activity now debugable
filter is updated every step and every 1000 ms an evaluation is calculated also added sink or swim method from frank, works great
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@@ -68,7 +68,7 @@ namespace MeshBased {
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/** called when any sensor has received new data */
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void gotSensorData(const Timestamp ts);
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// void debugActivity(const ActivityData& activity);
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void debugActivity(const ActivityData& activity);
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/** particle-filter update loop */
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void filterUpdateLoop();
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@@ -79,6 +79,9 @@ namespace MeshBased {
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/** perform a filter-update (called from a background-loop) */
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void filterUpdate();
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/** perform a filter-update only with estimation (called from a background-loop) */
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void filterUpdateEstimationOnly();
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/** UI update loop */
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void updateMapViewLoop();
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