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YASMIN/map/elements/Handrails.h
2016-09-11 12:11:54 +02:00

90 lines
1.6 KiB
C++

#ifndef HANDRAIL_H
#define HANDRAIL_H
#include <Indoor/floorplan/v2/Floorplan.h>
#include "../gl/GLHelper.h"
#include "../gl/GLLines.h"
#include "../Renderable.h"
class Handrails : public Renderable {
private:
Floorplan::Floor* floor;
GLLines lines;
public:
/** ctor */
Handrails(Floorplan::Floor* floor) : floor(floor) {
;
}
void initGL() override {
build();
lines.build();
loadShader(":/res/gl/vertex1.glsl", ":/res/gl/fragmentLine.glsl");
program.setUniformValue("color", QVector4D(0.5, 0.5, 0.5, 1.0));
}
/** render the floor */
void _render() override {
glLineWidth(2);
lines.render(&program);
}
private:
void build() {
for (Floorplan::FloorObstacle* obstacle : floor->obstacles) {
if (dynamic_cast<Floorplan::FloorObstacleLine*>(obstacle)) {
Floorplan::FloorObstacleLine* line = dynamic_cast<Floorplan::FloorObstacleLine*>(obstacle);
if (line->type != Floorplan::ObstacleType::HANDRAIL) {continue;}
add(line->from, line->to, floor->getStartingZ());
}
}
}
void add(const Point2 from, const Point2 to, const float h1) {
// handrail height
const float h2 = h1 + 0.8;
const QVector3D v1(to.x, h2, to.y);
const QVector3D v2(from.x, h2, from.y);
// upper
lines.addLine(v1, v2);
const float stepSize = 0.5;
const float len = from.getDistance(to);
const float steps = std::round(len / stepSize);
for (int i = 0; i <= steps; ++i) {
const float percent = (float) i / (float) steps;
const Point2 pos = from + (to-from) * percent;
const QVector3D v1(pos.x, h1, pos.y);
const QVector3D v2(pos.x, h2, pos.y);
lines.addLine(v1, v2);
}
}
};
#endif // HANDRAIL_H