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YASMIN/res/gl/fragmentTexSimple.glsl
2016-09-11 12:11:54 +02:00

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GLSL

#ifdef GL_ES
// Set default precision to medium
precision mediump int;
precision mediump float;
#endif
//uniform vec3 eyeWorldPos;
//uniform vec3 lightWorldPos;
uniform sampler2D texDiffuse;
// interpolated values
//varying vec3 v_WorldPos;
//varying vec3 v_normal;
varying vec2 v_texcoord;
void main() {
// fragment color
vec4 ambient = texture2D(texDiffuse, v_texcoord);
// set
gl_FragColor = ambient;
}