#ifdef GL_ES
// Set default precision to medium
precision mediump int;
precision mediump float;
#endif

uniform vec3 lightWorldPos;
uniform vec4 color;

// interpolated values
varying vec3 v_WorldPos;
varying vec3 v_normal;
varying vec2 v_texcoord;

void main() {

	// Set fragment color from texture
	gl_FragColor = color;

}
