a lot!!! of changes

added main menu
added debug display
many debug widgets for plotting live data
worked on android live sensors
added offline-data sensor feeding
some dummy data sensors
worked on the map display
added ui debug for grid-points, particles and weights
added a cool dude to display the estimation
added real filtering based on the Indoor components
c++11 fixes for android compilation
online and offline filtering support
new resampling technique for testing
map loading via dialog
This commit is contained in:
kazu
2016-09-16 19:30:04 +02:00
parent d910e88220
commit 075d8bb633
90 changed files with 4735 additions and 624 deletions

View File

@@ -12,6 +12,7 @@ attribute vec3 a_position;
attribute vec3 a_normal;
attribute vec2 a_texcoord;
attribute vec3 a_tangent;
attribute vec3 a_color;
varying vec3 v_WorldPos;
varying vec3 v_CamPos;
@@ -20,6 +21,8 @@ varying vec3 v_normal;
varying vec2 v_texcoord;
varying mat3 normalMat;
varying vec3 v_color;
void main() {
@@ -29,7 +32,7 @@ void main() {
v_CamPos = vec3(mv_matrix * vec4(a_position, 1.0));
v_normal = a_normal;//normalize(vec3(mv_matrix * vec4(a_normal, 0.0)));
v_texcoord = a_texcoord;
v_color = a_color;
// http://www.opengl-tutorial.org/intermediate-tutorials/tutorial-13-normal-mapping/