a lot!!! of changes
added main menu added debug display many debug widgets for plotting live data worked on android live sensors added offline-data sensor feeding some dummy data sensors worked on the map display added ui debug for grid-points, particles and weights added a cool dude to display the estimation added real filtering based on the Indoor components c++11 fixes for android compilation online and offline filtering support new resampling technique for testing map loading via dialog
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31
ui/map/gl/Shader.h
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31
ui/map/gl/Shader.h
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#ifndef SHADER_H
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#define SHADER_H
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#include <QOpenGLShaderProgram>
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/**
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* just some helper methods
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*/
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class Shader {
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private:
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QOpenGLShaderProgram program;
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public:
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/** get the underlying program */
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QOpenGLShaderProgram* getProgram() {return &program;}
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/** helper method to build the shader */
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void loadShaderFromFile(const QString& vertex, const QString& fragment) {
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if (!program.addShaderFromSourceFile(QOpenGLShader::Vertex, vertex)) {throw "1";}
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if (!program.addShaderFromSourceFile(QOpenGLShader::Fragment, fragment)) {throw "2";}
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if (!program.link()) {throw "3";}
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if (!program.bind()) {throw "4";}
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}
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};
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#endif // SHADER_H
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