added main menu added debug display many debug widgets for plotting live data worked on android live sensors added offline-data sensor feeding some dummy data sensors worked on the map display added ui debug for grid-points, particles and weights added a cool dude to display the estimation added real filtering based on the Indoor components c++11 fixes for android compilation online and offline filtering support new resampling technique for testing map loading via dialog
136 lines
4.2 KiB
C++
136 lines
4.2 KiB
C++
#include "Controller.h"
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#include "ui/map/MapView.h"
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#include "ui/menu/MainMenu.h"
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#include "ui/MainWindow.h"
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#include "ui/dialog/LoadSetupDialog.h"
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#include "ui/debug/SensorDataWidget.h"
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#include <Indoor/grid/factory/v2/GridFactory.h>
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#include <Indoor/grid/factory/v2/Importance.h>
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#include <Indoor/floorplan/v2/Floorplan.h>
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#include <Indoor/floorplan/v2/FloorplanReader.h>
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#include <Indoor/Assertions.h>
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#include "sensors/dummy/SensorFactoryDummy.h"
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#include "sensors/android/SensorFactoryAndroid.h"
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#include "sensors/offline/SensorFactoryOffline.h"
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#include "nav/NavController.h"
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Controller::Controller() {
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// OpenGL setup
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// MUST happen before anything gets visible (= gets initialized)
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QSurfaceFormat format;
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format.setDepthBufferSize(16);
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QSurfaceFormat::setDefaultFormat(format);
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// configure the to-be-used sensor factory
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//SensorFactory::set(new SensorFactoryDummy());
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//SensorFactory::set(new SensorFactoryOffline("/apps/android/workspace/YASMIN_DATA/offline/gyroacctestingfrank/nexus6/kleinerKreis_216steps_6runden_telefongerade.csv"));
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//SensorFactory::set(new SensorFactoryOffline("/apps/android/workspace/YASMIN_DATA/offline/gyroacctestingfrank/s3mini/kleinerKreis_225steps_6runden_telefongerade.csv"));
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//SensorFactory::set(new SensorFactoryOffline("/apps/android/workspace/YASMIN_DATA/offline/gyroacctestingfrank/s4/kleinerKreis_220steps_6runden_telefongeneigt.csv"));
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SensorFactory::set(new SensorFactoryOffline("/apps/android/workspace/YASMIN_DATA/offline/bergwerk/path4/nexus/vor/1454776525797.csv"));
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mainWindow = new MainWindow();
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Assert::isTrue(connect(mainWindow->getMainMenu(), &MainMenu::onLoadButton, this, &Controller::onLoadButton), "connect() failed");
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Assert::isTrue(connect(mainWindow->getMainMenu(), &MainMenu::onDebugButton, this, &Controller::onDebugButton), "connect() failed");
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Assert::isTrue(connect(mainWindow->getMainMenu(), &MainMenu::onStartButton, this, &Controller::onStartButton), "connect() failed");
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Assert::isTrue(connect(mainWindow->getMainMenu(), &MainMenu::onTransparentButton, this, &Controller::onTransparentButton), "connect() failed");
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Assert::isTrue(connect(mainWindow->getMainMenu(), &MainMenu::onCameraButton, this, &Controller::onCameraButton), "connect() failed");
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// order is important! otherwise OpenGL fails!
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mainWindow->show();
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// start all sensors
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SensorFactory::get().getAccelerometer().start();
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SensorFactory::get().getGyroscope().start();
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SensorFactory::get().getBarometer().start();
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SensorFactory::get().getWiFi().start();
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}
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MapView* Controller::getMapView() const {
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return mainWindow->getMapView();
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}
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void buildGridOnce(Grid<MyGridNode>* grid, Floorplan::IndoorMap* map, const std::string& saveFile) {
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GridFactory<MyGridNode> gf(*grid);
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gf.build(map);
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Importance::addImportance(*grid);
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std::ofstream out(saveFile, std::ofstream::binary);
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grid->write(out);
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out.close();
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}
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void Controller::onLoadButton() {
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// pick a map to load
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QDir dir = LoadSetupDialog::pickSetupFolder();
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// cancelled?
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if (dir.path() == ".") { return; }
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QFile fMap(dir.path() + "/map.xml");
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QFile fGrid(dir.path() + "/grid.dat");
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Assert::isTrue(fMap.exists(), "map.xml missing");
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//Assert::isTrue(fGrid.exists(), "grid.dat missing");
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fMap.open(QIODevice::ReadOnly);
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QString str = QString(fMap.readAll());
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im = Floorplan::Reader::readFromString(str.toStdString());
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const std::string sGrid = fGrid.fileName().toStdString();
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std::ifstream inp(sGrid, std::ifstream::binary);
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//Assert::isTrue(inp.good(), "failed to open grid.dat");
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// create a new, empty grid
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if (grid) {delete grid; grid = nullptr;}
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grid = new Grid<MyGridNode>(20);
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// grid.dat empty? -> build one and save it
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if (!inp.good() || (inp.peek()&&0) || inp.eof()) {
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buildGridOnce(grid, im, sGrid);
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} else {
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grid->read(inp);
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}
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// create a new navigator
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if (nav) {delete nav; nav = nullptr;}
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nav = new NavController(this, grid, im);
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getMapView()->setMap(im);
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getMapView()->showGridImportance(grid);
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}
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void Controller::onDebugButton() {
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mainWindow->getSensorDataWidget()->setVisible( !mainWindow->getSensorDataWidget()->isVisible() );
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}
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void Controller::onStartButton() {
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nav->start();
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}
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void Controller::onTransparentButton() {
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mainWindow->getMapView()->toggleRenderMode();
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}
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void Controller::onCameraButton() {
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nav->toggleCamera();
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}
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