26 lines
417 B
GLSL
26 lines
417 B
GLSL
#ifdef GL_ES
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// Set default precision to medium
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precision mediump int;
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precision mediump float;
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#endif
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//uniform vec3 eyeWorldPos;
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//uniform vec3 lightWorldPos;
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uniform sampler2D texDiffuse;
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// interpolated values
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//varying vec3 v_WorldPos;
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//varying vec3 v_normal;
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varying vec2 v_texcoord;
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void main() {
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// fragment color
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vec4 ambient = texture2D(texDiffuse, v_texcoord);
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// set
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gl_FragColor = ambient;
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}
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