This repository has been archived on 2020-04-08. You can view files and clone it, but cannot push or open issues or pull requests.
Files
IndoorMap/mapview/model/MapModel.h
root e5e19779d5 worked on android port
opengl1 -> es
2018-01-31 17:15:11 +01:00

241 lines
6.2 KiB
C++

#ifndef MAPMODEL_H
#define MAPMODEL_H
#include <QObject>
#include "../../fixC11.h"
#include "MapLayer.h"
#include "MapModelElement.h"
#include "MapModelListener.h"
#include "MMRoot.h"
#include <Indoor/floorplan/v2/Floorplan.h>
#include <Indoor/floorplan/v2/FloorplanReader.h>
#include <Indoor/floorplan/v2/FloorplanWriter.h>
class MapModel : public QObject, public MapLayerListener {
Q_OBJECT
private:
///** wrapper-classes for all elements */
//std::vector<MapModelElement*> selElements;
/** the map's root-layer containing all other layers */
MapLayer* root = nullptr;
/** the currently selected layer (if any) */
MapLayer* selLayer = nullptr;
/** the loaded floorplan */
Floorplan::IndoorMap* im;
/** listener */
std::vector<MapModelListener*> listeners;
public:
/** ctor */
MapModel() {
root = new MapLayerRoot(nullptr);
}
virtual ~MapModel() {
cleanup();
}
/** attach a listener */
void addListener(MapModelListener* l) {
listeners.push_back(l);
}
/** create a new, empty root node */
void startEmpty() {
emit aboutToReset();
cleanup();
im = new Floorplan::IndoorMap();
root = new MMRoot(nullptr, im);
root->addListener(this);
//root->addSublayer(new MMFloors(root, im));
emit reset();
}
void cleanup() {
selLayer = nullptr;
//selElements.clear();
if (root) {delete root; root = nullptr;}
}
void load(const std::string& file) {
emit aboutToReset();
cleanup();
// load the indoor-map using the given XML-file
im = Floorplan::Reader::readFromFile(file);
Floorplan::LINT::assertOK(im);
root = new MMRoot(nullptr, im);
root->addListener(this);
emit reset();
}
void save(const std::string& file) {
Floorplan::Writer::writeToFile(im, file);
}
float snap(const float val) {
const float s = 0.1;
return std::round(val / s) * s;
}
/** resize everything within the floorplay by the given factor */
void resize(const float sx, const float sy, const float sz, const float ox, const float oy, const float oz) {
for (Floorplan::Floor* f : im->floors) {
f->atHeight = snap(f->atHeight * sz);
f->height = snap(f->height * sz);
for (Floorplan::FloorOutlinePolygon* poly : f->outline) {
for (Point2& p : poly->poly.points) {
p.x = snap(p.x * sx + ox);
p.y = snap(p.y * sy + oy);
}
}
for (Floorplan::AccessPoint* ap : f->accesspoints) {
ap->pos.x = snap(ap->pos.x * sx + ox);
ap->pos.y = snap(ap->pos.y * sy + oy);
ap->pos.z = snap(ap->pos.z * sz + oz);
}
for (Floorplan::Beacon* b : f->beacons) {
b->pos.x = snap(b->pos.x * sx + ox);
b->pos.y = snap(b->pos.y * sy + oy);
b->pos.z = snap(b->pos.z * sz + oz);
}
for (Floorplan::POI* p : f->pois) {
p->pos.x = snap(p->pos.x * sx + ox);
p->pos.y = snap(p->pos.y * sy + oy);
}
for (Floorplan::FingerprintLocation* fpl : f->fpLocations) {
fpl->posOnFloor.x = snap(fpl->posOnFloor.x * sx + ox);
fpl->posOnFloor.y = snap(fpl->posOnFloor.y * sy + oy);
fpl->heightAboveFloor = snap(fpl->heightAboveFloor * sz + oz);
}
for (Floorplan::FloorObstacle* o : f->obstacles) {
Floorplan::FloorObstacleLine* line = dynamic_cast<Floorplan::FloorObstacleLine*>(o);
Floorplan::FloorObstacleDoor* door = dynamic_cast<Floorplan::FloorObstacleDoor*>(o);
if (line) {
line->from.x = snap(line->from.x * sx + ox);
line->from.y = snap(line->from.y * sy + oy);
line->to.x = snap(line->to.x * sx + ox);
line->to.y = snap(line->to.y * sy + oy);
} else if (door) {
door->from.x = snap(door->from.x * sx + ox);
door->from.y = snap(door->from.y * sy + oy);
door->to.x = snap(door->to.x * sx + ox);
door->to.y = snap(door->to.y * sy + oy);
}
}
for (Floorplan::Stair* s : f->stairs) {
Floorplan::StairFreeform* stair = dynamic_cast<Floorplan::StairFreeform*>(s);
for (Floorplan::StairPart& sp : stair->parts) {
sp.width = snap(sp.width * sx);
sp.end.x = snap(sp.end.x * sx + ox);
sp.end.y = snap(sp.end.y * sy + oy);
sp.end.z = snap(sp.end.z * sz + oz);
sp.start.x = snap(sp.start.x * sx + ox);
sp.start.y = snap(sp.start.y * sy + oy);
sp.start.z = snap(sp.start.z * sz + oz);
}
}
for (Floorplan::Elevator* e : f->elevators) {
e->center.x = snap(e->center.x * sx + ox);
e->center.y = snap(e->center.y * sy + oy);
e->width = snap(e->width * sx);
e->depth = snap(e->depth * sx);
}
}
}
void onLayerChanged(MapLayer* layer) override {
for (MapModelListener* l : listeners) {l->onLayerChanged(layer);}
}
void onLayerElementAdded(MapLayer* layer, MapModelElement* elem) override {
for (MapModelListener* l : listeners) {l->onLayerElementAdded(layer, elem);}
}
void onLayerElementRemoved(MapLayer* layer, const MapModelElement* elem) override {
for (MapModelListener* l : listeners) {l->onLayerElementRemoved(layer, elem);}
}
void onLayerVisibilityChanged(MapLayer* layer, const bool visible) override {
for (MapModelListener* l : listeners) {l->onLayerVisibilityChanged(layer, visible);}
}
/** get the constructed map */
Floorplan::IndoorMap* getMap() const {
return im;
}
/** get the map's root-layer containing all other layers */
MapLayer* getRootLayer() { return root; }
// /** get all elements within the currently selected layer */
// std::vector<MapModelElement*> getSelectedLayerElements() {
// //return selElements;
// //return (selLayer) ? (selLayer->getElementsRecursive()) : (std::vector<MapModelElement*>());
//// std::vector<MapModelElement*> elements;
//// root->getVisibleElementsRecursive(elements);
//// return elements;
// }
/** get all currently visible elements */
std::vector<MapModelElement*> getVisibleElements() {
std::vector<MapModelElement*> elements;
root->getVisibleElementsRecursive(elements);
return elements;
}
/** set the currently selected layer */
void setSelectedLayer(MapLayer* ml) {
//selElements.clear();
//for (MapModelElement* el : ml->getElementsRecursive()) {selElements.push_back(el);}
selLayer = ml;
}
/** get the currently selected layer */
MapLayer* getSelectedLayer() const {
return selLayer;
}
void reselect() {
setSelectedLayer(selLayer);
emit reset();
}
signals:
void aboutToReset();
void reset();
};
#endif // MAPMODEL_H