#ifdef GL_ES
// Set default precision to medium
precision mediump int;
precision mediump float;
#endif

//uniform vec3 eyeWorldPos;
//uniform vec3 lightWorldPos;

uniform sampler2D texDiffuse;

// interpolated values
//varying vec3 v_WorldPos;
//varying vec3 v_normal;
varying vec2 v_texcoord;

void main() {

	// fragment color
	vec4 ambient = texture2D(texDiffuse, v_texcoord);

	// set
	gl_FragColor = ambient;

}
