#ifdef GL_ES // Set default precision to medium precision mediump int; precision mediump float; #endif //uniform vec3 eyeWorldPos; //uniform vec3 lightWorldPos; uniform sampler2D texDiffuse; // interpolated values //varying vec3 v_WorldPos; //varying vec3 v_normal; varying vec2 v_texcoord; void main() { // fragment color vec4 ambient = texture2D(texDiffuse, v_texcoord); // set gl_FragColor = ambient; }