#ifndef MESH_STATE_H #define MESH_STATE_H #include #include #include namespace MeshBased { struct MyState { NM::NavMeshLocation loc; Heading heading; /** ctor */ MyState() : loc(), heading(0) { ; } /** ctor */ MyState(NM::NavMeshLocation loc, Heading h) : loc(loc), heading(h) { ; } MyState& operator += (const MyState& o) { loc.pos += o.loc.pos; return *this; } MyState& operator /= (const float val) { loc.pos /= val; return *this; } MyState operator * (const float val) const { MyState copy = *this; copy.loc.pos = copy.loc.pos * val; return copy; } }; } #endif // MESH_STATE_H