#ifndef SHADER_H #define SHADER_H #include /** * just some helper methods */ class Shader { private: QOpenGLShaderProgram program; public: /** get the underlying program */ QOpenGLShaderProgram* getProgram() {return &program;} /** helper method to build the shader */ void loadShaderFromFile(const QString& vertex, const QString& fragment) { if (!program.addShaderFromSourceFile(QOpenGLShader::Vertex, vertex)) {throw "1";} if (!program.addShaderFromSourceFile(QOpenGLShader::Fragment, fragment)) {throw "2";} if (!program.link()) {throw "3";} if (!program.bind()) {throw "4";} } }; #endif // SHADER_H