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YASMIN/res/gl/fragmentLine.glsl
2016-09-11 12:11:54 +02:00

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327 B
GLSL

#ifdef GL_ES
// Set default precision to medium
precision mediump int;
precision mediump float;
#endif
uniform vec3 lightWorldPos;
uniform vec4 color;
// interpolated values
varying vec3 v_WorldPos;
varying vec3 v_normal;
varying vec2 v_texcoord;
void main() {
// Set fragment color from texture
gl_FragColor = color;
}