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IndoorMap/mapview/model/MMFloorOutline.h
k-a-z-u bce771d6d6 worked on 3D viz
scaling, moving by finger
some fixes / improvement
2018-02-06 17:35:10 +01:00

70 lines
1.6 KiB
C++

#ifndef MMFLOOROUTLINE_H
#define MMFLOOROUTLINE_H
#include "MapLayer.h"
#include "MMFloorOutlinePolygon.h"
#include "MMFloorOutlinePolygonCombined.h"
#include "../3D/MV3DElementFloorOutline.h"
#include <Indoor/floorplan/v2/Floorplan.h>
/**
* layer containing all elements describing a floor's outline
*/
class MMFloorOutline : public MapLayer {
private:
/** the underlying model */
Floorplan::Floor* floor;
public:
/** ctor with the underlying model */
MMFloorOutline(MapLayer* parent, Floorplan::Floor* floor) :
MapLayer(parent, MapLayerType::FLOOR_GROUND), floor(floor) {
// each polygon that is part of the outline
for (Floorplan::FloorOutlinePolygon* poly : floor->outline) {
addElement(new MMFloorOutlinePolygon(this, floor, poly));
}
// for 3D, alle polygons [add/remove] are combined into one renderable polygons
addElement(new MMFloorOutlinePolygonCombined(this, floor));
}
bool isVisible() const override {
return floor->outline.enabled;
}
void setVisible(const bool visible) override {
this-> floor->outline.enabled = visible;
onVisibilityChanged(visible);
}
/** get the corresponding floor from the underlying model */
Floorplan::Floor* getFloor() {return floor;}
//TODO: check
MMFloorOutlinePolygon* create(Floorplan::FloorOutlinePolygon* poly) {
// add to underlying model
floor->outline.push_back(poly);
// add to myself as element
MMFloorOutlinePolygon* mm = new MMFloorOutlinePolygon(this, floor, poly);
addElement(mm);
return mm;
}
std::string getLayerName() const override {return "outline";}
};
#endif // MMFLOOROUTLINE_H