#ifdef GL_ES // Set default precision to medium precision mediump int; precision mediump float; #endif // interpolated values //varying vec3 v_WorldPos; //varying vec3 v_normal; //varying vec2 v_texcoord; varying vec3 v_color; void main() { // set point color gl_FragColor = vec4(v_color, 1.0); #ifdef GL_ES // set point size gl_PointSize = 3.0; #endif }