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YASMIN/ui/map/3D/elements/Object.h
2016-09-28 12:16:45 +02:00

86 lines
2.2 KiB
C++

#ifndef OBJECT_H
#define OBJECT_H
#include <Indoor/floorplan/v2/Floorplan.h>
#include "../gl/GLHelper.h"
#include "../gl/GLTriangles.h"
#include "../Renderable.h"
#include <KLib/data/obj/ObjectFile.h>
class Object : public Renderable {
private:
GLTriangles<VertNormTex> triangles;
public:
/** ctor */
Object(const std::string& file, const std::string& colorTexture, std::string normalsTexture, const float scale = 1.0) {
K::ObjFileReader reader(file, false);
if (normalsTexture.empty()) {normalsTexture = ":/res/gl/tex/empty_normals.jpg";}
triangles.setDiffuse(colorTexture.c_str());
triangles.setNormalMap(normalsTexture.c_str());
for (const K::ObjFileReader::Face& face : reader.getData().faces) {
const QVector3D vertex1(face.vnt[0].vertex.x, face.vnt[0].vertex.y, face.vnt[0].vertex.z);
const QVector3D vertex2(face.vnt[1].vertex.x, face.vnt[1].vertex.y, face.vnt[1].vertex.z);
const QVector3D vertex3(face.vnt[2].vertex.x, face.vnt[2].vertex.y, face.vnt[2].vertex.z);
const QVector3D normal1(face.vnt[0].normal.x, face.vnt[0].normal.y, face.vnt[0].normal.z);
const QVector3D normal2(face.vnt[1].normal.x, face.vnt[1].normal.y, face.vnt[1].normal.z);
const QVector3D normal3(face.vnt[2].normal.x, face.vnt[2].normal.y, face.vnt[2].normal.z);
const QVector2D texture1(face.vnt[0].texture.x, face.vnt[0].texture.y);
const QVector2D texture2(face.vnt[1].texture.x, face.vnt[1].texture.y);
const QVector2D texture3(face.vnt[2].texture.x, face.vnt[2].texture.y);
const QVector3D o(0, 0.0, 0);
const VertNormTex vnt1(vertex1*scale+o, normal1, texture1);
const VertNormTex vnt2(vertex2*scale+o, normal2, texture2);
const VertNormTex vnt3(vertex3*scale+o, normal3, texture3);
triangles.addFace(vnt1, vnt2, vnt3);
}
}
void initGL() override {
build();
triangles.build();
loadShader(":/res/gl/vertex1.glsl", ":/res/gl/fragmentTex.glsl");
program.setUniformValue("texDiffuse", 0);
program.setUniformValue("texNormalMap", 1);
}
/** render the floor */
void _render(const RenderParams& params) override {
(void) params;
triangles.render(&program);
}
private:
void build() {
triangles.build();
}
};
#endif // OBJECT_H