performance enhancements

memory enhancements
prevent starting sensors more than once
fix for wifi lag issues
map scaling for huge buildings
This commit is contained in:
2016-10-01 10:21:15 +02:00
parent 833327bafd
commit 44f9b6ac80
16 changed files with 197 additions and 26 deletions

View File

@@ -4,8 +4,10 @@
#include <QResizeEvent>
#include <QSlider>
#include <QGridLayout>
#include <QGestureEvent>
#include <Indoor/floorplan/v2/Floorplan.h>
#include <Indoor/floorplan/v2/FloorplanHelper.h>
#include "Floor2D.h"
#include "ColorPoints2D.h"
@@ -67,7 +69,12 @@ MapView2D::MapView2D(QWidget *parent) : QWidget(parent) {
lay->addWidget(btnLayerPlus, row, 2, 1, 1);
// start with invisible particles. speeds things up a bit
colorPoints->setVisible(false);
// we want to receive pinch gestures
//setAttribute(Qt::WA_AcceptTouchEvents, true);
grabGesture(Qt::PinchGesture);
}
@@ -96,7 +103,11 @@ void MapView2D::setMap(WiFiCalibrationDataModel* mdl, Floorplan::IndoorMap* map)
wifiCalib = new WiFiCalibTool(mdl, map);
elementsB.push_back(wifiCalib);
scaler.setCenterM(Point2(70, 35));
const BBox3 bbox3 = FloorplanHelper::getBBox(map);
const BBox2 bbox2 = BBox2(bbox3.getMin().xy(), bbox3.getMax().xy());
scaler.setMapBBox(bbox2);
scaler.setCenterM(Point2(bbox2.getCenter().x, bbox2.getCenter().y));
}
@@ -169,6 +180,16 @@ void MapView2D::mouseReleaseEvent(QMouseEvent* evt) {
}
void MapView2D::wheelEvent(QWheelEvent* event) {
if (event->delta() < 0) {
scaler.mulScale(0.5);
emit update();
} else {
scaler.mulScale(2.0);
emit update();
}
}
void MapView2D::paintEvent(QPaintEvent*) {
QPainter qp(this);
@@ -183,3 +204,42 @@ void MapView2D::paintEvent(QPaintEvent*) {
qp.end();
}
bool MapView2D::event(QEvent *event) {
switch (event->type()) {
case QEvent::Gesture:
return gestureEvent(static_cast<QGestureEvent*>(event));
case QEvent::TouchBegin:
case QEvent::TouchUpdate:
case QEvent::TouchEnd:
// prevent [additional] mouse events for undetected gestures [more than 1 finger]
// TODO: not yet stable... improvements?
if (static_cast<QTouchEvent*>(event)->touchPoints().count() == 2) {return true;}
break;
default:
break;
}
// event not consumed. bubble it to following stages.
// this will e.g. generate mouseMoveEvent etc.
return QWidget::event(event);
}
bool MapView2D::gestureEvent(QGestureEvent *event) {
if (QGesture* pinch = event->gesture(Qt::PinchGesture)) {
const QPinchGesture* pg = static_cast<QPinchGesture *>(pinch);
scaler.mulScale(pg->scaleFactor());
emit update();
return true; // event consumed
}
// event not consumed
return false;
}

View File

@@ -21,6 +21,7 @@ class MyGridNode;
class Renderable2D;
class QSlider;
class QPushButton;
class QGestureEvent;
class ColorPoints2D;
class Path2D;
@@ -127,6 +128,10 @@ public slots:
void mousePressEvent(QMouseEvent*);
void mouseMoveEvent(QMouseEvent*);
void mouseReleaseEvent(QMouseEvent*);
void wheelEvent(QWheelEvent*);
bool event(QEvent*);
bool gestureEvent(QGestureEvent *event);
};

View File

@@ -3,6 +3,7 @@
#include <QPoint>
#include <Indoor/geo/Point2.h>
#include <Indoor/geo/BBox2.h>
class Scaler2D {
@@ -13,6 +14,8 @@ private:
float rotation_rad = 0.0f;
float scaleFactor = 1;
BBox2 mapBBox_m;
public:
Scaler2D() {
@@ -32,11 +35,17 @@ public:
/** change the point displayed within the center of the screen */
void setCenterM(const Point2 center_m) {
this->center_m = center_m;
if (!mapBBox_m.isInvalid()) {
if (this->center_m.x < mapBBox_m.getMin().x) {this->center_m.x = mapBBox_m.getMin().x;}
if (this->center_m.y < mapBBox_m.getMin().y) {this->center_m.y = mapBBox_m.getMin().y;}
if (this->center_m.x > mapBBox_m.getMax().x) {this->center_m.x = mapBBox_m.getMax().x;}
if (this->center_m.y > mapBBox_m.getMax().y) {this->center_m.y = mapBBox_m.getMax().y;}
}
}
/** change the point displayed within the center of the screen */
void setCenterPX(const Point2 center_px) {
this->center_m = pxToM(center_px);
setCenterM(pxToM(center_px));
}
Point2 getCenterPX() const {
@@ -48,10 +57,21 @@ public:
this->rotation_rad = rad;
}
/** set the map's scaling */
void setScale(const float scale) {
this->scaleFactor = scale;
if (this->scaleFactor < 0.1) {this->scaleFactor = 0.1;}
if (this->scaleFactor > 4.0) {this->scaleFactor = 4.0;}
}
void mulScale(const float mod) {
setScale(this->scaleFactor * mod);
}
/** set the map's bbox. used to prevent from scrolling outside of the map */
void setMapBBox(const BBox2 bbox_m) {
this->mapBBox_m = bbox_m;
}
public: