#include "MapView.h" MapView::MapView(QWidget* parent) : QGLWidget(parent) { }; void MapView::initializeGL() { qglClearColor(Qt::black); glEnable(GL_DEPTH_TEST); glEnable(GL_CULL_FACE); //glShadeModel(GL_SMOOTH); //glEnable(GL_LIGHTING); //glEnable(GL_LIGHT0); //static GLfloat lightPosition[4] = { 0, 0, 10, 1.0 }; //glLightfv(GL_LIGHT0, GL_POSITION, lightPosition); } void MapView::paintGL() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); //glLoadIdentity(); //glTranslatef(0.0, 0.0, -10.0); //glRotatef(20 / 16.0, 1.0, 0.0, 0.0); //glRotatef(30 / 16.0, 0.0, 1.0, 0.0); //glRotatef(60 / 16.0, 0.0, 0.0, 1.0); draw(); } void MapView::resizeGL(int width, int height) { int side = qMin(width, height); glViewport((width - side) / 2, (height - side) / 2, side, side); //glMatrixMode(GL_PROJECTION); //glLoadIdentity(); #ifdef QT_OPENGL_ES_1 glOrthof(-2, +2, -2, +2, 1.0, 15.0); #else //glOrtho(-2, +2, -2, +2, 1.0, 15.0); #endif //glMatrixMode(GL_MODELVIEW); } void MapView::draw() { qglColor(Qt::red); /*glBegin(GL_QUADS); glNormal3f(0,0,-1); glVertex3f(-1,-1,0); glVertex3f(-1,1,0); glVertex3f(1,1,0); glVertex3f(1,-1,0); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0,-1,0.707); glVertex3f(-1,-1,0); glVertex3f(1,-1,0); glVertex3f(0,0,1.2); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(1,0, 0.707); glVertex3f(1,-1,0); glVertex3f(1,1,0); glVertex3f(0,0,1.2); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(0,1,0.707); glVertex3f(1,1,0); glVertex3f(-1,1,0); glVertex3f(0,0,1.2); glEnd(); glBegin(GL_TRIANGLES); glNormal3f(-1,0,0.707); glVertex3f(-1,1,0); glVertex3f(-1,-1,0); glVertex3f(0,0,1.2); glEnd();*/ }