Added 3D boxKDE
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@@ -14,6 +14,7 @@
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#include <Indoor/smc/filtering/resampling/ParticleFilterResamplingSimple.h>
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#include <Indoor/smc/filtering/resampling/ParticleFilterResamplingKLD.h>
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#include <Indoor/smc/filtering/estimation/ParticleFilterEstimationBoxKDE.h>
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#include <Indoor/smc/filtering/estimation/ParticleFilterEstimationBoxKDE3D.h>
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#include <Indoor/smc/filtering/estimation/ParticleFilterEstimationWeightedAverage.h>
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#include <Indoor/smc/filtering/estimation/ParticleFilterEstimationMax.h>
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#include <Indoor/navMesh/walk/NavMeshWalkSimple.h>
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@@ -61,6 +62,11 @@ struct MyState {
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return pos.pos.y;
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}
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float getZ() {
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return pos.pos.z;
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}
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float getBinValue(const int dim) const {
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switch (dim) {
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case 0: return this->pos.pos.x;
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