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IndoorMap/mapview/2D/HasMoveableNodes.h
2018-04-04 17:14:37 +02:00

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1.4 KiB
C++

#ifndef MV2D_IHASMOVEABLENODES_H
#define MV2D_IHASMOVEABLENODES_H
#include <Indoor/geo/Point2.h>
#include "../2D/MapView2D.h"
/** the selectable/moveable node */
struct MoveableNode {
/** user-defined index */
int userIdx;
/** the node's position */
Point2 pos;
/** ctor */
MoveableNode(const int userIdx, const Point2 pos) : userIdx(userIdx), pos(pos) {;}
};
/**
* base for all 2D elements that have selectable and moveable nodes.
* the ToolSelector is able to get, select, and move those nodes
*/
class HasMoveableNodes {
protected:
/** currently selected node */
int selectedUserIdx = -1;
public:
/** get a list of all nodes that are selectable / moveable */
virtual std::vector<MoveableNode> getMoveableNodes() const = 0;
/** the given node is currently moved */
virtual void onNodeMove(MapView2D* v, const int userIdx, const Point2 newPos) = 0;
/** the given node was previously moved */
virtual void onNodeMoved(MapView2D* v, const int userIdx, const Point2 newPos) = 0;
/** the given node was selected */
virtual void onNodeSelect(MapView2D* v, const int userIdx) {
(void) v;
this->selectedUserIdx = userIdx;
}
/** unselect any selected node */
virtual void onNodeUnselect(MapView2D* v) {
(void) v;
this->selectedUserIdx = -1;
}
/** get the currently selected node */
virtual int getSelectedNode() const {
return selectedUserIdx;
}
};
#endif // MV2D_IHASMOVEABLENODES_H