#ifndef SCALER2D_H #define SCALER2D_H #include #include class Scaler2D { private: Point2 screenSize = Point2(400,400); Point2 center_m = Point2(0,0); float rotation_rad = 0.0f; float scaleFactor = 1; public: Scaler2D() { ; } /** set the screen's size (in pixel) */ void setScreenSize(const float w_px, const float h_px) { this->screenSize = Point2(w_px, h_px); } /** change the point displayed within the center of the screen */ void setCenter(const float x_m, const float y_m) { this->center_m = Point2(x_m, y_m); } /** change the point displayed within the center of the screen */ void setCenterM(const Point2 center_m) { this->center_m = center_m; } /** change the point displayed within the center of the screen */ void setCenterPX(const Point2 center_px) { this->center_m = pxToM(center_px); } Point2 getCenterPX() const { return mToPX(this->center_m); } /** set the map's rotation in radians */ void setRotation(const float rad) { this->rotation_rad = rad; } void setScale(const float scale) { this->scaleFactor = scale; } public: float mToPX(const float m) const { return m * scaleFactor * (screenSize.x * 0.01); } float pxToM(const float px) const { return px / scaleFactor / (screenSize.x * 0.01); } Point2 pxToM(const Point2 pt) const { return Point2(pxToM(pt.x), pxToM(pt.y)); } Point2 mToPX(const Point2 pt) const { return Point2(mToPX(pt.x), mToPX(pt.y)); } /** convert map to screen coordinates */ Point2 mapToScreen(const Point2 pt_m) const { Point2 pt = pt_m; // move to (0,0) pt -= center_m; // rotate pt = Point2( std::cos(rotation_rad) * pt.x - std::sin(rotation_rad) * pt.y, std::sin(rotation_rad) * pt.x + std::cos(rotation_rad) * pt.y ); // scale pt.x = mToPX(pt.x); pt.y = mToPX(pt.y); // add screen-center pt += screenSize/2; // negate y pt.y = screenSize.y - pt.y; // done return pt; } }; #endif // SCALER2D_H