PI);
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Distribution::Normal<float> dHead(0, 0.1);
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for (int i = 0; i < 10000; ++i) {
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ctrl.numStepsSinceLastEval = 1;
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ctrl.headingChangeSinceLastEval = dHead.draw();
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MyState est = pf.update(&ctrl, obs);
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ctrl.afterEval();
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try {
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MyNavMeshLocation loc = mesh.getLocationNearestTo(est.pos.pos);
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auto path = loc.tria->getPathToDestination<MyNavMeshTriangle>(loc.pos);
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dbg.addDijkstra(path);
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} catch (...) {;}
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const int d = (i * 1) % 360;
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dbg.plot.getView().setCamera(60, d);
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dbg.showParticles(pf.getParticles());
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dbg.setCurPos(est.pos.pos);
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//dbg.gp.setOutput("/tmp/123/" + std::to_string(i) + ".png");
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//dbg.gp.setTerminal("pngcairo", K::GnuplotSize(60, 30));
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std::cout << i << std::endl;
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dbg.draw();
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std::this_thread::sleep_for(std::chrono::milliseconds(5));
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}
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}
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#endif
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32
navMesh/mesh.h
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32
navMesh/mesh.h
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#ifndef NAV_MESH_MESH_H
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#define NAV_MESH_MESH_H
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#include <Indoor/navMesh/NavMesh.h>
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#include <Indoor/navMesh/NavMeshLocation.h>
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#include <Indoor/navMesh/NavMeshRandom.h>
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#include <Indoor/navMesh/NavMeshFactory.h>
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#include <Indoor/navMesh/walk/NavMeshWalkSimple.h>
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#include <Indoor/navMesh/meta/NavMeshDijkstra.h>
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/** the triangle to use with the nav-mesh */
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class MyNavMeshTriangle : public NM::NavMeshTriangle, public NM::NavMeshTriangleDijkstra {
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// add own parameters here
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public:
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MyNavMeshTriangle(const Point3 p1, const Point3 p2, const Point3 p3, uint8_t type) : NM::NavMeshTriangle(p1, p2, p3, type) {
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;
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}
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};
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using MyNavMeshFactory = NM::NavMeshFactory<MyNavMeshTriangle>;
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using MyNavMesh = NM::NavMesh<MyNavMeshTriangle>;
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using MyNavMeshLocation = NM::NavMeshLocation<MyNavMeshTriangle>;
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using MyNavMeshRandom = NM::NavMeshRandom<MyNavMeshTriangle>;
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using MyNavMeshWalkParams = NM::NavMeshWalkParams<MyNavMeshTriangle>;
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#endif
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